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Scenario Matchmaking Rework Megathread

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trh382
Posts: 117

Re: Scenario Matchmaking Rework Megathread

Post#31 » Tue Mar 19, 2024 5:20 am

I feel like some context would be helpful in this thread.

Currently the silent majority finds scenarios playable. Over 200 fired Monday.

Changes to make them 10% better or 20% in terms of matchmaking, queues popping more/faster, classes being filtered better etc are going to increase that number.

More scs and more enjoyable scs, on the margin, is the goal of the dev team here and they are asking for constructive feedback to help them achieve that goal.

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trh382
Posts: 117

Re: Scenario Matchmaking Rework Megathread

Post#32 » Tue Mar 19, 2024 5:25 am

blakokami wrote: Mon Mar 18, 2024 6:32 pm Am I correct in thinking that any changes to the scenario system will result in less overall scenario pops, especially in low pop timezones (NA, AUS) ?

It very much seems to me that the end result with be that premade groups will get less pops if they win more and less pops will happen in general if there aren't enough of each archetype queueing. The thing I want most and what everyone I play with wants most is just getting more sc pops for everyone no matter what time of day it is.
I mostly agree with this. I would be worried that increase to matchmaking focus for better games during EU could kill queues during NA and AU.

I think ideal scenario keeps discordants healthy so that pugs can avoid premades if they want to during EU and provides clear information on sc numbers / status to players so that they can readjust on their own to fire playable games during NA/AU. At the end of the day, no coding fix saves he problem of 8 order dps, zero tanks, zero heals queueing. Only the players can address that with relogs or finding more people and they need to be given the information to help them do that.

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Vaul
Posts: 353

Re: Scenario Matchmaking Rework Megathread

Post#33 » Tue Mar 19, 2024 8:11 am

A really simple thing I think is a lot of players don't join Discordant when perhaps they should because when they get the pop up window they are given two choices: "Join" or "Join All" ... and the "Join All" button just sounds better doesn't it?

I try queueing only discordant regularly but it never pops, so I get frustrated waiting and Join All instead, and then get my solo ass farmed by groups.
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Vaul
Posts: 353

Re: Scenario Matchmaking Rework Megathread

Post#34 » Tue Mar 19, 2024 8:20 am

Thinking outside the box a bit, a minor thing might be people stuck in combat and missing the pop - especially solo tanks and healers who are trying to do some pve whilst they wait.
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Nekkma
Posts: 769

Re: Scenario Matchmaking Rework Megathread

Post#35 » Tue Mar 19, 2024 8:47 am

Matchmaking sounds great in theory but given the limited population I very much doubt that it will work in practice. As a soloquer, I find the difference in quality between discordant and regular to be very small and not worth increasing quetimes over.

Personally, I find a 5-10 minute que good, 10-20 min acceptable, 20-30 min bad, 30 min + unplayable.
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Nekkma
Posts: 769

Re: Scenario Matchmaking Rework Megathread

Post#36 » Tue Mar 19, 2024 9:02 am

Valfaros wrote: Tue Mar 19, 2024 1:19 am
mekal wrote: Mon Mar 18, 2024 7:25 pm
Spoiler:
using my group for example we used to be hardcore players back in like 2019-2021 we are still friends and game together through variety of games but ror is where we connected and occasionally come back to most of the time we are just having fun talking **** and drinking while playing the game

now what you are asking is to remove players such as myself and allow us only to play together while ultra sweaty in ranked

what is stopping you from playing discordant

the reason i say this is to get you looking at different perspective you are openly asking to get rid of a bunch of peoples enjoyment other groups included for the sake of your own which is very easily solved

Lastly all I get from messages like this is that not even premades enjoy playing premades. It is a perfect example of: "Yeah we just want to grp up and farm pugs an actual fair fight would be ultra sweaty hands and not fun."
That's not at all what he is saying. Presently we have pug in discordant and tryhard in ranked. Regular scenarios provide a niche I think the majority wants, something between pure pug and tryhard. If you don't want to play against premades you already have that option with discordant. You never need to face another premade again if that is all you care about.
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lemao
Posts: 365

Re: Scenario Matchmaking Rework Megathread

Post#37 » Tue Mar 19, 2024 12:53 pm

Dackjanielz wrote: Tue Mar 19, 2024 12:50 am Merge skirmish into normal SCs - make it solo + duo only.

Premades can go live in ranked where they belong, rest of us live in normal.
What if i want to play with my friends but my class is an engi, bw, sorc or magus which are all not viable for ranked ?
Or if my teamcomp is overall not optimised for grp ranked ?

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Nameless
Posts: 1409

Re: Scenario Matchmaking Rework Megathread

Post#38 » Tue Mar 19, 2024 4:35 pm

Info hub for class que that we got for ranked should be introduced for all scens
Let ppl see how many of each archetype are in queu for normal and disc scens
Mostly harmless

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Culexus
Posts: 262

Re: Scenario Matchmaking Rework Megathread

Post#39 » Tue Mar 19, 2024 5:00 pm

Not sure if you can say much about this yet, but will mastery path be taken into account when allocating classes to a sc?

Its great having a system generate a 2/2/2, but if a healer is in dps spec it will throw the whole group balance off which can cause a lot of anger towards the dps healer player. It happens a lot already when you think you have a healer in the party and see those dreaded words typed into sc chat "I don't heal I'm dps".
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Hazmy
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Posts: 367

Re: Scenario Matchmaking Rework Megathread

Post#40 » Tue Mar 19, 2024 5:04 pm

Culexus wrote: Tue Mar 19, 2024 5:00 pm Not sure if you can say much about this yet, but will mastery path be taken into account when allocating classes to a sc?
It already is taken into account!

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