Hazmy wrote: Sun Feb 11, 2024 4:49 pm
This is a common feedback from a lot of the community and we hear you.
The Dev Team is already in the middle of writing a whole new Scenario Queue System, that will address the issues of imbalanced teams, unfair matchmaker and Random Teams getting repeatedly defeated by Premade Organized Groups, along with other issues that have been observed and reported!
Until then, there are no plans for temporary adjustments, as this new system will be a complete overhaul.
We do not have an ETA and can not give one as it depends on many factors that is out of our control as a volunteer project. People could get sick or have more stressful time with their full-time jobs.
Hazmy wrote: Sun Feb 11, 2024 4:49 pm
This is a common feedback from a lot of the community and we hear you.
The Dev Team is already in the middle of writing a whole new Scenario Queue System, that will address the issues of imbalanced teams, unfair matchmaker and Random Teams getting repeatedly defeated by Premade Organized Groups, along with other issues that have been observed and reported!
Until then, there are no plans for temporary adjustments, as this new system will be a complete overhaul.
We do not have an ETA and can not give one as it depends on many factors that is out of our control as a volunteer project. People could get sick or have more stressful time with their full-time jobs.
But the Scenario Rework is high priority already.
We see...... SC get worser every week but the "high priority" finally makes my SM unplayable. Well played Dev's. Well played. Maybe buff the Spaltas a little bit more? Sometimes they die. Needs rework.
Lol so now people queue the weekend sc, and if they see a premade they exit spawn (mourkain temple) and go hide until the 11 min mark?
Even if you fix the queue system these idiots will do the same thing if they look at the enemy team and think they may die.
You need a system that marks these people on the map for everyone to see if they've done zero damage / zero scenario score. Maybe they'll stop queuing if they get hunted down.
shoelessHN wrote: Sat Mar 09, 2024 9:04 am
Lol so now people queue the weekend sc, and if they see a premade they exit spawn (mourkain temple) and go hide until the 11 min mark?
Even if you fix the queue system these idiots will do the same thing if they look at the enemy team and think they may die.
You need a system that marks these people on the map for everyone to see if they've done zero damage / zero scenario score. Maybe they'll stop queuing if they get hunted down.
Few scenarios yesterday looked like this: people join groups, we see there is 2/2/2 on other side, we mount, ready to go.... and half people in a scenario stay mounted in spawn area. Thats when scenario is lost. So there is no way to avoid it because many just dont want to try.
Queing outside of EU prime time solo helps me a lot getting Weekend Scenario rewards and avoid decent premades that tend to form and queue in EU prime time.
And little tip: premades are not equally good. Many times what you see as a premade (2/2/2) is just lucky scenario system that finds archetypes to fill that groups.
That is the results of barriers and to be locked out of the wc to be trashed by premade. Although for destro on this scen you can at least go back to wc
i think its so hilarious the dogged determination to keep SCs the way they are by the try hards, yeah punish the players further that will get them playing again rofl.
2 things need to happen - no more premades vs pugs and rewards for losing needs to be better, especially for those actively "trying to win" regardless of how terrible the odds are.
its NOT that difficult to accomplish.
a part of me actively wishes the Tryhards get what they want.
Make SCs premade only - put radar indicators up on those who hide around the map - dont let anyone surrender - kick them out of warcamp and dont let them back in!
It would kill scenarios completely over night and finally then maybe they will learn, altho i sincerely doubt it, i imagine they will continue to blame the players being the brain doughnuts they are.
i played city game last night which is already considered an unpopular game mode....But do you know why thats still going?
Because even when you lose you get well rewarded and you even get rewarded for trying.
This is how ALL of the game should be, RVR, SCs all of it.
As it currently stands its winner takes all and loser gets spat in the face, bad game design as its finest.
Anyone remember Overwatch vs tf2? Yeah guess who won that fight and why.
Or how about another one?
Warhammer fantasy battles vs AOS? Yeah guess which one thrived which one collapsed and why.
If the msg still isnt sinking in then there's no hope.
*Edit and BTW i am aware the devs are working on SCs and thats great news and hope it works. I am simply talking to the people who are determined to make things worse with encouraging yet more punishment devices on a game already rather heavily loaded on that.
Dackjanielz wrote: Sat Mar 09, 2024 9:37 am
i think its so hilarious the dogged determination to keep SCs the way they are by the try hards, yeah punish the players further that will get them playing again rofl.
2 things need to happen - no more premades vs pugs and rewards for losing needs to be better, especially for those actively "trying to win" regardless of how terrible the odds are.
its NOT that difficult to accomplish.
a part of me actively wishes the Tryhards get what they want.
Make SCs premade only - put radar indicators up on those who hide around the map - dont let anyone surrender - kick them out of warcamp and dont let them back in!
It would kill scenarios completely over night and finally then maybe they will learn, altho i sincerely doubt it, i imagine they will continue to blame the players being the brain doughnuts they are.
i played city game last night which is already considered an unpopular game mode....But do you know why thats still going?
