There should be 9%-12-18% Critical heal amount procs for all healers too. Same could be said for " would be super unfun with Slayer in permared and perma half health " Since Slayers have that 10-90% Critical dmg increase tactic based on health : D so anywhere under 75% hp Slayer would have more critical dmg than Choppa with 25% crit tactic.githappens wrote: ↑Sun Aug 27, 2023 9:46 amPlaying healer would be super unfun with everyone being a Choppa in perma red.Sinisterror wrote: ↑Sun Aug 27, 2023 9:33 am Obviously that would be super OP but Critical dmg and Critical amount should be the Main factor how you kill people. It is the only thing in the game that is not "Set in Stone" the amount of it ranges from 35-55% Increased dmg without any critical modifiers. Also Crit is universal and is the best way to give classes alot of the crit back that doesnt exist anymore. Things like Boost V-VI all classess should have access to some even both of them. Then combine Trivial Blows with Reduced chance to be crit. 15 renown points to get -10 reduced crit chance with 20% Critical dmg and no more of that from renown.
I personally would change gtdc ID like skill doing instant dmg but 5sec Dot that has increased dmg every tick and last tick will always crit and for 2k! Like bleed em out.
Then i would bring Engi/Magus magnet/Rift back that pulled people from Wc's, keeps and forts<3 No safespaces and WAR IS Everywhere!
https://www.youtube.com/watch?v=-5Zw4FUPacc