![Image](https://images.returnofreckoning.com/divider.png)
![Image](https://images.returnofreckoning.com/forums/update.png)
Ability Effects
In our most recent Patch and Client Update , that you can download here, several optimizations and quality of life changes have been implemented that we would love to hear your feedback about. The majority of these changes are affecting Ability Animations that might have an effect on your client's performance and we want the best experience for everyone.
If these updates are already visible to you, you do not need to download our newest client, only if for some reason yours is outdated and you don't see these changes.
For installing our new Client, we recommend a clean installation without copying over old files to prevent any complications with our new client version.
Challenge Glow
First, this feature has been requested by a lot of you for some time.
With the new update, the old red glow animation is no longer visible on enemy targets that have been Challenged by Tank Careers. This not only improves performance but also improves clarity and overall visuals in battles, both small and large scale.
If you still have glowing enemies, you can update your client for this change.
![Image](https://images.returnofreckoning.com/forums/challenge.png)
Area of Effect Abilities
Additionally, there were changes applied to certain abilities that have an area effect. These abilities have a core place in the current game and are also required for certain game mechanics both in PvE and PvP content, and as such we were thinking they should be visible at all times.
We understand many of you play on low settings or have animations disabled so feedback about this is extremely important to us.
As of the new Update, certain Area Effect Abilities such as "Rain of Fire" from Bright Wizards or "Pit of Shades" from Sorcerers will be visible even while users set their "Play Ability Effects on" only to "Self" or "None".
![Image](https://images.returnofreckoning.com/forums/aoe3.png)
Player Feedback
That is it for our Game Update News this time around.
These changes can be currently considered experimental and we are looking for player feedback about them, so please share your thoughts and your experience. We are especially curious about how these changes affect game performance and we want to ensure we do not worsen that aspect of the game, while visuals are being modified
Thank you for reading!
WAAAGH!