Fair enough, but if ur getting kills with AAO and getting big RR ur also getting depending ur grp size 7 crests a kill also + any possible bags. All a player would need is few kills and they are netting more than those pvdoor wb players ( more than likely ) So my original statement holds true.rejndjer wrote: ↑Fri Jun 30, 2023 7:47 amwho cares about renown? it's crests that hold every new players' progress.Toshutkidup wrote: ↑Fri Jun 30, 2023 7:07 amThis is also why so many WB players cry that they play for hours and earn almost nothing. When someone who goes to play the underdog side can earn thousands of RR sometimes as much as 20k fora single kill while these pvdoor players are getting 900-3k for a zone and very little for any kill they may chase down 12v1. So I say keep pvdoor’n zones and keep “feeding” all the people that just love AAO.CountTalabecland wrote: ↑Thu Jun 29, 2023 11:13 pm
I'd PvDoor for rewards any day rather than switch to underdog and get trampled. Which is the same for almost everyone that plays this game. I don't see the point in trying to hide it.
AAO is only a reward if you can find a small enough group or weak enough group to kill. Odds are you will get nothing. "Try to make something Happen" isn't good enough.
The only way this can be fixed is by putting in hard population caps for which realm you can enter the lake as. Both live and simulator devs have refused to do this and so until that happens the "zerg" or "PvDoor" or whatever you choose to call it will remain.
Or I suppose they could take rewards away from whatever PvDoor is defined as. But that is penalizing people for playing a game that hardly 400 people play anymore anyways.
Faction Imbalance
- Toshutkidup
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Re: Faction Imbalance
First RR90 Slayer working towards the top of the mountain.I still solo, still run riposte.
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- CountTalabecland
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Re: Faction Imbalance
You all can give anecdotes and talk about how great the AAO system, the actual results of how people play the game speak for themselves.
If AAO didn't feel like a pity reward for getting stomped, then people would make more use of it. Its been around for a long time now and hasn't changed the balance.
Wishful thinking that it will, but dead live WAR and low population RoR demonstrate the issue.
If AAO didn't feel like a pity reward for getting stomped, then people would make more use of it. Its been around for a long time now and hasn't changed the balance.
Wishful thinking that it will, but dead live WAR and low population RoR demonstrate the issue.
Brynnoth Goldenbeard (40/80) (IB) -- Rundin Fireheart (40/50) (RP) -- Ungrinn (40/40) (Engi)-- Bramm Bloodaxe (40/83) (Slayer) and a few Empire characters here or there, maybe even an elf.
Re: Faction Imbalance
Truth is people don't care about the AAO reward. You can't make use of it if the enemy keeps stomping you again and again. Plus, even if you could. Why would anyone subject themselves to getting smashed again and again because they're outnumbered? They won't. They'll swap sides, do something else or log off.CountTalabecland wrote: ↑Fri Jun 30, 2023 11:34 am You all can give anecdotes and talk about how great the AAO system, the actual results of how people play the game speak for themselves.
If AAO didn't feel like a pity reward for getting stomped, then people would make more use of it. Its been around for a long time now and hasn't changed the balance.
Wishful thinking that it will, but dead live WAR and low population RoR demonstrate the issue.
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Re: Faction Imbalance
from my experience while i was leveling kotbs, wp and sw. with healer you have nothing to do in those off-hours, where you're getting stomped. you can only go sc. with tank you can get kills on afk people (i once got like 20k rp for a kill, while my kotbs was lvl20-30), but these are very rare. you'll get more out of your time if you simply run at BO that has highest chance of having multiple enemy boxes spawned. farm those boxes, best thing to do if your realm is under more than 100% aao. ONLY with dps you can do what you said - get kills. but here again it's gonna be superhard because new player doesnt know maps, doesnt know other classes + everyone has better gear than him. you'll die a lot, but you'll get shitload of renown once you finally get kill. but then when you hit r40, your average new player dps will (maybe at best) have vanqs. with vanqs, solo-roaming is far from same efficiency as having BIS wl/sov/triumph/victorious mixes like a lot of solo roaming people do. now also bear in mind that certain dps classes can't solo roam effectively.
at any rate, i think i never saw any player in this game complain that renown gain is slow, but i've seen a lot of people - primarily new players that play dps - who don't have enough crests to follow their renown rank.
Re: Faction Imbalance
I find the best RR/hour is when the enemy has like 40 or 60 AAO. At that point you can reliably farm with no risk of wiping (except if you do some really risky pushes), you get regular zone caps, and the apathy debuff is easily offset by higher number of kills.Toshutkidup wrote: ↑Fri Jun 30, 2023 7:07 am This is also why so many WB players cry that they play for hours and earn almost nothing. When someone who goes to play the underdog side can earn thousands of RR sometimes as much as 20k fora single kill while these pvdoor players are getting 900-3k for a zone and very little for any kill they may chase down 12v1. So I say keep pvdoor’n zones and keep “feeding” all the people that just love AAO.
AAO farming works for stealthers and 80+ kiting groups, but if you run round with a regular melee 6/12/24 man you'll get put into region chat immediately and steamrolled a minute later.
Re: Faction Imbalance
No. you are wrong.Detangler wrote: ↑Fri Jun 23, 2023 1:53 pm
1. GtdC causes immunity, so no second pull but ok.
2. Next time detaunt rather than drink a pot.
3. You can still block/parry/dodge in the air.
4. EVEN IF #3 is false, flight time on GtdC is about half a second. If you die in half a second its because you are in a mega blob without guard. You were gonna die anyways.
