We already talked about it in the previous thread : this solution will not change the root of the problem which is very often a lack of investment and organization on the part of the dominated faction.
RVR population balance suggestion
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In this section you can give feedback and share your opinions on what should be changed for the Return of Reckoning Project. Before posting please make sure you read the Rules and Posting Guidelines to increase the efficiency of this forum.
- CyunUnderis
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Re: RVR population balance suggestion
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Re: RVR population balance suggestion
And another one.
Its not about extra crests or stat boost. As long as rvr is about bringing all in zone into the same choke point (keep), the side with larger numbers will zerg, while the lower side will xrealm/ log off (+few 6men/WH/WE hunting soloers with aao).
Only way it can be changed is to remove the forced choke point- if there are several points spread across the zone which need to be controlled to take the zone (instead of BOs being ignored once keep hits 2 stars), then the lower side can concentrate in specific point or two, and actually fight back.
Its not about extra crests or stat boost. As long as rvr is about bringing all in zone into the same choke point (keep), the side with larger numbers will zerg, while the lower side will xrealm/ log off (+few 6men/WH/WE hunting soloers with aao).
Only way it can be changed is to remove the forced choke point- if there are several points spread across the zone which need to be controlled to take the zone (instead of BOs being ignored once keep hits 2 stars), then the lower side can concentrate in specific point or two, and actually fight back.
"Can we play with him, master? He seems so unhappy. Let us help him smile. Please? Or at least let us carve one on his face when he stops screaming."
— Azeila, Alluress of Slaanesh
— Azeila, Alluress of Slaanesh
Re: RVR population balance suggestion
most of the ppl willing to shift to the more beneficial side is a normal choice.
letting us shift to less population side maynot a must, adding more CPU lord in rvrzone like bo guard npc may be good (like official server before), and it will be as powerful as the less population side CAN fight~
letting us shift to less population side maynot a must, adding more CPU lord in rvrzone like bo guard npc may be good (like official server before), and it will be as powerful as the less population side CAN fight~
I'm Sunrays a KOTBS
Re: RVR population balance suggestion
It's a horrible idea and would kill the game. Think if you're in a wb vs wb fight then another wb on your side flys in and all of a sudden you get debuffed and lose because of it. Just a really bad idea.
Re: RVR population balance suggestion
Sounds horrible but the reality is that this would defiantly fix blobbing if this happened.
Organized warband would disengage and let the pug wb to be killed then reengage.
In effect this would sort it if this was the result, alas the LoTD debuff is not strong enough to do this.
Re: RVR population balance suggestion
don't imagine how OP is when less population gets buffered first.
when 40% aao, less population side only buff 40% of output, but more population side hv much more 40% population, it may be a fair trade...
it might have some problems when the less population side wants to win they might open their more population side toons to enhance their force when they hv more computers.
also, a fair fight might get the defining side more benefits. so the increasing % might not be fixed and as fair as possible, we should keep it in every patch.
for example, let say the ratio, 0.5buff=1aao, if its too op then 0.25=1aao, if its too weak for them then 1buff=1aao.
just a test and try~
I'm Sunrays a KOTBS
Re: RVR population balance suggestion
let say, every ppl dont meet lv 40 hv a lv boost of them, its a similar method for helping weak ppl....let them hv fun and growth.
I'm Sunrays a KOTBS
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- Posts: 705
Re: RVR population balance suggestion
Fluff, bro i can agreed with You abuot that, We PUG are so stupid that we take a bait a 100 times, but after 101 times even PUG will left Hand of Blood alone in mess as first XDAcidic wrote: ↑Tue Jul 11, 2023 8:43 pmSounds horrible but the reality is that this would defiantly fix blobbing if this happened.
Organized warband would disengage and let the pug wb to be killed then reengage.
In effect this would sort it if this was the result, alas the LoTD debuff is not strong enough to do this.
Can You imagine battles, when all planning to kill allies first and then strt struggle with enemy ?
Like i say -Never trust other destro )
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Re: RVR population balance suggestion
Sounds like a recipe for disaster.Acidic wrote: ↑Tue Jul 11, 2023 8:43 pmSounds horrible but the reality is that this would defiantly fix blobbing if this happened.
Organized warband would disengage and let the pug wb to be killed then reengage.
In effect this would sort it if this was the result, alas the LoTD debuff is not strong enough to do this.
Imagine warbands fight with even numbers, then one side gets adds within range, triggers stat buff on enemy side, those quickly wipe them before the adds even get into combat.
The toxicity in chat will be hilarious.
Dying is no option.
Re: RVR population balance suggestion
make rvr lakes 24v24 zones like city so that pro ror players can enjoy themselves without any mole.sting from filthy pugs. it's gonna happen naturally one day soon anyway.
p.s. nice censuring lmao
p.s. nice censuring lmao
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