Recent Topics

Ads

RVR population balance suggestion

Share your ideas and feedback to help improve the game.
Forum rules
Before posting in this forum, please read the Terms of Use.

This section is for providing feedback and sharing your opinions on what could be improved or changed for the Return of Reckoning project.

To ensure your feedback is as helpful as possible, please review the Rules and Posting Guidelines before posting.
User avatar
Scottx125
Posts: 976

Re: RVR population balance suggestion

Post#31 » Wed Jul 12, 2023 12:41 pm

Pure760 wrote: Tue Jul 11, 2023 11:06 am It's a horrible idea and would kill the game. Think if you're in a wb vs wb fight then another wb on your side flys in and all of a sudden you get debuffed and lose because of it. Just a really bad idea.
Sounds horrible but would prevent blobbling. RvR isn't balanced around blobbing but 24v24. Now it's not that you don't get a benefit from them arriving, you do. You flank them and put pressure on their healer line. Plus if it's just damage that is affected and healing done. Then your side still has more health then the other side. So even though they'll put up more of a fight you'll easily outlast them. At that point it doesn't come down to numbers crushing the enemy but skill.
Last edited by Scottx125 on Fri Jul 14, 2023 2:49 pm, edited 1 time in total.
Spoiler:
Seiigfrid RR 8X WP | Arthasus RR 7X KOTBS | Zalthazar RR 5X BW
Image
For the Gif in it's full glory:
Now a member of Oath.

Ads
jaermoo
Posts: 1

Re: RVR population balance suggestion

Post#32 » Thu Jul 13, 2023 12:08 pm

my humble opinion

let t1 as it is, but maybe bring the old 4th BO back in Norsca? if possible of course^^
t2 t3 sc stay also like it is, 16-39
but for the open world, maybe have the original t2 and t3 areas only for open rvr for people below lvl 40.
t4 only level 35-40+! BUT have for scenario a division there where lvl40 RR40-65 fight against each other and from rr65-80+ for the last ..

I think it would give more fun to people instead of getting crushed by high RR



I wish I could support you with coding programing whatever there is needed but at the moment I have no idea about programming :(

User avatar
CyunUnderis
Posts: 535
Contact:

Re: RVR population balance suggestion

Post#33 » Thu Jul 13, 2023 3:28 pm

jaermoo wrote: Thu Jul 13, 2023 12:08 pm t4 only level 35-40+! BUT have for scenario a division there where lvl40 RR40-65 fight against each other and from rr65-80+ for the last ..

I think it would give more fun to people instead of getting crushed by high RR
If only the players were really getting killed because of a lack of RR, why not (despite the fact that this risks separating a community which is already very restricted). Unfortunately the problem is quite different and very often lies between the chair and keyboard. RR40-65 premades will have no problem dealing with disorganized BiS players

Sulorie
Posts: 7461

Re: RVR population balance suggestion

Post#34 » Thu Jul 13, 2023 5:04 pm

jaermoo wrote: Thu Jul 13, 2023 12:08 pm my humble opinion

let t1 as it is, but maybe bring the old 4th BO back in Norsca? if possible of course^^
t2 t3 sc stay also like it is, 16-39
but for the open world, maybe have the original t2 and t3 areas only for open rvr for people below lvl 40.
t4 only level 35-40+! BUT have for scenario a division there where lvl40 RR40-65 fight against each other and from rr65-80+ for the last ..

I think it would give more fun to people instead of getting crushed by high RR



I wish I could support you with coding programing whatever there is needed but at the moment I have no idea about programming :(
We already had more separated queues and tier limits in the past. This is no fresh and unique new idea. :)
We merged the player pools because of NA pop back then. Reinventing the wheel won't help us.
Dying is no option.

nat3s
Posts: 472

Re: RVR population balance suggestion

Post#35 » Thu Jul 13, 2023 6:27 pm

kam080 wrote: Mon Jul 10, 2023 6:50 am population caps + soft stat increase of less aao side maybe good~

Designs that try to force player change through penalties don't work imo, it incentivises playing another game i.e. can't play my favourite char because the side is pop locked, I'll go play WoW instead. I don't think we need that, short term gains for long term pains in terms of pop reduction over time.

