There are of course favorable and unfavorable matchups to consider as well, the Shaman in particular when handled by a bis and experienced player is just not possible to defeat for the majority, you can jump them 2vs1 and still fail due to the many advantages of their kiting/durability etc( whilst their dots are killing you, hence OP)Zxul wrote: Wed Jun 26, 2024 11:21 amDepends. Plenty of classes- dps dok/wp for example- don't have a way to deal with kiters, plenty of classes/ specs can't deal with kiting shams/ams, no matter the player skills, etc. That said, those are perfectly killable on the right classes/ specs (still trying to finally catch Angelfuram alone, my closest was on magus where the bastard managed to get away to order mob at 10%). And then there are glass cannon specs trying to solo, and dying in 3 sec to burst. In general, no player skill will help you if you don't have a good spec, and for a good reason- this is an rpg, not a fps.Farrul wrote: Wed Jun 26, 2024 10:23 am Theoretically maybe, practically what determines duels more than anything is the player skill, good timing of abilities and potions, then followed by gear unless the spec is OP.
Of course player perception comes in to play and from the point of view of all those glass cannons out there that die fast to a single WH etc would never consider the finer points in a discussion, generally most experienced players that are honest will awknowledge these ''broken'' specs when it comes to roaming since they have dueled with different classes for a long time, from all different point of views.
This wouldn't be such a hard issue to fix in ror imho, since the problem with shamans( and AM to a lesser extent) is their sustain to dps ratio, i.e they can have far to high magical dot based damage in relation to how well they sustain damage. Simply looking into stat scaling- willpower - and demanding a lot more of it to scale healing, could go a long way. I am sure the devs must know this by now since it has been pointed out so many times.Zxul wrote: Wed Jun 26, 2024 11:21 amIts not just a hybrids shamans/ams, other healing classes can spec a hybrid dps just fine, so you would need to nerf all healers. And then nerf all the other classes which have some version of self healing (quite a few). And then nerf all the classes which have some variation of short cd absorb (every chaos/empire class for a start). Then you will have to deal with dmg mitigation specs in general, since those make hp/heal pots lot more effective. And after you finally nerfed likely every class in game, you have to deal with everyone now getting bursted down during kd.
The general problem of healing being OP in mmo's is a hard one to fix though, i still think they have too much impact on the game overall but unsure myself how i would proceed to balance them. It's always been the case and hence why the mmo genre did not evovlve much compared to the faster killing of ARPGS etc, casuals eventually got bored of it and moved on.