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RVR population balance suggestion

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CyunUnderis
Posts: 505
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Re: RVR population balance suggestion

Post#21 » Tue Jul 11, 2023 6:46 am

kam080 wrote: Tue Jul 11, 2023 6:23 am new suggestion: lock the account on one side once u meet the reward of the weekly rvr event 1st stage, and lock it for 1 week for just can play rvr on one side
We already talked about it in the previous thread : this solution will not change the root of the problem which is very often a lack of investment and organization on the part of the dominated faction.

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Zxul
Posts: 1432

Re: RVR population balance suggestion

Post#22 » Tue Jul 11, 2023 8:21 am

And another one.

Its not about extra crests or stat boost. As long as rvr is about bringing all in zone into the same choke point (keep), the side with larger numbers will zerg, while the lower side will xrealm/ log off (+few 6men/WH/WE hunting soloers with aao).

Only way it can be changed is to remove the forced choke point- if there are several points spread across the zone which need to be controlled to take the zone (instead of BOs being ignored once keep hits 2 stars), then the lower side can concentrate in specific point or two, and actually fight back.
"Can we play with him, master? He seems so unhappy. Let us help him smile. Please? Or at least let us carve one on his face when he stops screaming."

— Azeila, Alluress of Slaanesh

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kam080
Posts: 61

Re: RVR population balance suggestion

Post#23 » Tue Jul 11, 2023 9:47 am

most of the ppl willing to shift to the more beneficial side is a normal choice.

letting us shift to less population side maynot a must, adding more CPU lord in rvrzone like bo guard npc may be good (like official server before), and it will be as powerful as the less population side CAN fight~
I'm Sunrays a KOTBS

Pure760
Posts: 11

Re: RVR population balance suggestion

Post#24 » Tue Jul 11, 2023 11:06 am

It's a horrible idea and would kill the game. Think if you're in a wb vs wb fight then another wb on your side flys in and all of a sudden you get debuffed and lose because of it. Just a really bad idea.

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Acidic
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Re: RVR population balance suggestion

Post#25 » Tue Jul 11, 2023 8:43 pm

Pure760 wrote: Tue Jul 11, 2023 11:06 am It's a horrible idea and would kill the game. Think if you're in a wb vs wb fight then another wb on your side flys in and all of a sudden you get debuffed and lose because of it. Just a really bad idea.
Sounds horrible but the reality is that this would defiantly fix blobbing if this happened.
Organized warband would disengage and let the pug wb to be killed then reengage.
In effect this would sort it if this was the result, alas the LoTD debuff is not strong enough to do this.

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kam080
Posts: 61

Re: RVR population balance suggestion

Post#26 » Wed Jul 12, 2023 6:03 am

Pure760 wrote: Tue Jul 11, 2023 11:06 am It's a horrible idea and would kill the game. Think if you're in a wb vs wb fight then another wb on your side flys in and all of a sudden you get debuffed and lose because of it. Just a really bad idea.
don't imagine how OP is when less population gets buffered first.

when 40% aao, less population side only buff 40% of output, but more population side hv much more 40% population, it may be a fair trade...

it might have some problems when the less population side wants to win they might open their more population side toons to enhance their force when they hv more computers.

also, a fair fight might get the defining side more benefits. so the increasing % might not be fixed and as fair as possible, we should keep it in every patch.

for example, let say the ratio, 0.5buff=1aao, if its too op then 0.25=1aao, if its too weak for them then 1buff=1aao.

just a test and try~
I'm Sunrays a KOTBS

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kam080
Posts: 61

Re: RVR population balance suggestion

Post#27 » Wed Jul 12, 2023 7:06 am

let say, every ppl dont meet lv 40 hv a lv boost of them, its a similar method for helping weak ppl....let them hv fun and growth.
I'm Sunrays a KOTBS

Dajciekrwi
Posts: 705

Re: RVR population balance suggestion

Post#28 » Wed Jul 12, 2023 7:17 am

Acidic wrote: Tue Jul 11, 2023 8:43 pm
Pure760 wrote: Tue Jul 11, 2023 11:06 am It's a horrible idea and would kill the game. Think if you're in a wb vs wb fight then another wb on your side flys in and all of a sudden you get debuffed and lose because of it. Just a really bad idea.
Sounds horrible but the reality is that this would defiantly fix blobbing if this happened.
Organized warband would disengage and let the pug wb to be killed then reengage.
In effect this would sort it if this was the result, alas the LoTD debuff is not strong enough to do this.
Fluff, bro i can agreed with You abuot that, We PUG are so stupid that we take a bait a 100 times, but after 101 times even PUG will left Hand of Blood alone in mess as first XD
Can You imagine battles, when all planning to kill allies first and then strt struggle with enemy ?
Like i say -Never trust other destro :))

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Sulorie
Posts: 7229

Re: RVR population balance suggestion

Post#29 » Wed Jul 12, 2023 7:35 am

Acidic wrote: Tue Jul 11, 2023 8:43 pm
Pure760 wrote: Tue Jul 11, 2023 11:06 am It's a horrible idea and would kill the game. Think if you're in a wb vs wb fight then another wb on your side flys in and all of a sudden you get debuffed and lose because of it. Just a really bad idea.
Sounds horrible but the reality is that this would defiantly fix blobbing if this happened.
Organized warband would disengage and let the pug wb to be killed then reengage.
In effect this would sort it if this was the result, alas the LoTD debuff is not strong enough to do this.
Sounds like a recipe for disaster.
Imagine warbands fight with even numbers, then one side gets adds within range, triggers stat buff on enemy side, those quickly wipe them before the adds even get into combat.
The toxicity in chat will be hilarious.
Dying is no option.

rejndjer
Suspended
Posts: 431

Re: RVR population balance suggestion

Post#30 » Wed Jul 12, 2023 9:02 am

make rvr lakes 24v24 zones like city so that pro ror players can enjoy themselves without any mole.sting from filthy pugs. it's gonna happen naturally one day soon anyway. :D

p.s. nice censuring lmao

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