Recent Topics

Ads

The Ability System Rewrite and Provisional Patch Notes

The latest updates from the front lines.
Stay informed on what the developers are working on and what’s coming next in Return of Reckoning.
Forum rules
Before posting on this forum, be sure to read the Terms of Service, Privacy Policy and Code of Conduct
User avatar
Omegus
Posts: 1529

Re: The Ability System Rewrite & Provisional Patch Notes

Post#121 » Tue Aug 08, 2023 4:25 pm

Aluviya wrote: Tue Aug 08, 2023 4:09 pm
Omegus wrote: Tue Aug 08, 2023 4:03 pm What was the outcome of Ritual of Lunacy as it being counted as direct healing and proccing stuff was a bug from 2020? Fixed or now a feature?
It is the only reason why zealot and rp are somewhat good picks with the current high dps meta.
Doesn't mean it should remain in the current form. Costs one batch of AP but can trigger direct heal procs 10 times. The only other outlier like this is Inevitable Doom which costs AP once and then keeps triggering direct damage procs.

If Ritual of Lunacy is to keep being able to proc stuff on each pulse then each pulse should cost AP. And I say this as one of the most zealot-biased people on the server.
Zomega
Gone as of autumn 2024.

Ads
pawnsacrifice
Posts: 19

Re: The Ability System Rewrite & Provisional Patch Notes

Post#122 » Tue Aug 08, 2023 4:29 pm

Oldpine wrote: Tue Aug 08, 2023 3:34 pm All these posts complaining about a class getting nerfed not realizing its a total shake up, and most classes are getting nerfed. Power of a class is always a comparison with others.

It's going to be ok.
But Magus already needed help in live, and now what little good and unique things magus/engi got with their pets are gone. When a class needed help, and STILL needed it after the fact, going backwards isn't a good shake up.

User avatar
Aluviya
Posts: 234

Re: The Ability System Rewrite & Provisional Patch Notes

Post#123 » Tue Aug 08, 2023 4:29 pm

Nameless wrote: Tue Aug 08, 2023 4:18 pm
Omegus wrote: Tue Aug 08, 2023 4:03 pm What was the outcome of Ritual of Lunacy as it being counted as direct healing and proccing stuff was a bug from 2020? Fixed or now a feature?
Now rp/zeal are above rest (including eov change) so if ritual proc buff is fixed all healers will be more inline and closer to eachother. And tha is how you lower overall healing numbers without directly nerf healing spells/numbers. imo not bad
Ever played that class before that change ;)? It was quite challenging to keep your party alive. And your gameplay was mostly about spamming groupheal.
Aluviyah - RR 87 Sorc
Ateshaya - RR 84 BW
Gweniell – RR 84 WP
Hesperiell – RR 89 AM
Setriona – RR 85 DoK
Syu/Myu – RR 87 Zealot
Xup – RR 85 Shaman
Yrona – RR 84 RP

User avatar
agemennon675
Posts: 541

Re: The Ability System Rewrite & Provisional Patch Notes

Post#124 » Tue Aug 08, 2023 4:36 pm

"- Flanking Shot - No longer has additional critical hit rate based on target health. Shadow Warrior already has a ranged finisher ability in Fell the Weak. This is now a higher damage positional ability, but doesn’t attempt to be a finisher at the same time."

Just wanted to point out that SW did not have two finishers, Fell the Weak is Scout only finisher while Flanking Shot was Skirmish only
Destruction: 40-BG / 40-DoK / 40-Chosen / 37-Mara / 37/Sorc / 36-SH / 36-Choppa / 24-Shaman / 16-WE
Order: 40-SW / 40-SM / 40-WP / 40-WL / 39-Kotbs / 38-BW / 33-AM / 22-WH / 16-RP / 12-Slayer

Dakkhon
Posts: 92

Re: The Ability System Rewrite & Provisional Patch Notes

Post#125 » Tue Aug 08, 2023 4:48 pm

Wow they just nerfed the already weak SW and the engineer is now useless. Unbelievable but I can honestly say I knew this would happen lol. We where talking about it in game and we knew a lot of these classes where going to be nerfed especially the weakest ones and here is the proof.

If I didn't love this game I would be out. I am disappointed but not surprised.
Marauder and WE killer because I hate classes that require no skill lol! :lol: :lol: :lol: :lol: :lol: :lol:

User avatar
ismetto
Posts: 144
Contact:

Re: The Ability System Rewrite & Provisional Patch Notes

Post#126 » Tue Aug 08, 2023 5:15 pm

If you also remove the "Sequencer" plugin. I think everything will be fairer, because new players don't know about it and it's not fair. Just like the nerfedbutton plugin. There are people who think they play this game well with one button.... That's all I want!.. Thank you for taking the time to update.. /cheers!
Image
Live Server Karak Azgal / Norn - Ismetto
RR8X Punisher (Da Magnog Killa)
RR8X Mandalorian
RR8X Iaft... and more

Electus
Posts: 23

Re: The Ability System Rewrite & Provisional Patch Notes

Post#127 » Tue Aug 08, 2023 5:17 pm

Lets please have a moment of silence for Kennypowers……………………………………….
Skyelfer/ Pronouns / Cancel / Kennypowers / Implants / Hobbs

DKSkulL
Posts: 9

Re: The Ability System Rewrite & Provisional Patch Notes

Post#128 » Tue Aug 08, 2023 5:27 pm

I will make big post about Engi and Magus, on this changes this two classes are outsiders
We was came up with some needble changes on this clases who bring him alive

Ads
User avatar
Skullgrin
Posts: 855

Re: The Ability System Rewrite & Provisional Patch Notes

Post#129 » Tue Aug 08, 2023 5:43 pm

I just wanted to congratulate the RoR team on reaching this milestone! I look forward to seeing all that there is to come. Great work guys!

On a slightly less serious note, it's wonderful to see everyone getting out their strings of pearls to clutch, and setting up all these chaise lounges upon which to faint. After you all are finished wailing about how the sky is falling I would like you to follow this link and take a few moments to meditate on the first two definitions. Notice that this word is used in the thread title. Take your time, and maybe take a few deep breaths. Go on, this will still be here after you do.

This is just the very beginning, not the end. Quit being such sensitive little snowflakes.
Image
Thargrimm - Chosen 40/89
Thargrimmm - Ironbreaker 40/80

Sulorie
Posts: 7459

Re: The Ability System Rewrite & Provisional Patch Notes

Post#130 » Tue Aug 08, 2023 6:28 pm

ismetto wrote: Tue Aug 08, 2023 5:15 pm If you also remove the "Sequencer" plugin. I think everything will be fairer, because new players don't know about it and it's not fair. Just like the nerfedbutton plugin. There are people who think they play this game well with one button.... That's all I want!.. Thank you for taking the time to update.. /cheers!
You can manage to play the game with one button by using sequencer? :)

New players don't have to know everything about add-ons right at the start but they should be guided towards exploring the available add-ons via in-game tutorials.
Btw, it's already not fair as a new player to engage in pvp with anyone experienced, therefore it is never fair in pvp, no matter the tier.
A lack of add-ons is only a symptom of lacking knowledge about what the game offers UI-wise.
Why remove add-ons, when someone doesn't know about them?
Dying is no option.

Who is online

Users browsing this forum: No registered users and 1 guest