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Wp dok dps channel garbage change maybe?

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Omegus
Posts: 1528

Re: Wp dok dps channel garbage change maybe?

Post#31 » Fri Jul 19, 2024 7:52 pm

yoluigi wrote: Fri Jul 12, 2024 9:31 pm the channel heal is garbage it breaks from nothing.
As you posted the video twice, here's my reply from the other thread:

---------

From watching the channels in slow motion on your video:

1) I have no idea what happened with the BO but you also zoomed in so a lot of the UI was hidden at the key moment.

2) The Chosen got behind you
Spoiler:
Image
3) The Shaman got behind you
Spoiler:
Image
4) You ran out of RF when hitting the Mara - the channel cancelled automatically when you hit 5 RF as there isn't enough for the next tick
Spoiler:
Image
5) You ran out of RF when hitting the MSH - the channel cancelled automatically when you hit 5 RF as there isn't enough for the next tick
Spoiler:
Image
6) More ambiguous, looks like MSH ended up going out of range
Spoiler:
Image
7) Again, the Chosen got behind you
Spoiler:
Image
Looks like a massive skill issue to me (except for #1)
Zomega
Gone as of autumn 2024.

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Bozzax
Posts: 2607

Re: Wp dok dps channel garbage change maybe?

Post#32 » Fri Jul 19, 2024 8:00 pm

Ouch!
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

Zxul
Posts: 1890

Re: Wp dok dps channel garbage change maybe?

Post#33 » Fri Jul 19, 2024 8:23 pm

Omegus wrote: Fri Jul 19, 2024 7:52 pm Looks like a massive skill issue to me (except for #1)
Problem is, with the speed toons move in melee in ror (like I said earlier, same speed as running speed despite being in melee), if I want to move more than 5 ft away from somebody for half a sec, or behind their back for half a sec (run straight toward them a little aside to them- they won't be in my LoS, but I also won't be in their, breaking their channel), there is no way for them to prevent me from doing so, no matter their skill level.

Realistically, with combination of run speed + LoS being so narrow + ror melee being both sides circling each other trying to get behind each other's back, LoS breaking for half a sec happen in melee all the time. Doesn't matter with melee instacast abilities since you just press the key again, but makes melee channels which require LoS unusable since a lot of time you won't get more than 1 tick out of them.
"Can we play with him, master? He seems so unhappy. Let us help him smile. Please? Or at least let us carve one on his face when he stops screaming."

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F4llen4ngel
Posts: 96
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Re: Wp dok dps channel garbage change maybe?

Post#34 » Fri Jul 19, 2024 8:27 pm

Yoluigi, i know, i face this as a WE as well, it is how it is, as a single target channel. But as I said, you can deal with it with a little more attention of your positioning for that 3 seconds, i tried it, it helps. but still,
broken
It is a good thing IMHO that a ST channel can be broken like this.

So my honest sugestion for you to try is to dedicate your focus to your positioning, when you press that channel for 3 seconds.
After that you can focus on everything else you need to do.
Bicska this Bicska that

Zxul
Posts: 1890

Re: Wp dok dps channel garbage change maybe?

Post#35 » Fri Jul 19, 2024 8:38 pm

F4llen4ngel wrote: Fri Jul 19, 2024 8:27 pm Yoluigi, i know, i face this as a WE as well, it is how it is, as a single target channel. But as I said, you can deal with it with a little more attention of your positioning for that 3 seconds, i tried it, it helps. but still,
broken
It is a good thing IMHO that a ST channel can be broken like this.

So my honest sugestion for you to try is to dedicate your focus to your positioning, when you press that channel for 3 seconds.
After that you can focus on everything else you need to do.
The major difference is that WH/WE channel has a 30 ft range, so moving out of 5 ft range for half a sec doesn't breaks it.

Also, in the current situation there is no reason to use channel at all, when you could use instacast ability which doesn't has any chance of breaking- unless you are a class or a spec which cannot function without the specific channel of cause.
"Can we play with him, master? He seems so unhappy. Let us help him smile. Please? Or at least let us carve one on his face when he stops screaming."

— Azeila, Alluress of Slaanesh

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yoluigi
Posts: 483

Re: Wp dok dps channel garbage change maybe?

Post#36 » Fri Jul 19, 2024 9:30 pm

It's just a clip guys i never said all the channels i did were suppose to hit. But to fellow someone exactly 100% in front is imposible. If it was like a WE where you get 30 feet range would be way easier and it's not mandatory to go for the channel as a WE. WP/DOK dps is already a handicap class. If you dont believe me go level a 2h wp dps straight from rank 40 with dominator to warlord.

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Omegus
Posts: 1528

Re: Wp dok dps channel garbage change maybe?

Post#37 » Fri Jul 19, 2024 10:06 pm

yoluigi wrote: Fri Jul 19, 2024 9:30 pm It's just a clip guys i never said all the channels i did were suppose to hit. But to fellow someone exactly 100% in front is imposible. If it was like a WE where you get 30 feet range would be way easier and it's not mandatory to go for the channel as a WE. WP/DOK dps is already a handicap class. If you dont believe me go level a 2h wp dps straight from rank 40 with dominator to warlord.
Mate it's a video named "WP Garbage channel", every clip you showed of "now" was of the channel ending early, the video description is "I will delete this video when it get fix." and on here you're mentioning how it "breaks from nothing", and then you upload a video where all but one are clearly obvious why it broke including twice when you ran out of resources. Does that need a fix too? Dear devs: my channel ends early when I run out of resources to keep channelling, plz fix 🤣🤣🤣

You're right, keeping someone 100% in front of you is impossible... unless they are snared, rooted, knocked-down or fighting someone else. I had to be the crusty old vet here but "back on live" on my Ironbreaker a very important of using Grudge-Born Fury (the IB ST channel) was comboing it with either soft CC, hard CC, or hitting a distracted opponent in order to get the full channel off. That was part of the pay-off of the channel being one of the best skills.

