I absolutely agree with your statements. It is also worth considering that Divine Assault is often parried and whose damage is reduced depending on the amount of toughness of the enemy. Now there are many more situations where this ability is practically useless.
WP and DoK dps are currently the weakest hybrid dps compared to other classes in the format. I really hope that the developers of this server will take into account the current situation and correct the situation over time.
Wp dok dps channel garbage change maybe?
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Re: Wp dok dps channel garbage change maybe?
Weaker than dps zealot? ;)Reivren27 wrote: ↑Sat Jul 13, 2024 4:52 pm I absolutely agree with your statements. It is also worth considering that Divine Assault is often parried and whose damage is reduced depending on the amount of toughness of the enemy. Now there are many more situations where this ability is practically useless.
WP and DoK dps are currently the weakest hybrid dps compared to other classes in the format. I really hope that the developers of this server will take into account the current situation and correct the situation over time.
Stink Zealot
https://youtube.com/@stinksuit?si=CXByNRDuXDhdCBSp
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Re: Wp dok dps channel garbage change maybe?
From playing both, actually yep I would say that currently dps dok is weaker than a dps zealot. And not because dps zealot is all that strong.Stinksuit wrote: ↑Sat Jul 13, 2024 9:53 pmWeaker than dps zealot?Reivren27 wrote: ↑Sat Jul 13, 2024 4:52 pm I absolutely agree with your statements. It is also worth considering that Divine Assault is often parried and whose damage is reduced depending on the amount of toughness of the enemy. Now there are many more situations where this ability is practically useless.
WP and DoK dps are currently the weakest hybrid dps compared to other classes in the format. I really hope that the developers of this server will take into account the current situation and correct the situation over time.![]()
Problem with dps dok is that it can be good, but only in a specific spec and a very specific circumstances.
Dw dok can do decent single target dmg, however it requires to be specced as a full glass cannon- max str/ws/crit, -40% healing debuff on self from tactics. And then it needs a target with a low armor + low toughness. And then it needs a chosen to be in melee range of target for spirit debuff for non physical abilities. And then it needs the target to stand still and not kite, since no charge, and CoC alone isn't all isn't quite as good to catch kiters as order likes to paint it. Specially that dok ranged attack costs mechanic, which dps dok has no way of building without getting into melee range. And then the target also needs to have a low parry, since dw dok at most has a 10% parry debuff ability- which ironically can be parried just fine, and then even if it landed can be cleansed. 2h wp has at least the innate 10% parry bypass from 2h which is always on.
Snb dok is the same, except healing to be good requires several low armor + toughness + parry targets within melee range of each other for aoe lifetap.
Basically, only thing that a dps/snb dok is currently good for is to farm pug in scs as a part of a premade. Started back in the day with Peterthepan nerfing every aspect of the dok which wasn't about 6man sc premade to get 6man oriented buffs in exchange, then since then dps dok getting no buffs- since snb spec in a sc premade vs pug can be too good- while getting several nerfs.
I have a 81 dok which I used to roam with, which I haven't played in 4+ years, since I currently consider the class unplayable.
"Can we play with him, master? He seems so unhappy. Let us help him smile. Please? Or at least let us carve one on his face when he stops screaming."
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— Azeila, Alluress of Slaanesh
Re: Wp dok dps channel garbage change maybe?
You know I'm not being serious but is it thought? Maybe if you look at solo aspect then yes but group content I wouldnt say dps zealot can even be looked at. While on the other hand you see even ranked groups using dps dok as their secondary dps class..Zxul wrote: ↑Sat Jul 13, 2024 10:43 pmFrom playing both, actually yep I would say that currently dps dok is weaker than a dps zealot. And not because dps zealot is all that strong.Stinksuit wrote: ↑Sat Jul 13, 2024 9:53 pmWeaker than dps zealot?Reivren27 wrote: ↑Sat Jul 13, 2024 4:52 pm I absolutely agree with your statements. It is also worth considering that Divine Assault is often parried and whose damage is reduced depending on the amount of toughness of the enemy. Now there are many more situations where this ability is practically useless.
