JohnnyWayne wrote: Wed Oct 18, 2023 2:18 pm
To extend my previous post, your knowledge about heal balance just confirms my suspicion about you playing destro and only one role. You even pointed it out yourself and you should be able to see the filter bubble you live in. You see your class and your issues but dont understand that this is a complex system with a lot of balance valves you can try to adjust with different outcomes. You have no clue about the actual healer balance and it shows. Order is ahead on most heals except for AM/Schaman for various reasons.
Overall, from all archetypes, well played tanks have the most impact on a battle. They are the strongest, not the weakest archetype in the game. They increase the effect of defensives stacking exponentially.
While I agree that BO need a rework and certainly a helping hand, rampage is not the culprit you make it out to be. Rampage is compared to GTDC because they are inherently different but serve the same purpose in funnel situations. Rampage breaks the damage immunity of destro tanks in funnels, especially when guarding a dps. GTDC pulls out tanks so that a sufficiently strong blob can damage them down to stop them from using M4s during a push. It is the same effect just at different points in time. Mostly destro is just too dense to understand how powerful of a tool GTDC really is because the are playing their characters as one dimensional as order characters are designed.
Contrary to GTDC rampage is useful in non zerg fights like in Sc's and thats where I'd say the imbalance shows most in the statistics (with slayers having the highest average kd paired with certain russian groups sync queueing on order). In open RVR on the other hand, GTDC is superior, the ability to soften up frontlines and pull people into a aoe melee blob is extremely strong. Your claim that you "randomly" pull people is also not true, a skilled player will position himself in a way that he can target for certain people to be pulled. In a zerg situation you can take on anyone anyway so why do you care who you pull. A pull in a zerg is a death sentence against a skilled enemy.
I still say, remove both and mirror classes more closly. Now lets disect some of your statements.
IVendettaI wrote: Tue Oct 17, 2023 7:04 pm
Order players complain about "grab abuse." But if you're getting "grab abuse," I'm sorry to say it like this, but you're just not good players. When you see Choppas in GTDC and you stand at the edge of the Praag fort like novices, it's not "grab abuse"; you're just novices, to put it plainly. You need to reevaluate yourselves.
I can return that statement directly to you. Play order. See how it is. You have no clue. Destro life is so much easier in that regard and all these pulls create a toxic gameplay experience for order.
IVendettaI wrote: Tue Oct 17, 2023 7:04 pm
GTDC is generally used to attract fleeing players who had already lost the battle. Grabs don't happen in the middle of fights.
Another "you have no clue" point. I have explained how to use it properly before.
IVendettaI wrote: Tue Oct 17, 2023 7:04 pm
Just the Slayer alone explains the 80% win rate of Order when you consider that Choppa and Slayer are the two most played DPS.
You pulled the statistics for that win rate out of your arse. Simply not true.
IVendettaI wrote: Tue Oct 17, 2023 7:04 pm
30 seconds when most fights in RvR last a maximum of 10 seconds... Isn't that excessive? Especially considering that it's a buff, so if the Slayer gets stunned, he keeps Rampage, right?
In that case, rampage is no issue. See how you have no idea how to set up an actual rampage burst? You have to get to yellow rage, then drop it with rampage, then get to yellow again, set up dots in the meantime and then you can start bursting. That alone are around 20+ seconds of preparation. More than that - to get damage out you usually can't wait until you are in red to maximize damage output. So slayers will use retribution + rampage in yellow, where as choppas will use bring it on in full red. That is a 25% dmg difference and outside of funnels, with proper positioning and targeting, will have a greater effect. ID on the other hand is something choppas lack and I'd argue they need it to balance the classes.
IVendettaI wrote: Tue Oct 17, 2023 7:04 pm
Some want to defend the Black Ork by saying that he can achieve 100% "mitigation" (with everything I've said about BO above) and that he's the only tank that can do it.
A lot if not all destro tanks can do that. That IS the reason for rampage to exist and where its needed to break funnels or pushes apart. Remove that from the game by forcing a hard cap and you can start balancing choppas and slayers.
"While I agree that BO need a rework and certainly a helping hand, rampage is not the culprit you make it out to be. Rampage is compared to GTDC because they are inherently different but serve the same purpose in funnel situations. Rampage breaks the damage immunity of destro tanks in funnels, especially when guarding a dps. GTDC pulls out tanks so that a sufficiently strong blob can damage them down to stop them from using M4s during a push. It is the same effect just at different points in time. Mostly destro is just too dense to understand how powerful of a tool GTDC really is because they are playing their characters as one dimensional as order characters are designed."
"Immunity," but you have completely unrealistic conceptions; it's incredible. Immunity from what? Destro tanks don't have damage immunity, my friend, it doesn't exist. The only one who can have "100% mitigation" is the BO, and there's no point funneling with "Can't Hit Me!" my friend; funneling is to protect the people behind you, so we use "Hold the Line." So a BO in a funnel will never be in permanent "100% mitigation"; it's a myth that you take seriously.
GTDC is a 40-foot grab. It's not good for funnel attack. It's clearly not the purpose of this spell. Using it on a target that has almost a 100% chance of countering the attack? We can see why Order almost always wins a fort defense. When they lose, it must be because the Choppa successfully grabbed someone. Nonsense; you really have to be off the mark to think that way.
"I can return that statement directly to you. Play order. See how it is. You have no clue. Destro life is so much easier in that regard, and all these pulls create a toxic gameplay experience for Order."
Oh yeah, that's right, it's very simple, and yes, I don't care about people frustrated by a random grab, indeed.
"Another "you have no clue" point. I have explained how to use it properly before."
Yes, okay, master.
"You pulled the statistics for that win rate out of your arse. Simply not true."
Absolutely not true? The bad faith is palpable. I can't prove it immediately, but don't force my hand; it would be better for you if doubt hung over it, lol.
"In that case, rampage is no issue. See how you have no idea how to set up an actual rampage burst? You have to get to yellow rage, then drop it with rampage, then get to yellow again, set up dots in the meantime, and then you can start bursting. That alone is around 20+ seconds of preparation. More than that - to get damage out, you usually can't wait until you are in red to maximize damage output. So slayers will use retribution + rampage in yellow, whereas choppas will use bring it on in full red. That is a 25% damage difference and outside of funnels, with proper positioning and targeting, will have a greater effect. ID, on the other hand, is something choppas lack, and I'd argue they need it to balance the classes."
Yes, okay, Slayer is complicated to play; it's a complex class and is not judged at its true value; it's absolutely not no-brain... Yeah, to others.
"A lot, if not all, Destro tanks can do that. That IS the reason for Rampage to exist and where it's needed to break funnels or pushes apart. Remove that from the game by forcing a hard cap, and you can start balancing Choppas and Slayers."
No, no tank can truly have 100% mitigation. The only ones that come close to it are IB, BG, and BO. But in a funnel situation, the BO won't use "Can't Hit Me" because protecting oneself is good, but in a funnel, you need to protect others.
So no, once again, you're talking nonsense.
Anything else?