Some ideas to improve the sieges on RVR. I think this ideas are easy to add in game, because some items are developed and available to use (like orcapults)
•Only gold bags for side who won the zone, when a zone is captured.
•Green/White roll bags on failed sieges for attackers.
•Extra roll contribution on zone lock for participate on previous failed sieges.
•Open 3 zones again.
•Class siege abilities on (Deflecting oil for Tanks, etc.)
•New siege weapons:
- Health altars to attackers: This altar can be deployed only near to enemy keep and health to allied players
- Armoured ram: A ram who deflects the oil damage around it.
- Renown altars: Like banners, it give extra RR to al players around it.
•Add new guild upgrades to keep:
- Extra siege weapons only available for guild’s members who claim the keeps. A lot of times the guild who claims the keep have not siege weapons available to use in keep defenses.
- Orc-catapults upgrade, This allow to deploy Orcapults to siege the enemy keep: The problem on siege is that the melee and Tanks are bored sitting on walls or outside the keep. Add the orc capults to siege will add a new kind of fight in siege, the fight to hold the walls. Extra levels on upgrades allow extra orccaputls available to siege
- Alliance flight master
- NPC defenders upgrade.
- Oil improved respawn (10s per level, max 3 levels)
- Ram improved spawn (For example, in level 1, u can spawn a ram with only 1 star keep, and with level 2, no stars required). Only available to guild who claim the keep.
- Anti punt barrier on walls.
- Extra health for doors.
- NPC siege squad: A Little squad (Maybe 5-6 NPC) of 40 Heroes who spawn on keep and move to enemy keep to safe the oil rooms.
RVR/Siege ideas
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