I mean this could pour over into ORVR.. :/Jaycub wrote:Even at peak It's not very often that more than one instance of a scenario is happening, at most 2 of the same at the going on at once.Swolv7 wrote:This is just no Good i'm sure.
People not joining SC's
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Re: People not joining SC's
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Re: People not joining SC's
paps wrote:That is why i joined last 5 games with destro haveing 3 BOs caped and 200+ points...
11 today and counting...onli 1 i join was 0:0
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Re: People not joining SC's
Under what conditions should Quitter! activate?wargrimnir wrote:Queue dodge debuff of 5m, similar to the Quitter! debuff from live. I did enjoy the tears when they introduced the Quitter debuff.
Have it scale up if people are repeat offenders, and reset weekly. Add 3 minutes per dodge.
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Re: People not joining SC's
Azarael wrote:Under what conditions should Quitter! activate?wargrimnir wrote:Queue dodge debuff of 5m, similar to the Quitter! debuff from live. I did enjoy the tears when they introduced the Quitter debuff.
Have it scale up if people are repeat offenders, and reset weekly. Add 3 minutes per dodge.
I think it was if you joined an sc the left it, we could try something similar here but it would not address the current issue at hand

Re: People not joining SC's
I think group Q should be added before a Q dodge debuff. But people leave Qs for all kinds of reasons, maybe the SC took too long to pop, and they didn't have time to play it. And probably the most important reason to be able to skip a Q is if you're doing ORVR.Azarael wrote:Under what conditions should Quitter! activate?wargrimnir wrote:Queue dodge debuff of 5m, similar to the Quitter! debuff from live. I did enjoy the tears when they introduced the Quitter debuff.
Have it scale up if people are repeat offenders, and reset weekly. Add 3 minutes per dodge.
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Re: People not joining SC's
The same conditions that where on live where pretty ideal.Azarael wrote:
Under what conditions should Quitter! activate?
30 minutes isn't long enough to totally discourage someone from playing if they just happened to have connection issues, but is long enough to discourage most rage quitters etc....
I think there was also something in place that kicked you from a scenario if you didn't take any action for 1-2 minutes? Should be lowered to around 30-60 seconds.
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Re: People not joining SC's
Azarael wrote:Under what conditions should Quitter! activate?wargrimnir wrote:Queue dodge debuff of 5m, similar to the Quitter! debuff from live. I did enjoy the tears when they introduced the Quitter debuff.
Have it scale up if people are repeat offenders, and reset weekly. Add 3 minutes per dodge.
Quitter should be use cuz ppl can just do /stuck and leave the sc and still get xp/rr reward without doing sc
i have seen alot of ppl now having 0 of everything and they still get medallions + xp/rr reward
Re: People not joining SC's
I left live WAR in 2009. Enlighten me.Jaycub wrote:The same conditions that where on live where pretty ideal.
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Re: People not joining SC's
Normally when you left a SC during the game (there was actually a button for leaving iirc?) you got the debuff. But something similar should occur on lets say the second time when someone pops sc and clicks 'one more min' and then leaves again imo
Re: People not joining SC's
I googled for patch notes, and "Quitter!" was introduced in 1.3.1 on live:
"Players who leave a Scenario prior to a Scenario's completion will now be given a Quitter! debuff. This debuff prevents the gain of Experience and Renown for five minutes."
This was changed in 1.3.6:
"Players with the "Quitter!" debuff will no longer suffer a penalty to Experience and Renown. Players with the "Quitter!" debuff will now be unable to queue for a Scenario until it has faded."
"Players who leave a Scenario prior to a Scenario's completion will now be given a Quitter! debuff. This debuff prevents the gain of Experience and Renown for five minutes."
This was changed in 1.3.6:
"Players with the "Quitter!" debuff will no longer suffer a penalty to Experience and Renown. Players with the "Quitter!" debuff will now be unable to queue for a Scenario until it has faded."

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