
Now, let's address a concern that has been affecting the gameplay experience of many participants in our beloved game. The issues at hand revolve around the addon SOR and the Killboard, which inadvertently discourage players from engaging in the RvR content due to the fear of deaths and the knowledge about the chances of winning a fight based on the amount of players involved.
I want to acknowledge the remarkable work done by Sullemunk in creating various addons that enhance our gaming experience. However, I believe that the current functionality of the SOR is having unintended consequences, particularly in the realm versus realm (RvR) content.
SOR, while providing valuable information about the amount of people engaging in RvR, has unintentionally become a deterrent for players who fear facing overwhelming odds. This fear prevents them from participating in battles, leading to imbalanced encounters and a decrease in overall excitement and engagement. Furthermore, the addon also promotes a "bandwagon" mentality, where players are inclined to join the side that dominates in numbers, further exacerbating the problem of imbalance.
To address these issues and restore a balanced and engaging RvR experience, I propose the following:
- Remove the functionality of the SOR: While it provides valuable information, the addon has proven to discourage players from engaging in RvR due to the fear of facing an overwhelming force. By removing this addon altogether, we create a level playing field where players cannot assess the number of participants in a battle. This approach allows battles to unfold naturally, with participants relying on their own assessment and strategic decision-making rather than being swayed by numerical imbalances. That creates Fog of War that introduces an element of uncertainty, as participants are unaware of the exact locations, strengths, and strategies of their opponents. This uncertainty forces players to rely on partial information, intuition, and risk assessment when making decisions, adding an element of suspense and unpredictability to the game.
- Rethink the Killboard: Instead of focusing solely on deaths, the Killboard could be expanded to showcase other significant achievements and contributions in RvR. This shift in focus would encourage players to engage in meaningful interactions and reward them for their efforts, regardless of the outcome. Examples could include tracking the number of objectives captured, damage dealt, healing done, or strategic decisions that influenced the tide of battle. By broadening the scope of the Killboard, we can incentivize participation and highlight the importance of teamwork and individual skill beyond mere survival. As website oRvR stats and tab Warriors of Reckoning shows there can be more information provided and give more Roleplay theme then dry stats of who killed who and how many times.
I appreciate your consideration of these suggestions and welcome any thoughts or alternative solutions you may have. Together, let us strive to make Return of Reckoning a captivating and engaging experience for all players.
May the battles be fierce, the victories hard-fought, and the memories legendary!