Is anything changing about how toughness/armor/resis works? Because with all that nerfed damage I don't see anyone dying anymore.
Anyway, nice job! Must have been a ton of work! Can't wait to get some balance shake up

the fact they are proposed in the first place is worrying... also everything just being nerfed, instead of all the useless tactics(there are many and everyone besides new players are well aware) and useless skills being improved for more options and choice is not the best way to go about things imho, where are the positive changes and improvements?Farrul wrote: ↑Mon Aug 07, 2023 10:35 pmI think we can relax, as stated:Wam wrote: ↑Mon Aug 07, 2023 10:28 pm
is this serious or a troll? when server population is delicate as it already is with summertime and all that... some of the already non fotm weaker classes get unjustly nerfed even more so... why always sledge over scalpel approach?
i have every class rr 80+ so I have no Bias and properly geared but some of them will definately not be touched after some of those changes
are the people making suggestions for these classes rr80+ and play them?![]()
''The notes are mainly a result of the ability rework in general, as mentioned in the post a few times the real 'balance' patch will come after the release of the system rework and subsequent changes listed in the provisional notes above.''
It's like you people don't read and instead just react.ReturnOfReckoning wrote: ↑Sun Aug 06, 2023 6:42 pmClass balancing will resume in the new Ability System. We will be working on a more comprehensive class and archetype specific balance patch in an update following the release of the new Ability System.
We will be communicating our future content plan for after the Ability System has been released soon.
If i understood it correctly the nerfs are a consequence of the rework itself rather than intentional, stuff reverting back to a previous state. From there, they can then start working on real class changes in the new system.Wam wrote: ↑Mon Aug 07, 2023 10:42 pmthe fact they are proposed in the first place is worrying... also everything just being nerfed, instead of all the useless tactics(there are many and everyone besides new players are well aware) and useless skills being improved for more options and choice is not the best way to go about things imho, where are the positive changes and improvements?
I hope replacements are ready for the fringe classes with this rework, instead of pushing through changes for the sake of it and leaving a class with nothing (see the great black ork nerf exodus in the past after that change which was forewarned inadvance)Farrul wrote: ↑Mon Aug 07, 2023 10:51 pmIf i understood it correctly the nerfs are a consequence of the rework itself rather than intentional, stuff reverting back to a previous state. From there, they can then start working on real class changes in the new system.Wam wrote: ↑Mon Aug 07, 2023 10:42 pmthe fact they are proposed in the first place is worrying... also everything just being nerfed, instead of all the useless tactics(there are many and everyone besides new players are well aware) and useless skills being improved for more options and choice is not the best way to go about things imho, where are the positive changes and improvements?
ReturnOfReckoning wrote: ↑Sun Aug 06, 2023 6:44 pm
Bug Fixes
- Mutating Blue Fire - Reverted stat scaling multiplier to be correct for abilities with instant damage and damage over time damage components (from 1.5 to 1 on instant damage part, Damage over Time component remains same).
Balance Changes
- Strengthen Thrall - Removed and replaced with Shocking Jolt again. Effect changed to: You remove stagger effects from an ally and five other allies within 25 feet.
- Dissolving Mist - changed damage numbers to match live patch 1.4.8. Base is reduced slightly.
- Summon Pink Horror - No longer grants a range increase for each stack of Unholy Empowerment.
- Summon Blue Horror - No longer grants Dodge, Disrupt, Radius increase or Range reduction for each stack of Unholy Empowerment.
- Summon Flamer - No longer grants Damage over Time tick interval reduction with each stack of Unholy Empowerment. No longer grants casting on the move for path of changing abilities.
They are nerfs/balance changes but they are easier to sell when you say "x worked like this on live so it's in fact a bugfix" or pretend like they are mandatory side effect of ability rework.Farrul wrote: ↑Mon Aug 07, 2023 10:51 pmIf i understood it correctly the nerfs are a consequence of the rework itself rather than intentional, stuff reverting back to a previous state. From there, they can then start working on real class changes in the new system.Wam wrote: ↑Mon Aug 07, 2023 10:42 pmthe fact they are proposed in the first place is worrying... also everything just being nerfed, instead of all the useless tactics(there are many and everyone besides new players are well aware) and useless skills being improved for more options and choice is not the best way to go about things imho, where are the positive changes and improvements?
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