Another example of a design that feels broken with RoR is BG queues, penalising someone for going afk mid SC works, penalising someone who missed a queue pop is counter-intuitive as you actually want that player to get back in the queue to help keep SCs flowing, big stick effect isn't needed there.

Designs can appear simple to come up with on the face of it, but seldom are. Takes a depth of thought that may not be apparent by some straight off the bat (Dunning-Kruger).
Defraz rr81 Magus
Defrack rr81 Mara
Induce rr77 Shaman
rr7x AM, Choppa, WL, WH, WE, BG

rejndjer
Suspended
Posts: 431

Re: RVR population balance suggestion

Post#36 » Fri Jul 14, 2023 5:54 am

CyunUnderis wrote: Thu Jul 13, 2023 3:28 pm
jaermoo wrote: Thu Jul 13, 2023 12:08 pm t4 only level 35-40+! BUT have for scenario a division there where lvl40 RR40-65 fight against each other and from rr65-80+ for the last ..

I think it would give more fun to people instead of getting crushed by high RR
If only the players were really getting killed because of a lack of RR, why not (despite the fact that this risks separating a community which is already very restricted). Unfortunately the problem is quite different and very often lies between the chair and keyboard. RR40-65 premades will have no problem dealing with disorganized BiS players
there are no problems between chair and keyboard. guess what? there are harder multiplayer games out there than ror. there are even harder singleplayer games. and these games have far more popularity and active players than ror who had far more active players just last year before currency change. get it to your head. more than 90% of new players stop playing game because they cant do **** in rvr as low levels and scenarios bore you after playing them for 1hour. they also don't think it's worth to grind because then they would just easily kill whoever is new lowbie without any skill required since they now wasted more than hundred hours on a character. that's not skill, that's an illusion of skill. it takes 2nd grade elementary school to figure that one out, so im done.

Sulorie
Posts: 7461

Re: RVR population balance suggestion

Post#37 » Fri Jul 14, 2023 6:00 am

It doesn't matter how difficult other games are, we look at ROR only and the discrepancy between player A and player B can be huge, no matter what gear or class they use.
Dying is no option.

User avatar
CyunUnderis
Posts: 535
Contact:

Re: RVR population balance suggestion

Post#38 » Fri Jul 14, 2023 7:36 am

rejndjer wrote: Fri Jul 14, 2023 5:54 am there are no problems between chair and keyboard. guess what? there are harder multiplayer games out there than ror. there are even harder singleplayer games. and these games have far more popularity and active players than ror who had far more active players just last year before currency change. get it to your head. more than 90% of new players stop playing game because they cant do **** in rvr as low levels and scenarios bore you after playing them for 1hour. they also don't think it's worth to grind because then they would just easily kill whoever is new lowbie without any skill required since they now wasted more than hundred hours on a character. that's not skill, that's an illusion of skill. it takes 2nd grade elementary school to figure that one out, so im done.
I know that there are other games more complex than RoR and to be honest, I don't care. I agree with you that RoR could be simplified in certain aspects (in particular the arrival in T4 of players with e.g. Renown rank smoothing, reduced Vanquisher requirements and a Conqueror revamp, etc...) but that doesn't change the problem that a lot of BiS players don't understand their role in SC/RvR, which what is the assist or a guard, a detaunt, or the kiting.

Ads
Pure760
Posts: 11

Re: RVR population balance suggestion

Post#39 » Fri Jul 14, 2023 11:45 am

Order will always be the easy mode side for some reason and Destro will always be the skilled side, mainly because of population imbalance. And xrealming is the rofl why even play at that point side.

Order only = semi respectable

Destro only = most respectable

Xrealm = trashcans

sioding
Game Master
Posts: 1393

Re: RVR population balance suggestion

Post#40 » Fri Jul 14, 2023 12:02 pm

First and only derail warning.

Who is online

Users browsing this forum: Ahrefs [Bot], Bing [Bot] and 1 guest