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Patch Notes 30/05/2024

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Gobtar
Posts: 799

Re: Patch Notes 30/05/2024

Post#11 » Thu May 30, 2024 3:21 pm

Nurgle helmet appearance was *fixed* - very sad, any chance we can get it back as an alternative appearance? It was the happiest I had been on Chosen in a long time.

Thank you for your efforts. Excited to try out the new Bilerot!
Last edited by Gobtar on Thu May 30, 2024 4:25 pm, edited 1 time in total.
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ravezaar
Posts: 582

Re: Patch Notes 30/05/2024

Post#12 » Thu May 30, 2024 3:33 pm

Hope u only looking at the interupt bug part of it then cause skill is ment to keep knocking players of aslong as its channled.
GAME OVER MAN, GAME OVER
https://imgur.com/a/mlxv1nJ

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ravezaar
Posts: 582

Re: Patch Notes 30/05/2024

Post#13 » Thu May 30, 2024 3:34 pm

Nice to see Sentinel Dungeons back but removing unique skins is really sad, we need more skins like that NOT less, makes the fashionhammer boring if u remove things that can make u character look somewhat unique and havent seen and intrest in Skins since Fort Weapons so hope that changes when u get some time.
GAME OVER MAN, GAME OVER
https://imgur.com/a/mlxv1nJ

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Stinksuit
Posts: 229

Re: Patch Notes 30/05/2024

Post#14 » Thu May 30, 2024 4:54 pm

Sever1n wrote: Thu May 30, 2024 2:27 pm Fix uninteruptable winds of insanity, some players start to abuse them hard and it have very big impact in rvr in addition to absurd destro cc.
You cannot interrupt it because its not a cast in its current state. Best play is to just let it finish the cast without running into it or if you're wh you can use 100% disrupt and try to shatter it. :)
Last edited by Stinksuit on Sat Jun 01, 2024 5:26 am, edited 1 time in total.

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tjalfe
Posts: 28

Re: Patch Notes 30/05/2024

Post#15 » Thu May 30, 2024 5:55 pm

Love the updates, beyond awesome the work u all do!
Also the communication has been stellar lately, really appreciated!
Only gripe, sad to see the WR now has a cast time, as a solo'er often being chased by 6 mans, even wb's it was nice to avoid certain death sometime... guess the gankers need the renown :-)

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ekalime
Developer
Posts: 257

Re: Patch Notes 30/05/2024

Post#16 » Thu May 30, 2024 6:02 pm

leftayparxoun wrote: Thu May 30, 2024 1:57 pm Patch looks great! Thanks for the hard work.

The only negative thing here that I would personally like to see addressed is what the removal of the Sentinel Veteran's Medallions means for getting Sentinel Weapons (not to be confused with actual ''Sentinel'' weapons that drops from the dungeons).

I am referring to the weapons that pre-new-ability-rework were available as Influence rewards from the Sentinel dungeons.
  • Pre-December, all players were able to pick up exactly 4 of those weapons (and 1-1 exchange them for any other weapon afterwards).
  • After the patch on the 22nd of March and until this patch, everyone could theoretically obtain 1.5 Sentinel Weapons every week by exchanging 2 Sentinel Veteran's Medallions for 1 weapon.
  • After this patch goes live, the available Sentinel Weapons will go (from 4 --> to effectively all of them -->) down to 2.
While it was stated that the post March acquisition method would be temporary, this patch will not leave us at the point where we started off.
Having 2 instead of 4+ Sentinel Weapons available is in my opinion a disadvantage for new players/characters whose build/fashion options are now limited or way more expensive (due to needing to exchange their weapons often and put new talismans in there).
Would like to see something introduced to equalize this difference.
Since the patch isn't live, if I'm missing something and this isn't the case please feel free to correct me.
Cheers
The other two weapons will return when the other dungeons (Warpblade Tunnels and Bloodwrought Enclave) are reintroduced.

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Ysaran
Posts: 1309

Re: Patch Notes 30/05/2024

Post#17 » Thu May 30, 2024 6:04 pm

Hazmy wrote: Thu May 30, 2024 2:48 pm
Sever1n wrote: Thu May 30, 2024 2:27 pm Fix uninteruptable winds of insanity, some players start to abuse them hard and it have very big impact in rvr in addition to absurd destro cc.

The Balance Group is aware of the state of Winds of Insanity and it is on the agenda for the next Update.
Does this mean that the next patch will be dedicated to healers? Are we entering phase to of the balance effort?
Zputadenti

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leftayparxoun
Posts: 296

Re: Patch Notes 30/05/2024

Post#18 » Thu May 30, 2024 6:05 pm

ekalime wrote: Thu May 30, 2024 6:02 pm
leftayparxoun wrote: Thu May 30, 2024 1:57 pm Patch looks great! Thanks for the hard work.

The only negative thing here that I would personally like to see addressed is what the removal of the Sentinel Veteran's Medallions means for getting Sentinel Weapons (not to be confused with actual ''Sentinel'' weapons that drops from the dungeons).

I am referring to the weapons that pre-new-ability-rework were available as Influence rewards from the Sentinel dungeons.
  • Pre-December, all players were able to pick up exactly 4 of those weapons (and 1-1 exchange them for any other weapon afterwards).
  • After the patch on the 22nd of March and until this patch, everyone could theoretically obtain 1.5 Sentinel Weapons every week by exchanging 2 Sentinel Veteran's Medallions for 1 weapon.
  • After this patch goes live, the available Sentinel Weapons will go (from 4 --> to effectively all of them -->) down to 2.
While it was stated that the post March acquisition method would be temporary, this patch will not leave us at the point where we started off.
Having 2 instead of 4+ Sentinel Weapons available is in my opinion a disadvantage for new players/characters whose build/fashion options are now limited or way more expensive (due to needing to exchange their weapons often and put new talismans in there).
Would like to see something introduced to equalize this difference.
Since the patch isn't live, if I'm missing something and this isn't the case please feel free to correct me.
Cheers
The other two weapons will return when the other dungeons (Warpblade Tunnels and Bloodwrought Enclave) are reintroduced.
Ah good to know. Thanks for the reply.
Does this mean that those 2 dungeons will also be repurposed for similar difficulty T4 content?
Onlymelee, Onlyhealing and more Onlys - Entropy and Chaos - Destro WB Gearing Guide


"All men make mistakes, but a good man yields when he knows his course is wrong, and repairs the evil. The only crime is pride."
The Antigone of Sophocles

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ekalime
Developer
Posts: 257

Re: Patch Notes 30/05/2024

Post#19 » Thu May 30, 2024 6:17 pm

leftayparxoun wrote: Thu May 30, 2024 6:05 pm
ekalime wrote: Thu May 30, 2024 6:02 pm
The other two weapons will return when the other dungeons (Warpblade Tunnels and Bloodwrought Enclave) are reintroduced.
Ah good to know. Thanks for the reply.
Does this mean that those 2 dungeons will also be repurposed for similar difficulty T4 content?
You ask me to reveal my hand >.> Let's say pending design decisions.

Faction69
Posts: 104

Re: Patch Notes 30/05/2024

Post#20 » Thu May 30, 2024 9:10 pm

Hazmy wrote: Thu May 30, 2024 2:48 pm
Sever1n wrote: Thu May 30, 2024 2:27 pm Fix uninteruptable winds of insanity, some players start to abuse them hard and it have very big impact in rvr in addition to absurd destro cc.

The Balance Group is aware of the state of Winds of Insanity and it is on the agenda for the next Update.
Pls make it an interruptable channel, that way it's still worth using but counterable

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