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Pug Leads We Need To Talk

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Vri
Posts: 620

Re: Pug Leads We Need To Talk

Post#31 » Fri Jul 14, 2023 7:16 pm

Kirss wrote: Fri Jul 14, 2023 12:18 pm
Vri wrote: Wed Jul 12, 2023 8:59 pm All to often, i see or i am in a "org wb" that is a pug. running AB doesnt make it a org wb when things like this happen. Green dots are the starting path line. Yellow is ending. This does nothing. Stop running people around, stop going to empty zones to do nothing. You are not roaming.

This link is a screen cap of the AV map with the """"roaming"""" path: https://ibb.co/wwWNgRS
So I'm trying to see the problem with your screenshot here of the alleged path that was used by the warband leader. Unfortunately there is far to little information to know if there was some issue with the path or not. It reveals nothing about the enemy movements or battlefield changes that may have caused the warband leader to change course.

Sadly I don't see how we can judge there competency off it at all as there could be very valid reasons in a fog of war PVP game to cause the group to change direction multiple times.
Play the game for a few more years, you will understand. this thread isnt for you.

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storm
Posts: 95

Re: Pug Leads We Need To Talk

Post#32 » Fri Jul 14, 2023 7:25 pm

Bring back "Beast" on Order side.. was some of the most fun pugging in my memory

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Voldt
Posts: 73

Re: Pug Leads We Need To Talk

Post#33 » Sat Jul 15, 2023 5:57 am

Vri wrote: Fri Jul 14, 2023 7:16 pm
Kirss wrote: Fri Jul 14, 2023 12:18 pm
Vri wrote: Wed Jul 12, 2023 8:59 pm All to often, i see or i am in a "org wb" that is a pug. running AB doesnt make it a org wb when things like this happen. Green dots are the starting path line. Yellow is ending. This does nothing. Stop running people around, stop going to empty zones to do nothing. You are not roaming.

This link is a screen cap of the AV map with the """"roaming"""" path: https://ibb.co/wwWNgRS
So I'm trying to see the problem with your screenshot here of the alleged path that was used by the warband leader. Unfortunately there is far to little information to know if there was some issue with the path or not. It reveals nothing about the enemy movements or battlefield changes that may have caused the warband leader to change course.

Sadly I don't see how we can judge there competency off it at all as there could be very valid reasons in a fog of war PVP game to cause the group to change direction multiple times.
Play the game for a few more years, you will understand. this thread isnt for you.
So whoever says anything against your point does either not play long enough to judge or is in the wrong thread? You should notice what's wrong about that.

Anyway, if this thread contributes to anything it's towards even less people forming PUGs since they know they will be watched by tryhards who do nothing but complain.

This is also a good way to chase players away.

Again, I am still waiting for a solution here. So far, all I heard was "Play like I play or you are noobs".

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Orklovingit
Posts: 9

Re: Pug Leads We Need To Talk

Post#34 » Sat Jul 15, 2023 7:07 am

jbrutal wrote: Fri Jul 14, 2023 1:39 am NA orda has no balls instead of making the community better these order guilds stay on the same side. How many guilds do they have 5-6? an alliance? versus what agony who run private wb or HOT guys who are new low gear players.

Just imagine if 1 guild RET or NWO or APE or VVG ect.. any of these guilds flip side to fight each other BUT NOOooooo we have nothing to fight we want to pvdoor. also the jempire people left and it got a bit better occasionally destros wins some now. As for PUG LEADING for what ????? someone always starts an organised WB and farms them.
NA Order barely has any guilds. It's a struggle finding one these days unfortunately so I feel very frustrated about this problem.

I have noticed I have way more fun with Guild premades than I do with PUG.
PUG can randomly disband.
You don't see this with guild warbands if you've ever been in one, it's a much better experience.
This game was designed for people who play guild warbands to get more out of the game compared to some lazy pug with perks: Guild mounts, Guild Banks, Guild Halls, Guild Banners,etc.

If you main only Order or Destro and have faction loyalty that is perfectly fine. You can play the way you want to. You have 100% balls.
If Order guilds want to farm PVDoor and crushing a Destro pug that is fine.
I've seen Order guilds defeat Destro pugs and then Desro pugs defeat Order guilds before even with roughly same numbers.

But the lack of context is interesting, wasn't it around 2018~ or so that Destro was dominating RVR in this game? It was PVDoor for many months but even then I'm not complaining because that's the nature of this game. Every side isn't going to be a fair fight with even numbers like real warfare but people know this and we still have fun. There's fun being the underdog with AAO and fun playing balanced fights.

bahellen24
Posts: 12

Re: Pug Leads We Need To Talk

Post#35 » Sat Jul 15, 2023 7:50 am

We should all be grateful to pug leaders that they are keep doing this shi... Job!!! Even if they do mistakes. Everyone do

One thing which i dont like what some leads do is replacing ppl later on.

