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Battlefield Objectives BO Rework

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gyps
Posts: 158

Battlefield Objectives BO Rework

Post#1 » Fri Jul 07, 2023 3:41 am

Was thinking how to bring more life to the BO system and came up with an idea, no clue if it's been already suggested but anyway, first some thoughts:

1- Current Box running system is not very interactive and is boring as hell, just as it was waiting standing in a BO to earn renown.
2- BO's are not dynamic points that actually bring some help in the battlefield, are just points to be taken while you are running boxes or when you want to lock zone.
3- BO's are completely outside of the keep sieging / defending method, both factions focus on keeps when its time to attack / defend.

Suggestion:

1- BO's will be presented as little battlefields where PVE mobs are currently engaging fighting each other. So while this fight is going on BO's remain neutral.
2- Player will engage this battle between PVE mobs and help their faction to conquer the BO's, either attacking mobs or healing them, the important thing is that even with the help of just one player their PVE mobs faction can conquer the BO (perhaps just much slower)
3- When a PVE mobs+ players faction wins over the other they conquer the BO and start defending it. While a BO is being defended by either faction contribution to their own keep start to grow, the BO will receive "legion/armies" of PVE enemies that will try to revert the BO status to Neutral every X time, if the players are present and kill the enemy coming they will gain renown. (its just a PVE method to gain renown).
4- IF no player is present in the defending process the defending faction will loose its victory and return to Neutral.
5- Legion/armies will be larger than the defending faction in order to win in case no player is present, once they win if there's an enemy player supporting the Legion / army the BO will flip faction, adjust mobs and be converted into a defending faction. If no player is presented once the defending faction is killed, numbers readjust to equals returning to poing 1.

All four BO's will be linked to a new HERO inside and near to the LORD in the LORD room, when the LORD is engaged all the HEROS will be harder(buffed) or softer(no buff) to kill depending on the Status of each BO, each BO gives support to one kind of hero DPS/HEALER/RDPS/TANK, each HERO will support its lord by guarding, healing or killing random players and while the lord is being killed BO's could be taken by the defending faction to help its LORD.

Having all the BO's and attack the keep will turn into an easy win.
Having none BO's and attack the keep will turn into an incredible difficult task.

Defender must ensure that they keep their BO's defended if they want to stop the keep sieging, waiting inside is not an option. Even one party could turn a BO and help their faction while a full WB is defending.
Attackers must ensure that they keep their BO's conquered if they want to kill LORD's HEROS fast and focus on the LORD, full blob zerg in the keep is not an option, forces must coordinate to keep BO's on their side while attacking and kill the HEROS.

Contribution for a keep siege will be provided to players defending BO's too being equally important being outside of the keep and inside of it.

Perhaps its difficult, perhaps its not, perhaps its just a crazy idea of mine, just please do not be TOXIC to each other and do not turn this into another skill balance fighting post, I believe this system could bring some life to the battlefield and watching PVE mobs fighting each other makes the lakes feel more alive even if they are empty.

Kind regards!

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rejndjer
Suspended
Posts: 431

Re: Battlefield Objectives BO Rework

Post#2 » Fri Jul 07, 2023 7:06 am

i dont like idea about pve armies "fighting" over BOs and you being able to get renown for them. but i like the idea of lord being supported by 4 HEROs(healer,tank,2 dps) who get buffed if their associated BO is held by defending faction. however this might be tricky to balance, i can already see that BOs that buff healer or tank HERO will be most contested.

also taking keeps is already problematic enough as it is. we get too little of "fair" sieges where people actually fight, most of these are PvD as many have noticed.

Dajciekrwi
Suspended
Posts: 715

Re: Battlefield Objectives BO Rework

Post#3 » Fri Jul 07, 2023 7:26 am

Honestly, i dont liek idea tha we will put more pve content to a PVP game. The changes are needed but pretending that on rvr we have some type of big population is a blind corner

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