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IB snb balance/bug problem

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jafh123
Posts: 228

Re: IB snb balance/bug problem

Post#11 » Tue Jun 25, 2024 9:42 am

Zxul wrote: Tue Jun 25, 2024 9:10 am Comes to think of it, how much dmg does Oathstone is actually suppose to do? Because of my magus, 2.3 k armor or so and 800 or so toughness, I pretty sure I remember 2 k or so Oathstone ticks.
Right now, if the target is debuffed completely with demo strike and 100 grudge stonebreaker, and is squishy (low toughness and armor), 100 grudge oathstone can do around 700 per tick, so a total of around 2800 damage.

Vs tanks, with all debuffs, it can deal around 200-300 per tick, so a total of around 800-1200, depending on armor penetration.

Most good players have ways to counter oathstone, like cc or not attack (or attack from behind) when they see it.

Also, SnB can deal damage by focusing on offensive stats, which means giving up defensive stats, it will still deal less damage than 2h tanks (obviously). IB just happens to be good in 1v1 scenarios, but in RVR (main focus of the game) utility is more important.

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Zxul
Posts: 1890

Re: IB snb balance/bug problem

Post#12 » Tue Jun 25, 2024 11:14 am

jafh123 wrote: Tue Jun 25, 2024 9:42 am
Zxul wrote: Tue Jun 25, 2024 9:10 am Comes to think of it, how much dmg does Oathstone is actually suppose to do? Because of my magus, 2.3 k armor or so and 800 or so toughness, I pretty sure I remember 2 k or so Oathstone ticks.
Right now, if the target is debuffed completely with demo strike and 100 grudge stonebreaker, and is squishy (low toughness and armor), 100 grudge oathstone can do around 700 per tick, so a total of around 2800 damage.

Vs tanks, with all debuffs, it can deal around 200-300 per tick, so a total of around 800-1200, depending on armor penetration.

Most good players have ways to counter oathstone, like cc or not attack (or attack from behind) when they see it.

Also, SnB can deal damage by focusing on offensive stats, which means giving up defensive stats, it will still deal less damage than 2h tanks (obviously). IB just happens to be good in 1v1 scenarios, but in RVR (main focus of the game) utility is more important.
Perhaps it was 2 k total dmg then, don't entirely sure and don't have screenshots so might be wrong.
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CyunUnderis
Posts: 535
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Re: IB snb balance/bug problem

Post#13 » Tue Jun 25, 2024 12:12 pm

REWENGA wrote: Tue Jun 25, 2024 8:57 am If the bug is fixed u do almost the same, granted damage will be only 4 "tick" of oathstone untill you will catch him.
The bug is that the 100% block still applied despite blocking 4 attacks. You still damage only 4 time the attacker.

thorunir
Posts: 51

Re: IB snb balance/bug problem

Post#14 » Tue Jun 25, 2024 2:19 pm

REWENGA wrote: Tue Jun 25, 2024 8:57 am Thorunir is 100% right, the same block rate with reflect damage that IB has for 10 seconds. It's good to know that the devs have already taken this on board and will fix it soon. Hopefully they will also do some calculations on the damage an IB sword shield can do considering all combinations of class resource, morals, tactics and skills.

The damage of a SB tank should not be a problem to care, not even a detaunt should be wasted on a SB, which should be a support/utility class and not a dps. As you see a SB tank running at you, you just have to be afraid of CC and debuffs, not that he will kill you.

Some roamers have widely exploited the bug (and continue). If you had fixed these things earlier (not just IB) maybe it wouldn't have been necessary to hide the kill ratio so as not to offend the more sensitive (hahaha)
CyunUnderis wrote: Tue Jun 25, 2024 5:32 am RoR should not be balanced into 1v1 but I'm pretty sure another class can kill an S/B IB in 1v1, especially Magical RDPS.
especially if SB IB forgets to use “hold the line”

at the moment if you have oathstone up you reflect the damage back to him, and if it's not up you use hold the line until you can put a CC on him. then if you're good and you have time to change tactics before the fight you slot avalanche on and you have 30% speed (and heals) every time you disrupt (and you are using hold the line.... :D ).
So, if u have avalanche he's dead, if not u can still survive with hold the line and maybe u still be able to catch him and destroy the skinny guy.

