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The Twisting Tower scenario feedback

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Ninjagon
Posts: 536

The Twisting Tower scenario feedback

Post#1 » Fri Jul 19, 2024 7:36 pm

From my personal opinion, it is the worst scenario from all.

- You have to run very long distances but still you cannot use any mount.
- Multiple entrances and ways to battle objectives makes them difficult to guard.
- There is no vision from one battle objective to another. Resurrected players can easily use portal, sneak around and recap BOs, so the scenario is mostly about slow running and not fighting.
- When one side managed to cap both BOs, the enemy is always first on the TOP (because you have to run slow without mount from the lower floors). The enemy just use quick portal and camp the TOP so the side with both BOs is at a disadvantage.
- The constant threat of being thrown from the tower with first position mistake makes it fun for few handy tanks, everyone else hates that.
- Scenario objectives are misleading, unclear and bad designed with hard timers. Makes no sense when the scenario score goes down.

Suggestions for improvement:

+ allow to use mounts there
+ get rid of SC score going backwards. Instead just reset all BOs when the time to cap TOP expires
+ megabomb should affect only TOP floor
+ no punts from the edges of the tower
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Fey
Posts: 924

Re: The Twisting Tower scenario feedback

Post#2 » Sat Jul 20, 2024 2:57 am

Yeah this one is pretty terrible as far as getting farmed by premades, and confusing casuals. I've played one, and I'm already sick of it.
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Nameless
Posts: 1393

Re: The Twisting Tower scenario feedback

Post#3 » Sat Jul 20, 2024 3:15 am

It is full of bugs and not working mechanics, it is beyond me why it is in rotation at such shape
Mostly harmless

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Martok
Posts: 2088
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Re: The Twisting Tower scenario feedback

Post#4 » Sat Jul 20, 2024 5:57 am

I respectively disagree. Twisting Tower is a fun scenario, offering actual challenges to those who play it. Once you pick up the mechanics a certain symmetry reveals itself.

Is it perfect? No. But what is in this game.
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dekadd
Posts: 26

Re: The Twisting Tower scenario feedback

Post#5 » Sat Jul 20, 2024 9:01 am

Blacklisted in all our QQuer.

Suggestions : Disable it

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Aluviya
Posts: 234

Re: The Twisting Tower scenario feedback

Post#6 » Sat Jul 20, 2024 9:49 am

I agree with the original post. From my PoV the original idea behind this scenario was an event design - but not intended as a returning casual scenario. It's is frustrating to see that this quite unpolished SC, is also tied to the weekend-event SC rotation.
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Kolyarut
Posts: 6

Re: The Twisting Tower scenario feedback

Post#7 » Sat Jul 20, 2024 10:19 am

I'm really enjoying this one, but it is in desperate need of a proper mechanical explanation in-game, until you've run it a few times there's no way to know details like how holding both points lowers your score over time, not raises it, or which portal sends you where. If people understood how this one worked, they could play accordingly.

bw10
Posts: 392

Re: The Twisting Tower scenario feedback

Post#8 » Sat Jul 20, 2024 11:02 am

twisted tower is a hot mess. if devs cant devote time to fix it they should either change it to hold the flag or disable it from rotation. ive yet to find a player (ingame, not on the forums) who enjoys it

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Lion1986
Posts: 488

Re: The Twisting Tower scenario feedback

Post#9 » Sat Jul 20, 2024 12:19 pm

TT is one of my fav scenarios. PPl complain because scenario design simply prevent zerg.
If you do not like it, simply blacklist it and do not join =)
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georgehabadasher
Posts: 275

Re: The Twisting Tower scenario feedback

Post#10 » Sat Jul 20, 2024 2:17 pm

One side just blobs on the top floor and kills the pugs that show up to get the final cap a few at a time.

If they made it so that all 3 objectives could be captured without locking and generated points like Nordenwatch or Gates of Ekrund, then it'd be a pretty fun scenario.

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