WP and DoK dps are currently the weakest hybrid dps compared to other classes in the format. I really hope that the developers of this server will take into account the current situation and correct the situation over time.![]()
Problem with dps dok is that it can be good, but only in a specific spec and a very specific circumstances.
Dw dok can do decent single target dmg, however it requires to be specced as a full glass cannon- max str/ws/crit, -40% healing debuff on self from tactics. And then it needs a target with a low armor + low toughness. And then it needs a chosen to be in melee range of target for spirit debuff for non physical abilities. And then it needs the target to stand still and not kite, since no charge, and CoC alone isn't all isn't quite as good to catch kiters as order likes to paint it. Specially that dok ranged attack costs mechanic, which dps dok has no way of building without getting into melee range. And then the target also needs to have a low parry, since dw dok at most has a 10% parry debuff ability- which ironically can be parried just fine, and then even if it landed can be cleansed. 2h wp has at least the innate 10% parry bypass from 2h which is always on.
Snb dok is the same, except healing to be good requires several low armor + toughness + parry targets within melee range of each other for aoe lifetap.
Basically, only thing that a dps/snb dok is currently good for is to farm pug in scs as a part of a premade. Started back in the day with Peterthepan nerfing every aspect of the dok which wasn't about 6man sc premade to get 6man oriented buffs in exchange, then since then dps dok getting no buffs- since snb spec in a sc premade vs pug can be too good- while getting several nerfs.
I have a 81 dok which I used to roam with, which I haven't played in 4+ years, since I currently consider the class unplayable.
Stink Zealot
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Re: Wp dok dps channel garbage change maybe?
Dps Dok or Wp has never been a "Bad dps" but the 80% dmg of true dps class and 20% Healing of true healer is not true anymore. Rend soul/Divine assault randomly interrupting itself and no Ap using melee grp heal(Ty shield) or any ap using melee heal has made this closer to 65% Of true dps dmg and 5% heals of true healer. Man it's a shame that you had no chance playing THE TRUE dps Zealot of 1.3.4 : D 60s Undefendable/Uncleansable Harbinger and with Transference tactic it does dmg every 5s and is affected by Int/Magic power and it will heal your def target for the dmg done! Once you put Harbinger with Transference on someone, doesnt matter how far they run that Harbinger wont stop unless you use it on another target=) Good timesStinksuit wrote: ↑Sun Jul 14, 2024 10:40 amYou know I'm not being serious but is it thought? Maybe if you look at solo aspect then yes but group content I wouldnt say dps zealot can even be looked at. While on the other hand you see even ranked groups using dps dok as their secondary dps class..Zxul wrote: ↑Sat Jul 13, 2024 10:43 pmFrom playing both, actually yep I would say that currently dps dok is weaker than a dps zealot. And not because dps zealot is all that strong.
Problem with dps dok is that it can be good, but only in a specific spec and a very specific circumstances.
Dw dok can do decent single target dmg, however it requires to be specced as a full glass cannon- max str/ws/crit, -40% healing debuff on self from tactics. And then it needs a target with a low armor + low toughness. And then it needs a chosen to be in melee range of target for spirit debuff for non physical abilities. And then it needs the target to stand still and not kite, since no charge, and CoC alone isn't all isn't quite as good to catch kiters as order likes to paint it. Specially that dok ranged attack costs mechanic, which dps dok has no way of building without getting into melee range. And then the target also needs to have a low parry, since dw dok at most has a 10% parry debuff ability- which ironically can be parried just fine, and then even if it landed can be cleansed. 2h wp has at least the innate 10% parry bypass from 2h which is always on.
Snb dok is the same, except healing to be good requires several low armor + toughness + parry targets within melee range of each other for aoe lifetap.
