Proposal
Add a debuff for people that leave city before the end of stage 3. This debuff would be account wide and prevent someone from queueing for city for the next city lockout.
Add a surrender option to city that kicks in at either the middle or end of stage 1 so that highly lopsided cities can be ended without forcing everyone to play out a very lopsided and frustrating match.
Add a mechanism that kicks people out of city and gives them quitter if they remain in the safety bubble for longer than 180 seconds. Provide a pop up with a countdown starting at 150 seconds.
Add tiered losing side rewards. +3 City bags if losing team reaches 50 kills, +6 for 100, +9 for 200. +2 Bags to either team for each of stages 1/2/3 that are won. This incentivizes players to play out even or semi-even cities by increasing the rewards.
Ensure the system is set up so it does not catch DCes that reconnected and give them quitter.
Reasoning
City is some of the most fun content in the game. Being able to win in city is considered one of the markers of a really strong team. Unfortunately, city is currently plagued with lopsided matches and rage quitting.
Rage quitting city is incredibly toxic and unfair behaviour. I have been in cities where 47 people have their experience ruined in the middle of a competitive city because one leader of a 6 or 12 man squad on the currently losing side rages out, quits, and makes the city unplayable. This behaviour is currently tolerated by the GMs because it is considered acceptable to not play out a match that you consider "over" and the definition of when a city is lost is too nebulous to have any meaningful enforcement.
Adding a city quitter debuff disincentives people from leaving early. This should reduce the amount of rage quitting (even if it is small, every bit on the margins helps).
Adding a surrender option puts a bit of a safety valve so that players are not forced to sit in unwinnable cities getting farmed for 60 minutes. It also provides a way to end the city quickly if someone does rage quit so that people are not forced to sit at the keyboard in a city that isnt being played in order to avoid quitter themselves.
Adding incremental losing side rewards incentivizes playing the game - which is generally a good thing - and acknowledges teams that put on a good showing, even if they didnt win.
Escalating Penalties
I suspect that really bad actors would take quitter periodically and keep queueing. In order to address this, I think the penalty should be escalating:
First time quitting city: 5 day quitter
Second time quitting city: 10 day quitter
Third time quitting city: 15 day quitter
etc etc, could do 3,6,9 or whatever time escalation makes sense.
Some players have multiple accounts. There is some consideration for ruling playing city on a second account while having quitter as ban evasion. I wouldnt open with this approach because part of the proposal's goal is to incentivize healthy city behaviour with no ongoing GM involvement.
Add City Quitter Debuff
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Re: Add City Quitter Debuff
cities are way too long thats why they are ****
Re: Add City Quitter Debuff
Im a little confused by this comment since, if you do not enjoy cities, you can choose not to queue for them and it won't impact you.
Second, warbands often last 2+ hours and zones can run for 6+ hours so city seems quite quick in comparison.
If SCs are your thing - fair enough.
Re: Add City Quitter Debuff
I agree with the Quitter and Surrender proposal. It will counter solo queuers that leave and ruin the game for everybody else, and group leaders that already quit after getting beaten in phase 1 and/or 2 can keep doing what they do with no repercussion, as long as they Surrender and have the votes for it.
No downsides at all, can't see a reason to not implement this.
No downsides at all, can't see a reason to not implement this.
Re: Add City Quitter Debuff
the 2nd stage with following npcs shouldve been just cut outtrh382 wrote: Thu Nov 16, 2023 7:02 pmIm a little confused by this comment since, if you do not enjoy cities, you can choose not to queue for them and it won't impact you.
Second, warbands often last 2+ hours and zones can run for 6+ hours so city seems quite quick in comparison.
If SCs are your thing - fair enough.
Re: Add City Quitter Debuff
Gotcha - yeah I see how its a bit of a repeatbw10 wrote: Thu Nov 16, 2023 7:20 pmthe 2nd stage with following npcs shouldve been just cut outtrh382 wrote: Thu Nov 16, 2023 7:02 pmIm a little confused by this comment since, if you do not enjoy cities, you can choose not to queue for them and it won't impact you.
Second, warbands often last 2+ hours and zones can run for 6+ hours so city seems quite quick in comparison.
If SCs are your thing - fair enough.
Personally I like it, because you end up with a stage 1 round 2 which is really fun in a balanced city I find.
Re: Add City Quitter Debuff
Debuffs do no matter if non actually goes to the city.
. Thanks for the entertainment bro, funniest post I have read on those forums in a very long time.
Hahahahahaha





"Can we play with him, master? He seems so unhappy. Let us help him smile. Please? Or at least let us carve one on his face when he stops screaming."
— Azeila, Alluress of Slaanesh
— Azeila, Alluress of Slaanesh
Re: Add City Quitter Debuff
I stopped reading after there. Why do you wanna punish people that hard? Instead of punishing people for leaving cities the aim should be to make them more fun and less of a stomp. Then people wouldn't have to quit or sit out. A game is to enjoy time and have fun, not to get punished. People seem to forget that.trh382 wrote: Thu Nov 16, 2023 6:39 pm Proposal
Add a debuff for people that leave city before the end of stage 3. This debuff would be account wide and prevent someone from queueing for city for the next city lockout.
My suggestion would be to allow only group queuing for cities and then mix the groups together for wb vs wb play. By doing that we wouldn't have organized premade warbands facing pugs. It would be a random mix of organized and pug groups for a more unpredictable outcome.
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Re: Add City Quitter Debuff
Add a Scenario que option for reinforcements.
- City is opend for the number of players qued
- From this point on you can que for reinforcement
- If people leave their city -> you jump in
- make it Solo and Group que, a complete new group can make a difference in a f... up city
- City is opend for the number of players qued
- From this point on you can que for reinforcement
- If people leave their city -> you jump in
- make it Solo and Group que, a complete new group can make a difference in a f... up city
#AllClassesMatter
“A man can fail many times, but he isn't a failure until he begins to blame somebody else.”
― John Burroughs
“A man can fail many times, but he isn't a failure until he begins to blame somebody else.”
― John Burroughs
Re: Add City Quitter Debuff
Usually, you leave the city if you think that you have no chance to do something meaningful. Your suggestion can help stomping side by filling the empty place with new punchbags - but its unlikely that something will change.Everdin wrote: Fri Nov 17, 2023 9:43 am Add a Scenario que option for reinforcements.
- City is opend for the number of players qued
- From this point on you can que for reinforcement
- If people leave their city -> you jump in
- make it Solo and Group que, a complete new group can make a difference in a f... up city
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