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What I am going to suggest isn't going to be popular...but it has to be said!

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Fey
Posts: 905

Re: What I am going to suggest isn't going to be popular...but it has to be said!

Post#11 » Wed Jun 26, 2024 6:47 pm

If you get to Bis +10k in three months you're playing too much RoR.
Fley - Zealot Domoarigobbo - Shaman
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Dreadnot
Posts: 26
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Re: What I am going to suggest isn't going to be popular...but it has to be said!

Post#12 » Wed Jun 26, 2024 6:52 pm

I recently came back and have joined destro discord wbs for the past 3 days.. I've taken 8+ keeps (valiant or modest effort) for hardly any reward, because Order leave the zone before it flips so to 'not reward destro' and go start leveling the keep in the other pairing...... Super lame.

Then NA prime time comes and there's one organized order wb and zero destro, and destro get roflstomped..

IDK what the solution is but I came to hard disagree with people saying "Order dominance is killing the game"

Zxul
Posts: 1890

Re: What I am going to suggest isn't going to be popular...but it has to be said!

Post#13 » Wed Jun 26, 2024 7:03 pm

Dreadnot wrote: Wed Jun 26, 2024 6:52 pm I recently came back and have joined destro discord wbs for the past 3 days.. I've taken 8+ keeps (valiant or modest effort) for hardly any reward, because Order leave the zone before it flips so to 'not reward destro' and go start leveling the keep in the other pairing...... Super lame.

Then NA prime time comes and there's one organized order wb and zero destro, and destro get roflstomped..

IDK what the solution is but I came to hard disagree with people saying "Order dominance is killing the game"
Yep its not zerg, its the idea of "no opponents= no rewards, you don't get rewards for pvdooring", which however practically translates to "if we all leave zone you ain't getting sht", and to "no reason to do anything in offzone, since it won't give any rewards anyway". Besides running boxes I guess.

With an extra fun bit of since taking zones doesn't matters- you get much more crests and renown from fighting, forts don't matter for same reason, BOs don't do anything beside providing a pizza delivery simulator for undergeared soloers, rvr doesn't actually exists any longer in RoR. Its just big fight in the middle, with 6men trying to catch soloers running boxes around, and off wbs trying to catch the 6men (and the soloers, even if wb has to run after that lvl 25 soloer across half the zone lol).
"Can we play with him, master? He seems so unhappy. Let us help him smile. Please? Or at least let us carve one on his face when he stops screaming."

— Azeila, Alluress of Slaanesh

lumpi33
Posts: 443

Re: What I am going to suggest isn't going to be popular...but it has to be said!

Post#14 » Wed Jun 26, 2024 7:21 pm

I 100% agree with OP.

I've joined the renown boost event and had good fun and gains. It was WORTH it.

Now when I log in and get 20 renown for an assisted kill then I go "screw it" and log out again because it is just NOT WORTH the pain and struggle to progress. And sorry, getting 3k for a keep take is ridiculous low. Don't know whoever thought that this would be fine. Not when you need several hundred thousands or millions of renown for the next level.

Time has changed. The slow and painful grinding meta for MMOs is long gone. People want fast action and progression. Especially the people here that are still around after so many years.

I think the two main arguments people come up with are wrong.
- No, faster progression will not make people quit when they hit rr80. When they like the game they will just try another character or the other side and keep playing.
- No, increasing the renown and crests doesn't not mean that people will see it as normal after a while and want additional boost. When the progression speed is worth it then they might have the wish for even more but they will be fine with the normal progression rate as well.

My biggest complains at the moment are:
- The low renown and crests.
- The awful SC queue and missing event SC for discordant.
- The ever lasting melee aoe meta.
- The unkillable tanks that disrupt and block everything even from behind due to lags or whatever. Guard is still the most overpowered ability in the whole game.

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HammerGuy
Posts: 96

Re: What I am going to suggest isn't going to be popular...but it has to be said!

Post#15 » Wed Jun 26, 2024 10:22 pm

Dackjanielz wrote: Wed Jun 26, 2024 3:03 pm One of the main issues is that the game constantly punishes the loser while rewarding the winners.

There is absolutely zero incentive to be on the losing side in any situation, RVR, keep fights, SCs - If you're on the losing side you might aswell be playing a different game entirely because despite you putting in 110% effort to try and turn the situation around you get nothing but a spaff of dust in your face.

How it should be is that in all these PVP situations is BOTH sides are rewarded for partaking but the winners get a bonus.
100x this.

Provide incentive for the fight. Bonuses go to the winner while everyone fighting is rewarded.

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Fenris78
Posts: 866

Re: What I am going to suggest isn't going to be popular...but it has to be said!

Post#16 » Wed Jun 26, 2024 10:37 pm

I agree on very unsetisfying solo/small men experience by atrocious RR/crests gain.

I can play a character solo, killing 1v1, returning boxes, capping BOs, get to siege, etc., even in my racial zone I get at most 25 crests and maybe a blue bag if I'm lucky.

It took me hours of gameplay, trying my best, with some guildmates some days, to be winning a zone and badly rewarded for my constant efforts leveling zone, doing strategic moves on flags, etc...

