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People not joining SC's

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Swolv7
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Re: People not joining SC's

Post#21 » Sun Aug 02, 2015 3:07 pm

Jaycub wrote:
Swolv7 wrote:This is just no Good i'm sure.
Even at peak It's not very often that more than one instance of a scenario is happening, at most 2 of the same at the going on at once.
I mean this could pour over into ORVR.. :/
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paps
Posts: 244

Re: People not joining SC's

Post#22 » Sun Aug 02, 2015 3:30 pm

paps wrote:That is why i joined last 5 games with destro haveing 3 BOs caped and 200+ points...

11 today and counting...onli 1 i join was 0:0
God Forgives... I don't!
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Azarael
Posts: 5332

Re: People not joining SC's

Post#23 » Sun Aug 02, 2015 3:34 pm

wargrimnir wrote:Queue dodge debuff of 5m, similar to the Quitter! debuff from live. I did enjoy the tears when they introduced the Quitter debuff.

Have it scale up if people are repeat offenders, and reset weekly. Add 3 minutes per dodge.
Under what conditions should Quitter! activate?

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TenTonHammer
Posts: 3806

Re: People not joining SC's

Post#24 » Sun Aug 02, 2015 3:40 pm

Azarael wrote:
wargrimnir wrote:Queue dodge debuff of 5m, similar to the Quitter! debuff from live. I did enjoy the tears when they introduced the Quitter debuff.

Have it scale up if people are repeat offenders, and reset weekly. Add 3 minutes per dodge.
Under what conditions should Quitter! activate?

I think it was if you joined an sc the left it, we could try something similar here but it would not address the current issue at hand
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Vigfuss
Posts: 383

Re: People not joining SC's

Post#25 » Sun Aug 02, 2015 3:46 pm

Azarael wrote:
wargrimnir wrote:Queue dodge debuff of 5m, similar to the Quitter! debuff from live. I did enjoy the tears when they introduced the Quitter debuff.

Have it scale up if people are repeat offenders, and reset weekly. Add 3 minutes per dodge.
Under what conditions should Quitter! activate?
I think group Q should be added before a Q dodge debuff. But people leave Qs for all kinds of reasons, maybe the SC took too long to pop, and they didn't have time to play it. And probably the most important reason to be able to skip a Q is if you're doing ORVR.
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Jaycub
Posts: 3130

Re: People not joining SC's

Post#26 » Sun Aug 02, 2015 3:58 pm

Azarael wrote:
Under what conditions should Quitter! activate?
The same conditions that where on live where pretty ideal.

30 minutes isn't long enough to totally discourage someone from playing if they just happened to have connection issues, but is long enough to discourage most rage quitters etc....

I think there was also something in place that kicked you from a scenario if you didn't take any action for 1-2 minutes? Should be lowered to around 30-60 seconds.
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Nastylicious
Posts: 275

Re: People not joining SC's

Post#27 » Sun Aug 02, 2015 4:03 pm

Azarael wrote:
wargrimnir wrote:Queue dodge debuff of 5m, similar to the Quitter! debuff from live. I did enjoy the tears when they introduced the Quitter debuff.

Have it scale up if people are repeat offenders, and reset weekly. Add 3 minutes per dodge.
Under what conditions should Quitter! activate?

Quitter should be use cuz ppl can just do /stuck and leave the sc and still get xp/rr reward without doing sc
i have seen alot of ppl now having 0 of everything and they still get medallions + xp/rr reward

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Azarael
Posts: 5332

Re: People not joining SC's

Post#28 » Sun Aug 02, 2015 4:09 pm

Jaycub wrote:The same conditions that where on live where pretty ideal.
I left live WAR in 2009. Enlighten me.

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noisestorm
Posts: 1727

Re: People not joining SC's

Post#29 » Sun Aug 02, 2015 4:18 pm

Normally when you left a SC during the game (there was actually a button for leaving iirc?) you got the debuff. But something similar should occur on lets say the second time when someone pops sc and clicks 'one more min' and then leaves again imo

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frimerke
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Re: People not joining SC's

Post#30 » Sun Aug 02, 2015 4:31 pm

I googled for patch notes, and "Quitter!" was introduced in 1.3.1 on live:
"Players who leave a Scenario prior to a Scenario's completion will now be given a Quitter! debuff. This debuff prevents the gain of Experience and Renown for five minutes."
This was changed in 1.3.6:
"Players with the "Quitter!" debuff will no longer suffer a penalty to Experience and Renown. Players with the "Quitter!" debuff will now be unable to queue for a Scenario until it has faded."
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