For example. Someone starting WB 16+, then when some ppl join wabrand became 40+, then 50+ etc.

Pls start with 50+ from the beginning or respect ppl who joined since the start.

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Orklovingit
Posts: 9

Re: Pug Leads We Need To Talk

Post#36 » Sat Jul 15, 2023 8:11 am

bahellen24 wrote: Sat Jul 15, 2023 7:50 am We should all be grateful to pug leaders that they are keep doing this shi... Job!!! Even if they do mistakes. Everyone do

One thing which i dont like what some leads do is replacing ppl later on.

For example. Someone starting WB 16+, then when some ppl join wabrand became 40+, then 50+ etc.

Pls start with 50+ from the beginning or respect ppl who joined since the start.
Yes.
Although I like guild premades better.
I agree that everyone likes more PUG whenever possible and it's better than having none.

Anyone can make a PUG and now it's more easier than ever to be a PUG leader with the Warband Lead Helper addon:
Image
viewtopic.php?t=39349

Make a macro with the following to easily open and close the window:
/script wbLeadHelper.toggleWbLeadHelperWindow();
Then use the buttons to call out countdown, when to attack, when to retreat, when to move and when to relocate to a new zone,etc.

I have seen many times that many people are afraid of making a overflow wb.
Don't be afraid, make a open group, inform general chat to join your overflow wb and you may be surpised what happens.
This is easier with the addon and if your lvl40 this is easier because some people think a lvl16 making a wb in T4 is a noob and they shouldn't join but there are people that have an open mind who are willing to do so because its better than being solo with no leech.

Game is more fun with having as many PUG's as possible compared to not having any which causes a negative reinforcement loop for people to log out thinking rvr is dead atm.
I love Destruction!. I like the Dark Elves , Raven Host/Chaos, and especially Greenskins the most, they are my favorite faction and I proudly play only 1 main: a Black Orc named "Orklovesgobboz" as a NA player and I never xrealm. No order character. For Destruction!

User avatar
Vri
Posts: 620

Re: Pug Leads We Need To Talk

Post#37 » Sat Jul 15, 2023 6:31 pm

Spoiler:
Voldt wrote: Sat Jul 15, 2023 5:57 am
Vri wrote: Fri Jul 14, 2023 7:16 pm
Kirss wrote: Fri Jul 14, 2023 12:18 pm

So I'm trying to see the problem with your screenshot here of the alleged path that was used by the warband leader. Unfortunately there is far to little information to know if there was some issue with the path or not. It reveals nothing about the enemy movements or battlefield changes that may have caused the warband leader to change course.

Sadly I don't see how we can judge there competency off it at all as there could be very valid reasons in a fog of war PVP game to cause the group to change direction multiple times.
Play the game for a few more years, you will understand. this thread isnt for you.
So whoever says anything against your point does either not play long enough to judge or is in the wrong thread? You should notice what's wrong about that.

Anyway, if this thread contributes to anything it's towards even less people forming PUGs since they know they will be watched by tryhards who do nothing but complain.

This is also a good way to chase players away.

Again, I am still waiting for a solution here. So far, all I heard was "Play like I play or you are noobs".
You and the guy i replied to are in the same boat. His issue is he wants more information on my linked pic. Enemy local and all that. I would have marked it if enemy was present. No enemy wb, no goal of movement. Yes, a vast amount of the time, you play this game long enough and have a better understanding. Look at all the topics regarding realm balance, its the same topics we have talked about for the better part of...well since the forums went live.

A good way to chase players away is it kill fun they have in rvr. Thats doen easily with bad leads and pugs on farm.
You bring up tryhards, thats interesting, what is your idea of a try hard ? For me a tryhard is a player gearing and wanting to get into a real org wb like Bros and Realz, whenever he played.

Just a few years ago, contra wasnt recorded, you had to be in the zone from start to finish to get your rolls. That was tryhard. Healers used to get little to any contra, that was extremely tryhard.

As for a solution, its up to the players. This thread has done a lot, atleast its open up the topic and we are talking about it. Players need to call out bad wb leads. They need to learn that going with a certain wb pug lead to an empty zone to "roam" while the active zone is hot, isnt a good idea. By all means stay with the bad pug lead but dont come onto the forums crying about balance and XRing.

Dajciekrwi
Suspended
Posts: 715

Re: Pug Leads We Need To Talk

Post#38 » Mon Jul 17, 2023 10:12 am

Vri wrote: Sat Jul 15, 2023 6:31 pm
Spoiler:
Voldt wrote: Sat Jul 15, 2023 5:57 am
Vri wrote: Fri Jul 14, 2023 7:16 pm

Play the game for a few more years, you will understand. this thread isnt for you.
So whoever says anything against your point does either not play long enough to judge or is in the wrong thread? You should notice what's wrong about that.

Anyway, if this thread contributes to anything it's towards even less people forming PUGs since they know they will be watched by tryhards who do nothing but complain.

This is also a good way to chase players away.