Doing half that effort by zergsurfing inside a WB, and magically it's 80 crests and a gold bag, only because I'll will "contribute" more just being inside a larger group, no matter if I only follow people around doing nothing, it will be far better rewards than doing my 110% best in small group or solo.

I dont speak about losing a zone after trying to fight against far more numerous enemies, often blobbing ; divide all those reward by two and you will get an idea of how atrocious the rewards are for small men or losing side.
Not surprised people not defending zones or forts, or even only joining overpopulated side, because rewards are only indexed on kills and winning, and losing by being zerged is always penalized, despite all your efforts.

It's in the end a very frustrating experience. Most people will either play another game or spam SCs hoping they will win at least some, 2 or 3 won SCs will be faster and far les painful than hours of RvR for barely the same rewards...

Please make RvR like SCs ; a "Base reward" for everyone involved in fights, and a bonus for winning, but not the current x2 rate only for winners we got now, it's plainly horrendeous.

And the AAO bonus is only rewarding when you get kills, pretty much impossible unless ganking soloers or supply holders in most cases.

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Specialpatrol
Posts: 306

Re: What I am going to suggest isn't going to be popular...but it has to be said!

Post#17 » Wed Jun 26, 2024 11:15 pm

Hazmy wrote: Wed Jun 26, 2024 8:35 am Thank you for your feedback!

From what I gather from your post, it seems that the current state of RvR itself is making the experience less enjoyable for you, rather than the progression system. Would that be correct? If the content feels like a slog and is unfun, then it's the content that would need adjustment, not necessarily the rewards or progression speed.

It's important to treat the cause, not the symptom. Events such as an anniversary will always naturally be more popular.
The state of RvR is most definitely tied to the progression system.

Back on live, the losing side actually got decently rewarded for their efforts. Here, a simple-minded "winner takes all" mentality has led to the losing side getting rewarded less and less for time spent fighting (this also goes for scenarios). Good premades might be able to take advantage of aao and farm kills and crests, but for the average player in a pug warband, there really isn't much worth playing for, if you're not winning. You just get repeatedly run over by superior numbers for very little gain. You're generally better off switching sides (i.e. adding to the issues) - or simply logging off.

Restoring better rewards for the losing side might help alleviate some of the issues with the current state of the game as well as the lack of progression, that people - like the OP - is feeling.
APONYMOUS l WP l R40 l RR8X
BRAKEDOWN l KOTBS l R40 l RR8X
BOILING l BW l R40 l RR8X
PUFFED l SLY l R40 l RR8X
RHYTHM l AM l R40 l RR8X
EEWULL l DOK l R3X l RR4X

Dackjanielz
Posts: 326

Re: What I am going to suggest isn't going to be popular...but it has to be said!

Post#18 » Thu Jun 27, 2024 12:02 am

Specialpatrol wrote: Wed Jun 26, 2024 11:15 pm
Hazmy wrote: Wed Jun 26, 2024 8:35 am Thank you for your feedback!

From what I gather from your post, it seems that the current state of RvR itself is making the experience less enjoyable for you, rather than the progression system. Would that be correct? If the content feels like a slog and is unfun, then it's the content that would need adjustment, not necessarily the rewards or progression speed.

It's important to treat the cause, not the symptom. Events such as an anniversary will always naturally be more popular.
The state of RvR is most definitely tied to the progression system.

Back on live, the losing side actually got decently rewarded for their efforts. Here, a simple-minded "winner takes all" mentality has led to the losing side getting rewarded less and less for time spent fighting (this also goes for scenarios). Good premades might be able to take advantage of aao and farm kills and crests, but for the average player in a pug warband, there really isn't much worth playing for, if you're not winning. You just get repeatedly run over by superior numbers for very little gain. You're generally better off switching sides (i.e. adding to the issues) - or simply logging off.

Restoring better rewards for the losing side might help alleviate some of the issues with the current state of the game as well as the lack of progression, that people - like the OP - is feeling.

Yep - lately there have been times when i was doing RVR for about 4 hours, killing, healing, rezzing, tanking, capping - all sorts.
But despite all that sometimes we lose, i look in my mail for my reward and what do i find?

ONE warcrest - i repeat...ONE, effing warcrest.

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shoelessHN
Posts: 291

Re: What I am going to suggest isn't going to be popular...but it has to be said!

Post#19 » Thu Jun 27, 2024 4:53 am

I used to go defend keeps vs the zerg when I could dump oil on them and get renown from it. There's been little point for years to even attempt a defense vs the zerg.

bw10
Posts: 377

Re: What I am going to suggest isn't going to be popular...but it has to be said!

Post#20 » Thu Jun 27, 2024 7:48 am

Fey wrote: Wed Jun 26, 2024 6:47 pm If you get to Bis +10k in three months you're playing too much RoR.
propably. ironically i quit game just few days after buying 10k ring (ive been playing ror in bursts since 2018 or around that). theres nothing worth playing for after you gear up. when i finally got "the carrot" my "blinkers" also immediatly fell off and i cast away "the stick" - horrible and stale orvr, and toxic scs. if someones a mostly a solo/semi org player i suggest no rushing gearing because theres nothing fun in this game other than playing and gearing yet another alt

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