On RoR it was years of unintentionally easy channels due to the facing bug allowing 360 channels, and the very very very very very generous out-of-range allowance that kicked in once the channel began. The range issue would have fixed one of those channels which was the MSH going out of range, but then ask yourself: should your channel still be working when your opponent is behind you or has escaped out of range?

Comparing to the WH/WE is a bit of a fallacy as well. Originally only the WH had the long ranged executions (including a channel) because it had a gun, and the WE players complained endlessly so theirs got extended to match. It's not just the channel, but all WH/WE executions (IMO it's absolutely daft and honestly should be on the chopping block for the WE, but I digress).

Part of this is also one of the downsides of playing a primary target as a duo: everyone is charging at you as you are the main thing that needs to die. No one (with a brain) would focus on hitting the Ironbreaker which would allow you a better chance of setting up channels on people's backs rather than having to fight everything face-first. And speaking of Ironbreaker... it can keep someone perma-snared, has a knockdown (yes I know in one clip it went weird) and multiple roots. You also have your own snare to help with positioning to set up channels. In slightly larger scale fights it becomes much easier to find openings to use the channel as other people on your side become focused instead.

It's been god-knows how long since you started calling the skill bugged and broken over and over again, and then when you finally provided evidence all you showed - with the exception of one clip vs the knocked down BO - was the skill working as intended, breaking when it should do, and clear evidence that your awareness of the game is so off at the moment that you can't even spot when the channel is breaking due to running out of resources... in the video you recorded and uploaded as evidence of something that needs to be "fixed". Yes, you probably have less breaks if running a duo and you are the tank... because who focused the tank first?


edit: I would like to see an unedited version of the BO knockdown clip (i.e. one that doesn't zoom in) if possible to see if that interrupt can be worked out?
Zomega
Gone as of autumn 2024.

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yoluigi
Posts: 483

Re: Wp dok dps channel garbage change maybe?

Post#38 » Sat Jul 20, 2024 1:25 am

The video took me 5min to make. Aint gonna bother making more of it. It was the only clip i had recorded. I played like 5 times since last year. You can use normal abilities and hit people on the side but not the channel. There nothing much to add if you wanna test it make a dok/wp rank 40+ and go roam and you gonna see yourself. Better off playing a white lion and stacking defence with a bit of regen your gonna do more dmg and be tankier soo the whole hybrid dps melee healer is pointless. Might as well remove the channel and give us better stats or an other abilities to heal every 7 sec.

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Aluviya
Posts: 234

Re: Wp dok dps channel garbage change maybe?

Post#39 » Thu Jul 25, 2024 11:23 am

It's generally really confusing to me to see "channeling" has far too many interpretations in the game. Most RDPS'es/Healers have channels that can't be used while moving. In melee you find different types with different ranges allowing you to even apply damage from further than any other MDPS ability (like WE/WH 30 Ft., RA, TbP). Or various amount of hits in the same channeling time like (BG/SW, 3 sec totaly with a hit every 0,5 s vs. WP/DOK 4 times in 3 secs vs. SM 5 times in 4 secs . vs. BlOrc a hit every 0,75 s in 3 secs = 4 times vs Chosen 6 times in 3 secs). I am kinda missing consistency of hits/range/description here overall on what the defintion of channel should be. Meanwhile want to point out here that for the current proc meta it would really matter how many hits one can apply in the 3 secs...
Aluviyah - RR 87 Sorc
Ateshaya - RR 84 BW
Gweniell – RR 84 WP
Hesperiell – RR 89 AM
Setriona – RR 85 DoK
Syu/Myu – RR 87 Zealot
Xup – RR 85 Shaman
Yrona – RR 84 RP

akisnaakkeli
Posts: 285

Re: Wp dok dps channel garbage change maybe?

Post#40 » Thu Jul 25, 2024 12:07 pm

Aluviya wrote: Thu Jul 25, 2024 11:23 am It's generally really confusing to me to see "channeling" has far too many interpretations in the game. Most RDPS'es/Healers have channels that can't be used while moving. In melee you find different types with different ranges allowing you to even apply damage from further than any other MDPS ability (like WE/WH 30 Ft., RA, TbP). Or various amount of hits in the same channeling time like (BG/SW, 3 sec totaly with a hit every 0,5 s vs. WP/DOK 4 times in 3 secs vs. SM 5 times in 4 secs . vs. BlOrc a hit every 0,75 s in 3 secs = 4 times vs Chosen 6 times in 3 secs). I am kinda missing consistency of hits/range/description here overall on what the defintion of channel should be. Meanwhile want to point out here that for the current proc meta it would really matter how many hits one can apply in the 3 secs...
This sounds like you are checking careerbuilder but not really playing on those classes. Because there has never been melee channel that didnt allow you to move, and all (most) 3s melee channels are 8s cooldown. Only Pbaoe channels whihch dont need target have ever been standing still with things like withering heat/indigo fire of change/HoR and is single target and needs target.

All casts have 25ft + before breaking which means that melee channels wont break before target is 30ft away. Or Fireball wont cancel before target is 126ft away. This 25ft extra on casting was true for everything casted. Imagine if fireball breaks instantly if target is 101ft? the game wont work at all like that. Im pretty sure without checking game that

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