Basically, only thing that a dps/snb dok is currently good for is to farm pug in scs as a part of a premade. Started back in the day with Peterthepan nerfing every aspect of the dok which wasn't about 6man sc premade to get 6man oriented buffs in exchange, then since then dps dok getting no buffs- since snb spec in a sc premade vs pug can be too good- while getting several nerfs.
I have a 81 dok which I used to roam with, which I haven't played in 4+ years, since I currently consider the class unplayable.
Dps dok/Wp can somewhat work in a premade 6v6 but then there is the shield, and shield ensures no one will die in 6v6. Shield wp/dok is like 25% Dmg of true dps and 75-120% Healing of a true healer. Think about if Swordmasters still could double spirit debuff and duo with Shield Wp. 25% + Lifetap tactic they added that divine strike will hit 2 extra targets. When with SM who double spirit debuffs you could Spam divine strike and 2k aoe heal around defensive target! And this is obviously only for shield : D
Add insult to injury they can actually use melee grp heal that uses 35ap and returns 35 resourses. So 1k grp heal, 1500-2500 aoe Divine strike heal on def target/around him. If you only used these 2 abilities, sadly you will be more(In healing and dmg in the end) effective than any dps wp/dok ;(
EDIT; Btw WP with 2H was and should be the only one with built in 10% Parry strikethrough, obvious melee healer reasons. There are classes atm in the game that can surpass 20-40% of parry etc strikethru sometimes without losing anything. So Maybe change it to 5% Armour Pene instead of 10% parry Strikethru?
Re: Wp dok dps channel garbage change maybe?
Hopefully they change stuff on the wp/dok dps with the future update on healer classes.
Re: Wp dok dps channel garbage change maybe?
I think its a combination of of CoF and multiclick/press It's too easy to interrupt your own channels now from button spam.
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Re: Wp dok dps channel garbage change maybe?
https://web.archive.org/web/20130420030 ... e-120-0303
Maybe its old problem somehow back? Because in that Patch most if not all melee channels were fixed. Example below.
T'ree Hit Combo: This ability will no longer interrupt itself while moving.
T'ree Hit Combo: This ability will now behave correctly when interrupted.
Sounds like might have something to do with this, because if you or enemy moves certain way, channel breaks;(
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Re: Wp dok dps channel garbage change maybe?
Could be, but i tend to think it was by design. Like you can cancel your own flee, many channels (aoe and st) you can self-interrupt now.akisnaakkeli wrote: ↑Tue Jul 16, 2024 8:23 pmhttps://web.archive.org/web/20130420030 ... e-120-0303
Maybe its old problem somehow back? Because in that Patch most if not all melee channels were fixed. Example below.
T'ree Hit Combo: This ability will no longer interrupt itself while moving.
T'ree Hit Combo: This ability will now behave correctly when interrupted.
Sounds like might have something to do with this, because if you or enemy moves certain way, channel breaks;(
-= Agony =-
Re: Wp dok dps channel garbage change maybe?
work it in a way to support the channel..... i don't think so, players already know how to kill your channels. they're useless for how sensitive they are now. some just straight up walk into you to kill it, lol , so easy. or just go around you. laughable. it worked fine until they touched it.F4llen4ngel wrote: ↑Sat Jul 13, 2024 5:15 amYes i know, on WE RA and BG 3 sec channel are also more difficult to use the full duration, but in my experience, you can move in a way that can support the channel not to be broken, but yea.Zxul wrote: ↑Sat Jul 13, 2024 12:39 amProblem is, with ror melee being you and opponent moving around nonstop at run speed, melee channels have become useless. On my chosen I untrained Relentless, currently its a waste of ability point. And dok/wp channel per posts here breaks even more.F4llen4ngel wrote: ↑Fri Jul 12, 2024 11:38 pm Its line of sight, cone of fire thingy, totally fine, as that channeled healing is OP as f. So if someone leaves your attack angle its interrupted and i think its good..
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