If the bug is fixed u do almost the same, granted damage will be only 4 "tick" of oathstone untill you will catch him.

jafh123 wrote: Tue Jun 25, 2024 6:38 am Maybe you just fought a super strong IB? An ANCESTOR perhaps?!
any semi-decent IB who understood how the bug works can be a problem, if the player is good (not necessarily a pro or one of the dangerous ones) you don't stand a chance unless your class has a way to escape
Exactly...perfect explain of a scenario vs a shamy....and vs a 1vx vs noob healer ib snb has the potenti tò kill with tactics that Nerf healing and has tankiness and damage tò do it....no other snb tank at the Moment Is complete like him and strong like this...snb should not kill anyone only undergeared noobs without post....and with squishy specs....and squishy class....i see situation Wich u can destroy bo + Mara with guard and a 3rd random x :lol: ....they still talk about balance patch lol....then people Say don't hit him on oathstone...ok After 10 sec Is full hp back with regen in 1v1...for that i say is immortal and potentially can win every 1v1 Easy also vs god player and Op class in this Moment and of cant win he cant die....but no One can kill him alone thats a fact and thats Is sure 1000x1000

thorunir
Posts: 51

Re: IB snb balance/bug problem

Post#15 » Tue Jun 25, 2024 2:28 pm

jafh123 wrote: Tue Jun 25, 2024 9:42 am
Zxul wrote: Tue Jun 25, 2024 9:10 am Comes to think of it, how much dmg does Oathstone is actually suppose to do? Because of my magus, 2.3 k armor or so and 800 or so toughness, I pretty sure I remember 2 k or so Oathstone ticks.
Right now, if the target is debuffed completely with demo strike and 100 grudge stonebreaker, and is squishy (low toughness and armor), 100 grudge oathstone can do around 700 per tick, so a total of around 2800 damage.

Vs tanks, with all debuffs, it can deal around 200-300 per tick, so a total of around 800-1200, depending on armor penetration.

Most good players have ways to counter oathstone, like cc or not attack (or attack from behind) when they see it.

Also, SnB can deal damage by focusing on offensive stats, which means giving up defensive stats, it will still deal less damage than 2h tanks (obviously). IB just happens to be good in 1v1 scenarios, but in RVR (main focus of the game) utility is more important.
Problem Is a good ib in 1v1 don't let u take Is back Easy....second u forget his cc...3rd if he use offensive tactics in 1v1 he became stronger cuz Is already too tanky i know cuz ive done and ib snb with 55 rr domi Merc Gear i was doing 1v2 playing It After 1 year and killed peps with almost no pots.....i Remember 1 year ago with same gear u hardly kill 1 lvl 20....now u can kill Easy two 40's.....something changed drastically.....i don't wanna Imagine top players of ib with bis Gear and full pots in a 1v1 scenario....u Simply destroy everything....would be bad but more logic on a 2h spec at least u have the exscuse tò be a dps...broken dps but a dps....now as snb tank u are a tank...supposed tò do 0 damage and give only 100 x 100 support

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Emissary
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Posts: 498

Re: IB snb balance/bug problem

Post#16 » Tue Jun 25, 2024 2:32 pm

Oathstone looks like this dmg wise.

Base Damage = 20
Base Damage Multiplier = 500
Main Hand Weapon Multiplier = 100
Off Hand weapon Multiplier = 100

Scale Stat Multipliers = 1

Plus it only tics 4 times

That is at full Grudge each bracket drops the Base Damage Multiplier down by 100 so 400, 300, 200, 100

I have tried to fix the block bug. Probably have sunk at least 6 hours into it. It is something out of my wheel house apparently, Dalen will look at the block bug when he gets a chance
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jafh123
Posts: 228

Re: IB snb balance/bug problem

Post#17 » Tue Jun 25, 2024 2:42 pm

thorunir wrote: Tue Jun 25, 2024 2:28 pm
jafh123 wrote: Tue Jun 25, 2024 9:42 am
Zxul wrote: Tue Jun 25, 2024 9:10 am Comes to think of it, how much dmg does Oathstone is actually suppose to do? Because of my magus, 2.3 k armor or so and 800 or so toughness, I pretty sure I remember 2 k or so Oathstone ticks.
Right now, if the target is debuffed completely with demo strike and 100 grudge stonebreaker, and is squishy (low toughness and armor), 100 grudge oathstone can do around 700 per tick, so a total of around 2800 damage.