Because even when you lose you get well rewarded and you even get rewarded for trying.
This is how ALL of the game should be, RVR, SCs all of it.
As it currently stands its winner takes all and loser gets spat in the face, bad game design as its finest.
Anyone remember Overwatch vs tf2? Yeah guess who won that fight and why.
Or how about another one?
Warhammer fantasy battles vs AOS? Yeah guess which one thrived which one collapsed and why.
If the msg still isnt sinking in then there's no hope.
*Edit and BTW i am aware the devs are working on SCs and thats great news and hope it works. I am simply talking to the people who are determined to make things worse with encouraging yet more punishment devices on a game already rather heavily loaded on that.
I'm on your side.
I'm all in for fair and most, fun to play scenarios. But the losing side already gets a good amount of crests if they try fighting and score some points.
Of course, against a good premate you will get nothing, but you can't give crests for 0 points.
I'm too waiting for the overhaul and hope for more balanced scenarios.
And only because I'm curious, could you explain what you mean with Warhammer Fantasy Battles VS Age of Sigmar?
WHFB was discontinued and AOS came after that. In the same year, but they never had to compete.
For my knowledge, WHFB was discontinued because it was too bloated, complex and didn't have good selling. It had more competition against WH40k.
Also, WHFB was here for 32 years, AoS only 9.
Sorry, I hope this doesn't derail the topic too much
Dackjanielz wrote: Sat Mar 09, 2024 9:37 am
i think its so hilarious the dogged determination to keep SCs the way they are by the try hards, yeah punish the players further that will get them playing again rofl.
2 things need to happen - no more premades vs pugs and rewards for losing needs to be better, especially for those actively "trying to win" regardless of how terrible the odds are.
its NOT that difficult to accomplish.
a part of me actively wishes the Tryhards get what they want.
Make SCs premade only - put radar indicators up on those who hide around the map - dont let anyone surrender - kick them out of warcamp and dont let them back in!
It would kill scenarios completely over night and finally then maybe they will learn, altho i sincerely doubt it, i imagine they will continue to blame the players being the brain doughnuts they are.
i played city game last night which is already considered an unpopular game mode....But do you know why thats still going?
Because even when you lose you get well rewarded and you even get rewarded for trying.
This is how ALL of the game should be, RVR, SCs all of it.
As it currently stands its winner takes all and loser gets spat in the face, bad game design as its finest.
Anyone remember Overwatch vs tf2? Yeah guess who won that fight and why.
Or how about another one?
Warhammer fantasy battles vs AOS? Yeah guess which one thrived which one collapsed and why.
If the msg still isnt sinking in then there's no hope.
*Edit and BTW i am aware the devs are working on SCs and thats great news and hope it works. I am simply talking to the people who are determined to make things worse with encouraging yet more punishment devices on a game already rather heavily loaded on that.
I'm on your side.
I'm all in for fair and most, fun to play scenarios. But the losing side already gets a good amount of crests if they try fighting and score some points.
Of course, against a good premate you will get nothing, but you can't give crests for 0 points.
I'm too waiting for the overhaul and hope for more balanced scenarios.
And only because I'm curious, could you explain what you mean with Warhammer Fantasy Battles VS Age of Sigmar?
WHFB was discontinued and AOS came after that. In the same year, but they never had to compete.
For my knowledge, WHFB was discontinued because it was too bloated, complex and didn't have good selling. It had more competition against WH40k.
Also, WHFB was here for 32 years, AoS only 9.
Sorry, I hope this doesn't derail the topic too much
Basically the point im making is that fantasy died because it was toxic and full of tryhards with high levels of pricing and complexity that made the game flop.
AoS is far more successful as it does the complete opposite.
This server behaves like Fantasy, and it should behave more like AOS is the bottom line or it will suffer the same fate.
Stop punishing the casual / average gamer and stop rewarding the top 20% of people.
Basically the point im making is that fantasy died because it was toxic and full of tryhards with high levels of pricing and complexity that made the game flop.
AoS is far more successful as it does the complete opposite.
This server behaves like Fantasy, and it should behave more like AOS is the bottom line or it will suffer the same fate.
Stop punishing the casual / average gamer and stop rewarding the top 20% of people.
Thank you for your reply. Now I understand what you mean.
I have good hopes that the Devs find a way to please all sides in regard to the scenario balance.
All we need is some patience.
Have a nice day, good sir.
Basically the point im making is that fantasy died because it was toxic and full of tryhards with high levels of pricing and complexity that made the game flop.
AoS is far more successful as it does the complete opposite.
This server behaves like Fantasy, and it should behave more like AOS is the bottom line or it will suffer the same fate.
Stop punishing the casual / average gamer and stop rewarding the top 20% of people.
Thank you for your reply. Now I understand what you mean.
I have good hopes that the Devs find a way to please all sides in regard to the scenario balance.
All we need is some patience.
Have a nice day, good sir.