Again, I am still waiting for a solution here. So far, all I heard was "Play like I play or you are noobs".
You and the guy i replied to are in the same boat. His issue is he wants more information on my linked pic. Enemy local and all that. I would have marked it if enemy was present. No enemy wb, no goal of movement. Yes, a vast amount of the time, you play this game long enough and have a better understanding. Look at all the topics regarding realm balance, its the same topics we have talked about for the better part of...well since the forums went live.

A good way to chase players away is it kill fun they have in rvr. Thats doen easily with bad leads and pugs on farm.
You bring up tryhards, thats interesting, what is your idea of a try hard ? For me a tryhard is a player gearing and wanting to get into a real org wb like Bros and Realz, whenever he played.

Just a few years ago, contra wasnt recorded, you had to be in the zone from start to finish to get your rolls. That was tryhard. Healers used to get little to any contra, that was extremely tryhard.

As for a solution, its up to the players. This thread has done a lot, atleast its open up the topic and we are talking about it. Players need to call out bad wb leads. They need to learn that going with a certain wb pug lead to an empty zone to "roam" while the active zone is hot, isnt a good idea. By all means stay with the bad pug lead but dont come onto the forums crying about balance and XRing.
This post representing all problems, which kills the game.
You cant choose your own path, just need a wb. But if you chooses not enough good WB y still not good. Individual skill, in-game relationship? nooooooo- only Realz, Beaver or TUP make you a human being,
Tell me, how long should in kneel in snow to be accepted BY MIGHTY GODS OF WARHAMMER?
In game with 400 active ppl max:))
And this guy just take it as a normal, obviuos situation, and talking with PUG leaders like theywere some kind of servant or underdogs.
Im glad that im done with this game :D

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Vri
Posts: 620

Re: Pug Leads We Need To Talk

Post#39 » Mon Jul 17, 2023 6:39 pm

Spoiler:
Dajciekrwi wrote: Mon Jul 17, 2023 10:12 am
Vri wrote: Sat Jul 15, 2023 6:31 pm
Spoiler:
Voldt wrote: Sat Jul 15, 2023 5:57 am
So whoever says anything against your point does either not play long enough to judge or is in the wrong thread? You should notice what's wrong about that.

Anyway, if this thread contributes to anything it's towards even less people forming PUGs since they know they will be watched by tryhards who do nothing but complain.

This is also a good way to chase players away.

Again, I am still waiting for a solution here. So far, all I heard was "Play like I play or you are noobs".
You and the guy i replied to are in the same boat. His issue is he wants more information on my linked pic. Enemy local and all that. I would have marked it if enemy was present. No enemy wb, no goal of movement. Yes, a vast amount of the time, you play this game long enough and have a better understanding. Look at all the topics regarding realm balance, its the same topics we have talked about for the better part of...well since the forums went live.

A good way to chase players away is it kill fun they have in rvr. Thats doen easily with bad leads and pugs on farm.
You bring up tryhards, thats interesting, what is your idea of a try hard ? For me a tryhard is a player gearing and wanting to get into a real org wb like Bros and Realz, whenever he played.

Just a few years ago, contra wasnt recorded, you had to be in the zone from start to finish to get your rolls. That was tryhard. Healers used to get little to any contra, that was extremely tryhard.

As for a solution, its up to the players. This thread has done a lot, atleast its open up the topic and we are talking about it. Players need to call out bad wb leads. They need to learn that going with a certain wb pug lead to an empty zone to "roam" while the active zone is hot, isnt a good idea. By all means stay with the bad pug lead but dont come onto the forums crying about balance and XRing.
This post representing all problems, which kills the game.
You cant choose your own path, just need a wb. But if you chooses not enough good WB y still not good. Individual skill, in-game relationship? nooooooo- only Realz, Beaver or TUP make you a human being,
Tell me, how long should in kneel in snow to be accepted BY MIGHTY GODS OF WARHAMMER?
In game with 400 active ppl max:))
And this guy just take it as a normal, obviuos situation, and talking with PUG leaders like theywere some kind of servant or underdogs.
Im glad that im done with this game :D
If i could understand any of your reply, i would be more than happy to comment, regarding whatever issue(s), you think you have.

Jagosa
Posts: 13

Re: Pug Leads We Need To Talk

Post#40 » Tue Jul 18, 2023 12:46 pm

nebelwerfer wrote: Thu Jul 13, 2023 5:19 am This is mostly an organized wb problem. Too smart and brave to fight in a predictable forward way that pugs can participate in, gotta loop around for a few min and flank for the epic gandalf moment in helms deep xD
Expecting organized warbands to carry you through zones is not the way.

A lot of the times "organized" warbands huddle so closely together that the only way single warband can hope to counter them is to outmaneuver them. If that leaves the pugs to get farmed, that is absolutely the pugs problem, not organized warbands.

One thing I do agree on, in this thread, is that shitbands need to stop calling themselves organized.

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