Vs tanks, with all debuffs, it can deal around 200-300 per tick, so a total of around 800-1200, depending on armor penetration.

Most good players have ways to counter oathstone, like cc or not attack (or attack from behind) when they see it.

Also, SnB can deal damage by focusing on offensive stats, which means giving up defensive stats, it will still deal less damage than 2h tanks (obviously). IB just happens to be good in 1v1 scenarios, but in RVR (main focus of the game) utility is more important.
Problem Is a good ib in 1v1 don't let u take Is back Easy....second u forget his cc...3rd if he use offensive tactics in 1v1 he became stronger cuz Is already too tanky i know cuz ive done and ib snb with 55 rr domi Merc Gear i was doing 1v2 playing It After 1 year and killed peps with almost no pots.....i Remember 1 year ago with same gear u hardly kill 1 lvl 20....now u can kill Easy two 40's.....something changed drastically.....i don't wanna Imagine top players of ib with bis Gear and full pots in a 1v1 scenario....u Simply destroy everything....would be bad but more logic on a 2h spec at least u have the exscuse tò be a dps...broken dps but a dps....now as snb tank u are a tank...supposed tò do 0 damage and give only 100 x 100 support
In my experience as offensive SnB IB, you won't be able to kill full regen/defensive SnB tanks, healing spec'd healers, full regen maras (grimshimmer + 3 fleshrender + high toughness or armor with talis), witch elves that don't want to fight you and squig herders that don't want to fight you.

A good 1v1 spec'd choppa (grimshimmer+armor talis) can actually kill a SnB IB thanks to high parry + riposte (which is present during the while fight and can deal around 200-300 damage to my SnB IB per tick).

As rr55 you only destroy similarly undergeared and inexperienced players.

jafh123
Posts: 228

Re: IB snb balance/bug problem

Post#18 » Tue Jun 25, 2024 2:48 pm

Emissary wrote: Tue Jun 25, 2024 2:32 pm Oathstone looks like this dmg wise.

Base Damage = 20
Base Damage Multiplier = 500
Main Hand Weapon Multiplier = 100
Off Hand weapon Multiplier = 100

Scale Stat Multipliers = 1

Plus it only tics 4 times

That is at full Grudge each bracket drops the Base Damage Multiplier down by 100 so 400, 300, 200, 100

I have tried to fix the block bug. Probably have sunk at least 6 hours into it. It is something out of my wheel house apparently, Dalen will look at the block bug when he gets a chance
Maybe it should similar to blackguard's elite training (10 seconds and 4 attacks)?

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thorunir
Posts: 51

Re: IB snb balance/bug problem

Post#19 » Tue Jun 25, 2024 6:08 pm

jafh123 wrote: Tue Jun 25, 2024 2:42 pm
thorunir wrote: Tue Jun 25, 2024 2:28 pm
jafh123 wrote: Tue Jun 25, 2024 9:42 am

Right now, if the target is debuffed completely with demo strike and 100 grudge stonebreaker, and is squishy (low toughness and armor), 100 grudge oathstone can do around 700 per tick, so a total of around 2800 damage.

Vs tanks, with all debuffs, it can deal around 200-300 per tick, so a total of around 800-1200, depending on armor penetration.

Most good players have ways to counter oathstone, like cc or not attack (or attack from behind) when they see it.

Also, SnB can deal damage by focusing on offensive stats, which means giving up defensive stats, it will still deal less damage than 2h tanks (obviously). IB just happens to be good in 1v1 scenarios, but in RVR (main focus of the game) utility is more important.
Problem Is a good ib in 1v1 don't let u take Is back Easy....second u forget his cc...3rd if he use offensive tactics in 1v1 he became stronger cuz Is already too tanky i know cuz ive done and ib snb with 55 rr domi Merc Gear i was doing 1v2 playing It After 1 year and killed peps with almost no pots.....i Remember 1 year ago with same gear u hardly kill 1 lvl 20....now u can kill Easy two 40's.....something changed drastically.....i don't wanna Imagine top players of ib with bis Gear and full pots in a 1v1 scenario....u Simply destroy everything....would be bad but more logic on a 2h spec at least u have the exscuse tò be a dps...broken dps but a dps....now as snb tank u are a tank...supposed tò do 0 damage and give only 100 x 100 support
In my experience as offensive SnB IB, you won't be able to kill full regen/defensive SnB tanks, healing spec'd healers, full regen maras (grimshimmer + 3 fleshrender + high toughness or armor with talis), witch elves that don't want to fight you and squig herders that don't want to fight you.