Next time you make a theoretical scenario like that please include all the tanks the Choppa gives immunity to so you have your guard with you for the next 30 seconds, or talk about how now no one can be punted off the Gates of Ekrund because of one Choppa that simply states "Its my best damage ability!!" when questioned as to why they continually use it in the middle flag. Cause that isn't theoretical. It happens in roughly 1/3 of all scenarios. And it will happen again.
1. GtdC gives NO IMMUNITY at all !!!
2. You are right there, aoe detaunt would work better in that situation, but I didn't press it. Why? Because it was a real situation, nobody is perfect.
3. NO. You CANNOT parry/block/dodge while in the air. Your defense while in the air is non existed.
4. I did not died on first pull. I died 1 sec after second one.
I am not expecting to survive double pull into the melee blob. Almost nobody can. But "fight" like this should not even exist in the game.
Rampage kills thousands. You need to prepare it and use it well. And you can counter that with some lame shouting addon.
GtdC on the other hand kills millions and as a melee char, you cannot counter that at all.
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Order: Velmires WP, Carnow Knight, Ninjagon BW, Ninjab WL
Destro: Ninjamar mara, Khaininja DoK, Ninjaguard chosen, Ninjamag sorc
Order: Velmires WP, Carnow Knight, Ninjagon BW, Ninjab WL
Destro: Ninjamar mara, Khaininja DoK, Ninjaguard chosen, Ninjamag sorc
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- CyunUnderis
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Re: Faction Imbalance
1. It does, and you know it. Do I need to find/make a video to show you that's the case ? And IF that's not the case, can you record it and put it in the bug tracker please.Ninjagon wrote: ↑Fri Jun 30, 2023 7:36 pm No. you are wrong.
1. GtdC gives NO IMMUNITY at all !!!
2. You are right there, aoe detaunt would work better in that situation, but I didn't press it. Why? Because it was a real situation, nobody is perfect.
3. NO. You CANNOT parry/block/dodge while in the air. Your defense while in the air is non existed.
4. I did not died on first pull. I died 1 sec after second one.
2. ...
3. Next time you got punted/pulled, prepare a macro that type .getstats and then press Escape and the macro. We will see if you have all your defensive stats up during the fly time. Again, if you need, I can make a video.
5 ...
Everybody can survive during a blob fight. You need to communicate with your parties/WB, not engage when your defensive tool are on CD and position yourself so that you can't get pulled. Sure, this is not simple, but everyone can learn this. This is not like this game is new and the player base is only filled by new players.
Which add-ons help you to counter Rampage ? Are you talking about the one that triggers an alert when you got hit by a skill ? If that's the case, there is no way to know that you got hit by a skill with Rampage. You can know that you are hit by a channeling or damage skill, but not by Rampage. Also, the power from SL comes from Rampage COMBINED with multiple ID and Retribution, but you can't counter ID with this add-on.
For Retribution, Bring It On and Git To Da Choppa, they can all be tracked with Buffhead. And their animations are quite simple to notice. So again, everyone can counter it with a good taunt or an AoE interrupt.
You come from an experienced guild, full of experienced players, who have been playing the game for a long time. However, you still do not seem to have mastered certain concepts and it is frankly a pity.
Re: Faction Imbalance
Next time when you share your knowledge on a forum where new players can read it and take it as a fact - make sure you know what you talking about.
GTDC immunity
https://youtu.be/a-LsQsAqBYk?t=119
Air Parry
https://youtu.be/m1UvUaeHESQ?t=7
Edit: clips arent playable, had to use full links.
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Re: Faction Imbalance
More posts that are just wrong.Ninjagon wrote: ↑Fri Jun 30, 2023 7:36 pmNo. you are wrong.Detangler wrote: ↑Fri Jun 23, 2023 1:53 pm
1. GtdC causes immunity, so no second pull but ok.
2. Next time detaunt rather than drink a pot.
3. You can still block/parry/dodge in the air.
4. EVEN IF #3 is false, flight time on GtdC is about half a second. If you die in half a second its because you are in a mega blob without guard. You were gonna die anyways.
Next time you make a theoretical scenario like that please include all the tanks the Choppa gives immunity to so you have your guard with you for the next 30 seconds, or talk about how now no one can be punted off the Gates of Ekrund because of one Choppa that simply states "Its my best damage ability!!" when questioned as to why they continually use it in the middle flag. Cause that isn't theoretical. It happens in roughly 1/3 of all scenarios. And it will happen again.
1. GtdC gives NO IMMUNITY at all !!!
2. You are right there, aoe detaunt would work better in that situation, but I didn't press it. Why? Because it was a real situation, nobody is perfect.
3. NO. You CANNOT parry/block/dodge while in the air. Your defense while in the air is non existed.
4. I did not died on first pull. I died 1 sec after second one.
I am not expecting to survive double pull into the melee blob. Almost nobody can. But "fight" like this should not even exist in the game.
Rampage kills thousands. You need to prepare it and use it well. And you can counter that with some lame shouting addon.
GtdC on the other hand kills millions and as a melee char, you cannot counter that at all.
Standard tactic used on this forum to try justify the current imbalance.
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