"Eagle's flight (25% parry) does not stack with Wall of Darting Steel.Farrul wrote: ↑Wed Oct 18, 2023 8:54 amEagle's flight (25% parry) does not stack with wall of darting steel.IVendettaI wrote: ↑Wed Oct 18, 2023 12:50 amIt does indeed last for 5 seconds, but it's spammable. Now, stacking it with Wall of Darting Steel is not easy, yes. But it remains possible.
After all, as I said, all tanks need a buff (I was harsher on the SM, but he deserves a buff too).
As for SM vs BO comparison just keep in mind the population balance as well, there is 3-4 black orcs for every swordmaster on this server. I agree that BO deserves to be buffed and need some sort of group utility added but SM is squishy for a tank and that's the price for having better utility and more versatile damage channel / spirit). The best tank classes remain Chosen/Kotbs for their respective faction.
2H BO singletarget crits and burst can't be matched by any other tank class( including SM) vs squishy targets.IVendettaI wrote: ↑Wed Oct 18, 2023 12:50 amYes, it has the double armor debuff, indeed. But apart from the Bring 'Em On + Keep it Goin'! build to spam Da Big Un', it doesn't have more impact than other offtanks. Yes, it spams AoE, so it deals damage. It takes two tactics to use a spell, though. Not great.
Detangler wrote: ↑Tue Oct 17, 2023 11:50 pm6. GtdC pull is a slot machine of either being useful and pulling heals/dps or handing out immunity to tanks that got pulled 10 feet. There are definitely issues with how it behaves in keeps that cannot be denied. I'd advocate for Rampage and GtdC to be completely disabled around keeps as they both completely ruin funnels."The strength of Rampage is precisely in funnels and GTDC excels in the open rvr lakes, disable rampage and GTDC in funnels would be a huge destro buff and big order nerf, not balanced at all.IVendettaI wrote: ↑Wed Oct 18, 2023 12:50 amOkay, so there's a slight "Destro bias," but in the end, you clearly agree with me?
Okay, why not!
Having said that, the main issue with slayer vs choppa is clear. Both classes have too much power relative to the other dps classes in their respective faction and deserve to be adequately nerfed for a long time. This is long overdue and the ''meta'' need to change to not revolve around these two ''berserker'' classes when we discuss faction balance.
GTDC is an abomination and a pug nightmare, makes the game unfun for Order. There is a reason why Choppa is the most played dps class in the game by far( this is an issue since the game for many hours of the day do not have organized gameplay and pugs IS the game, except for prime times etc). It is an abusive and still broken ability ( it screws the camera of the victim, seem to sometimes ignore parry defences and is still bugged pulling people through walls and stairs).
Rampage is ridiculous since it can trivialize tank defences, it need an adequate nerf as well. Instead in the manifesto for some weird unknown reason the devs have decided to gut marauders and white lions aoe build and leave these two overperfoming classes . I hope that is only temporarily until ''real'' class changes.
Regarding the SM vs. BO comparison, please also consider population balance. There are 3-4 Black Orcs for every Swordmaster on this server. I agree that BO deserves to be buffed and needs some sort of group utility added. However, the SM is relatively squishy for a tank, and that's the trade-off for having better utility and a more versatile damage channel, especially with spirit damage. The best tank classes remain Chosen/KOTBS for their respective factions."
Chosen/KOTBS are not the best; they are the easiest to play and master, which naturally makes their influence indisputable. The SM is more vulnerable than a SnB tank, that's true, but compared to all other 2H tanks, it is clearly superior. It falls slightly behind a SnB tank and cannot use Hold the Line, but it is still very effective, particularly in dealing spirit damage.
"2H BO single-target crits and burst can't be matched by any other tank class, including SM, against squishy targets."
Crit is the worst stat for a BO and should be avoided in a build as it's counterproductive. While the double armor debuff is useful, it's on a 60-second cooldown to have both. In contrast, an SM can debuff spirit constantly and deal with targets at 20% resistance or even less. In reality, I'm not convinced that BO has a significant advantage in killing squishy targets.
"The strength of Rampage is precisely in funnels, and GTDC excels in open RVR lakes. Disabling Rampage and GTDC in funnels would be a huge Destro buff and a significant Order nerf, which wouldn't be balanced at all."
Again, I disagree, but it seems like you all believe that Order tanks don't know how to funnel, as if we're playing different games. Please provide concrete arguments. Hold the Line is the same ability for all tanks.
"Having said that, the main issue with Slayer vs. Choppa is clear. Both classes have too much power relative to the other DPS classes in their respective factions and deserve to be adequately nerfed. This is long overdue, and the 'meta' needs to change to not revolve around these two 'berserker' classes when we discuss faction balance."
One more than the other, in my opinion, so you're right, it should be addressed properly. Especially since Choppa seems to cause you frustration, and GTDC doesn't have a significant impact in a fight since it's not used, being mainly useful for grabbing when in retreat.
"GTDC is an abomination and a PUG nightmare, making the game unfun for Order. There is a reason why Choppa is the most played DPS class in the game by far. This is an issue, considering that the game often lacks organized gameplay during many hours of the day, and PUGs make up a significant part of the game, especially outside prime times. It is an abusive and still broken ability, causing issues such as disrupting the victim's camera, sometimes seeming to ignore parry defenses, and occasionally pulling people through walls and stairs."
Yes, so I was right, it's about frustration, not something rational. Choppa is not played more than Slayer; it's quite similar, so Choppa is not "by far" the most played class. It doesn't seem to ignore the opponent's defense. If you want to understand your real stats against a well-geared Choppa, just check your .getstat, and you might understand where the problem comes from.
"Rampage is ridiculous since it can trivialize tank defenses and needs an adequate nerf. However, in the manifesto, for some unknown reason, the devs have decided to gut Marauders and White Lions' AoE builds and leave these two overperforming classes. I hope this is only temporary until 'real' class changes."
I agree (naturally).