A good 1v1 spec'd choppa (grimshimmer+armor talis) can actually kill a SnB IB thanks to high parry + riposte (which is present during the while fight and can deal around 200-300 damage to my SnB IB per tick).

As rr55 you only destroy similarly undergeared and inexperienced players.
But still they cant kill u :) ....and Choppa in this Moment After Nerf 100x100 cant kill u.....as rr55 surely i killed some normal or lowbie player but 1 year ago i Remember i cant kill at all :lol: ....only Uber noobs or Uber under Gear ones....now Is totally different....way way stronger and Better....so the concept Is ib snb has a counter class that can kill him? Before yes now...After this patch no....maybe Choppa before as u said now no 💯 x100....so a class that don't have a counter class Need to be fixed imho and fast as devs can...

thorunir
Posts: 51

Re: IB snb balance/bug problem

Post#20 » Tue Jun 25, 2024 6:19 pm

thorunir wrote: Tue Jun 25, 2024 6:08 pm
jafh123 wrote: Tue Jun 25, 2024 2:42 pm
thorunir wrote: Tue Jun 25, 2024 2:28 pm
Problem Is a good ib in 1v1 don't let u take Is back Easy....second u forget his cc...3rd if he use offensive tactics in 1v1 he became stronger cuz Is already too tanky i know cuz ive done and ib snb with 55 rr domi Merc Gear i was doing 1v2 playing It After 1 year and killed peps with almost no pots.....i Remember 1 year ago with same gear u hardly kill 1 lvl 20....now u can kill Easy two 40's.....something changed drastically.....i don't wanna Imagine top players of ib with bis Gear and full pots in a 1v1 scenario....u Simply destroy everything....would be bad but more logic on a 2h spec at least u have the exscuse tò be a dps...broken dps but a dps....now as snb tank u are a tank...supposed tò do 0 damage and give only 100 x 100 support
In my experience as offensive SnB IB, you won't be able to kill full regen/defensive SnB tanks, healing spec'd healers, full regen maras (grimshimmer + 3 fleshrender + high toughness or armor with talis), witch elves that don't want to fight you and squig herders that don't want to fight you.

A good 1v1 spec'd choppa (grimshimmer+armor talis) can actually kill a SnB IB thanks to high parry + riposte (which is present during the while fight and can deal around 200-300 damage to my SnB IB per tick).

As rr55 you only destroy similarly undergeared and inexperienced players.
But still they cant kill u :) ....and Choppa in this Moment After Nerf 100x100 cant kill u.....as rr55 surely i killed some normal or lowbie player but 1 year ago i Remember i cant kill at all :lol: ....only Uber noobs or Uber under Gear ones....now Is totally different....way way stronger and Better....so the concept Is ib snb has a counter class that can kill him? Before yes now...After this patch no....maybe Choppa before as u said now no 💯 x100....so a class that don't have a counter class Need to be fixed imho and fast as devs can...
And One year ago mamy snb ib do way less damage and die alot in 1v1 or 1vx .....Watch kill ratio before and now....rarely u see a ib snb with 100/1 in One week...i talk of snb.....now u see some snb with 300 + solo kills in One month with 1 death....maybe killed by a Choppa healed with shami🤣....kill ratio of some ib snb in solo go from 6/1 tò 20/1 and from every 30/40 solo kill and 2/3 solo death....tò 300/1 ratio for u Is normal..?all skill? I doubt....another thing....1 year ago same Gear same lvl as now i killed only bolstered char and new to game (bolstered good ones was harder) with armor bugged they fix It now....now armor for bolster lvl Is fixed and i can 2 of EM Easy....they are similar tò a 40 ones...1 year ago was easier but harder tò kill for how bad class snb Is for 1vx....now Is harder or should be harder for the fix of bolstered player armor but Is easier for how much Op Is now the class and thats a fact

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