leftayparxoun wrote: Fri May 17, 2024 5:56 pm
New analysis of a quite equal City fight on 13/5/24 is also ready:
https://docs.google.com/document/d/1tqj ... sp=sharing
You will see how despite Order losing, they managed to sustain themselves much better than Destro did, achieving a (destro to order) Recovery ratio of ~0.55 compared to this LOTD's 1.68.
The city results are in line with my Interpretation of Order's sustain-oriented design in the LOTD analysis and (imo) give further credibility to my thoughts regarding some underlying factor(s) skewing the outcome of this LOTD.
P.S: Interestingly enough, having 3 times more Shamy's than AMs doesn't seem to give destro any significant advantage regarding healing OR Recovery.
I was in this City, Destruction side. I didn't read your analysis about it yet (I'll edit this comment if I have more to say), but to put more context, it was for Order 3 AoE parties + 1 ST party (composed of 2 SL - mostly AoEing close to the ball) and for Destruction 2 AoE parties + 2 ST parties (with little room to switch to 3 AoE).
P1 & P2, Order had more kills than Destruction (by a lot). And in P3, thanks to Champions Ability, Destruction took a lot of kills.