Sounds horrible but would prevent blobbling. RvR isn't balanced around blobbing but 24v24. Now it's not that you don't get a benefit from them arriving, you do. You flank them and put pressure on their healer line. Plus if it's just damage that is affected and healing done. Then your side still has more health then the other side. So even though they'll put up more of a fight you'll easily outlast them. At that point it doesn't come down to numbers crushing the enemy but skill.Pure760 wrote: Tue Jul 11, 2023 11:06 am It's a horrible idea and would kill the game. Think if you're in a wb vs wb fight then another wb on your side flys in and all of a sudden you get debuffed and lose because of it. Just a really bad idea.
RVR population balance suggestion
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Re: RVR population balance suggestion
Last edited by Scottx125 on Fri Jul 14, 2023 2:49 pm, edited 1 time in total.
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Re: RVR population balance suggestion
my humble opinion
let t1 as it is, but maybe bring the old 4th BO back in Norsca? if possible of course^^
t2 t3 sc stay also like it is, 16-39
but for the open world, maybe have the original t2 and t3 areas only for open rvr for people below lvl 40.
t4 only level 35-40+! BUT have for scenario a division there where lvl40 RR40-65 fight against each other and from rr65-80+ for the last ..
I think it would give more fun to people instead of getting crushed by high RR
I wish I could support you with coding programing whatever there is needed but at the moment I have no idea about programming
let t1 as it is, but maybe bring the old 4th BO back in Norsca? if possible of course^^
t2 t3 sc stay also like it is, 16-39
but for the open world, maybe have the original t2 and t3 areas only for open rvr for people below lvl 40.
t4 only level 35-40+! BUT have for scenario a division there where lvl40 RR40-65 fight against each other and from rr65-80+ for the last ..
I think it would give more fun to people instead of getting crushed by high RR
I wish I could support you with coding programing whatever there is needed but at the moment I have no idea about programming

- CyunUnderis
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Re: RVR population balance suggestion
If only the players were really getting killed because of a lack of RR, why not (despite the fact that this risks separating a community which is already very restricted). Unfortunately the problem is quite different and very often lies between the chair and keyboard. RR40-65 premades will have no problem dealing with disorganized BiS playersjaermoo wrote: Thu Jul 13, 2023 12:08 pm t4 only level 35-40+! BUT have for scenario a division there where lvl40 RR40-65 fight against each other and from rr65-80+ for the last ..
I think it would give more fun to people instead of getting crushed by high RR
Re: RVR population balance suggestion
We already had more separated queues and tier limits in the past. This is no fresh and unique new idea.jaermoo wrote: Thu Jul 13, 2023 12:08 pm my humble opinion
let t1 as it is, but maybe bring the old 4th BO back in Norsca? if possible of course^^
t2 t3 sc stay also like it is, 16-39
but for the open world, maybe have the original t2 and t3 areas only for open rvr for people below lvl 40.
t4 only level 35-40+! BUT have for scenario a division there where lvl40 RR40-65 fight against each other and from rr65-80+ for the last ..
I think it would give more fun to people instead of getting crushed by high RR
I wish I could support you with coding programing whatever there is needed but at the moment I have no idea about programming![]()

We merged the player pools because of NA pop back then. Reinventing the wheel won't help us.
Dying is no option.
Re: RVR population balance suggestion
kam080 wrote: Mon Jul 10, 2023 6:50 am population caps + soft stat increase of less aao side maybe good~
Designs that try to force player change through penalties don't work imo, it incentivises playing another game i.e. can't play my favourite char because the side is pop locked, I'll go play WoW instead. I don't think we need that, short term gains for long term pains in terms of pop reduction over time.
Another example of a design that feels broken with RoR is BG queues, penalising someone for going afk mid SC works, penalising someone who missed a queue pop is counter-intuitive as you actually want that player to get back in the queue to help keep SCs flowing, big stick effect isn't needed there.
Designs can appear simple to come up with on the face of it, but seldom are. Takes a depth of thought that may not be apparent by some straight off the bat (Dunning-Kruger).
Defraz rr81 Magus
Defrack rr81 Mara
Induce rr77 Shaman
rr7x AM, Choppa, WL, WH, WE, BG
Defrack rr81 Mara
Induce rr77 Shaman
rr7x AM, Choppa, WL, WH, WE, BG
Re: RVR population balance suggestion
there are no problems between chair and keyboard. guess what? there are harder multiplayer games out there than ror. there are even harder singleplayer games. and these games have far more popularity and active players than ror who had far more active players just last year before currency change. get it to your head. more than 90% of new players stop playing game because they cant do **** in rvr as low levels and scenarios bore you after playing them for 1hour. they also don't think it's worth to grind because then they would just easily kill whoever is new lowbie without any skill required since they now wasted more than hundred hours on a character. that's not skill, that's an illusion of skill. it takes 2nd grade elementary school to figure that one out, so im done.CyunUnderis wrote: Thu Jul 13, 2023 3:28 pmIf only the players were really getting killed because of a lack of RR, why not (despite the fact that this risks separating a community which is already very restricted). Unfortunately the problem is quite different and very often lies between the chair and keyboard. RR40-65 premades will have no problem dealing with disorganized BiS playersjaermoo wrote: Thu Jul 13, 2023 12:08 pm t4 only level 35-40+! BUT have for scenario a division there where lvl40 RR40-65 fight against each other and from rr65-80+ for the last ..
I think it would give more fun to people instead of getting crushed by high RR
Re: RVR population balance suggestion
It doesn't matter how difficult other games are, we look at ROR only and the discrepancy between player A and player B can be huge, no matter what gear or class they use.
Dying is no option.
- CyunUnderis
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Re: RVR population balance suggestion
I know that there are other games more complex than RoR and to be honest, I don't care. I agree with you that RoR could be simplified in certain aspects (in particular the arrival in T4 of players with e.g. Renown rank smoothing, reduced Vanquisher requirements and a Conqueror revamp, etc...) but that doesn't change the problem that a lot of BiS players don't understand their role in SC/RvR, which what is the assist or a guard, a detaunt, or the kiting.rejndjer wrote: Fri Jul 14, 2023 5:54 am there are no problems between chair and keyboard. guess what? there are harder multiplayer games out there than ror. there are even harder singleplayer games. and these games have far more popularity and active players than ror who had far more active players just last year before currency change. get it to your head. more than 90% of new players stop playing game because they cant do **** in rvr as low levels and scenarios bore you after playing them for 1hour. they also don't think it's worth to grind because then they would just easily kill whoever is new lowbie without any skill required since they now wasted more than hundred hours on a character. that's not skill, that's an illusion of skill. it takes 2nd grade elementary school to figure that one out, so im done.
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Re: RVR population balance suggestion
Order will always be the easy mode side for some reason and Destro will always be the skilled side, mainly because of population imbalance. And xrealming is the rofl why even play at that point side.
Order only = semi respectable
Destro only = most respectable
Xrealm = trashcans
Order only = semi respectable
Destro only = most respectable
Xrealm = trashcans
Re: RVR population balance suggestion
First and only derail warning.
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