haha let em fight
yea it mean magus fix is closer, my plan is work

MDPV is my friend in real life and we was discuss many about this beforeFarrul wrote: ↑Wed Jul 24, 2024 1:56 pmThis point is in the context of roaming, which implies singletarget damage and must consider the defences available for the character. For general play the dynamic is complex between class interaction and faction for that matter. It is harder to tell based on class. Melee aoe classes do perform better than ranged in the largest scale and these are typical physical based. Ranged classes generally have a massive advantage in less organized gameplay.ggunit wrote: ↑Wed Jul 24, 2024 6:56 amhmmm im not sure its right
youre simplifying the game mechanics too much
i love physical classes more when magic (you can check it on my youtube channel, 11 vids on physical damagers and 2 vids on mages and 1 on SM)
physical classes have more sustain damage and always better for hittin non-tanks targets
the game was not made by fools and you have to pay something for magical damage
But in the small scale the imbalance of the mitigation available is clearly in large favor of magic based carrers ( who can utilize it , sorry to the Mr Zealot i hear you). The difference is significant enough to let magic users create the more powerful toons unless there is a special mechanic in place that ''fixes'' the shortcomings of physical, such as the mentioned old WH 50% tactic.
The system per se is something i am sure a lot of modern games out there would have questioned and called out as obvious imbalance from day one, how can one scource of damage require two different stats to build and another only one, furthermore gets superpowerful debuffs that targets the already compromised mitigation available(resistance).
Most good roamers i know have always pointed this out, but not everyone is honest, for obvious reasons. I remember MDPV talking about this a lot yet at the time i ignored it a bit in favor of class balance. It is glaring obvious though.
Yes this is correct, although he himself opened up the argument.
Thanks bro!
Yes, this person is in denial of this fact for whatever personal reasons. I would make a serious reply but i see it is pointless now when someone does not listen anyways and keeps repeating false information.reynor007 wrote: ↑Thu Jul 25, 2024 7:21 amI like it when people discuss balance based on their feelings, well, let me give the facts not long ago I played on WL, I had 630ws, but my damage reduction on Def WE was more than 55% after armor debuff (WE use armor talisman) you will also see my fights against tanks and damage reduction by 90%. after that you put any of my videos into a magic class and you will never see more than 40% damage reduction, and more often it will be around 18-22%. even playing on SW after the patch and having 1030 WS, I still got over 60% damage reduction against tanks, this is better than before, but not comparable to magic damage
you're really ignoring the fact that you have to have over 800WS if you want to fight any enemy you encounter, not just those using light armor
but even 800ws is ridiculous against a regen tank that has at least 12% protection against armor penetration, this means that from your 800, there will be 500 left, what is 35% armor penetration against 110%+ protection?
You can read above, physical is underpowered unless there is a special mechanic(like WH blessed blade before nerf). It can't compare to magic at all in effciency.ggunit wrote: ↑Thu Jul 25, 2024 6:31 pmMDPV is my friend in real life and we was discuss many about this before![]()
He just hate phisics characters,
im love
but both is good for solo roaming!
(phisics better for sure but i dont wanna make you mad more)
no one mage classes can do much damage as a WL for example
he can do 10k+ damage from few skills without any casts, build career resourses and etc
just jump and do
but fatty enemys can reducted this damage better when magic damage yes
and this is your choise - make a 10k damage with no mitigation to 6/12 classes
7k damage to 3/12 classes
and no damage to last 3/12
or choose mage damage class and make 7k to anyone![]()
but this is rough calculation for sure
armor/resist is important defensive stat but not only one
toughness/parry/block/crit-reductions and many stats is make a differences too
you can choose mage classes without big base abilitys like grenadir engi or dps AM and still no - damage to any tanks like WL![]()
becouse toughness is destroy dots as f-ck
this theory is work if you have 100% simular classes but with phisic and magic damageFarrul wrote: ↑Fri Jul 26, 2024 9:08 amYes, this person is in denial of this fact for whatever personal reasons. I would make a serious reply but i see it is pointless now when someone does not listen anyways and keeps repeating false information.reynor007 wrote: ↑Thu Jul 25, 2024 7:21 amI like it when people discuss balance based on their feelings, well, let me give the facts not long ago I played on WL, I had 630ws, but my damage reduction on Def WE was more than 55% after armor debuff (WE use armor talisman) you will also see my fights against tanks and damage reduction by 90%. after that you put any of my videos into a magic class and you will never see more than 40% damage reduction, and more often it will be around 18-22%. even playing on SW after the patch and having 1030 WS, I still got over 60% damage reduction against tanks, this is better than before, but not comparable to magic damage
you're really ignoring the fact that you have to have over 800WS if you want to fight any enemy you encounter, not just those using light armor
but even 800ws is ridiculous against a regen tank that has at least 12% protection against armor penetration, this means that from your 800, there will be 500 left, what is 35% armor penetration against 110%+ protection?
The effective and practical penetration of magic is insanely overpowered compared to physical, let's add some numbers:
Physical :
You'll need 700 WS for 50 % penetration[.
800 WS for 60% penetration,
900 WS for 70% penetration,
Magic :
VS 350-370 resistance buff on BIS character( 850-870 all res) : 70% penetration with the standard resistance debuff all these carrers get( 350-370).
VS 250ish resistance buffs and BIS( 750 all res), 77-78% penetration.
VS 500 res bis character. 90% penetration.
VS 400 res, average vanq/sentinel character. 93-94 % penetration.
Verdict:
This is insane, mind you the magic user did have not invest a single point into secondary stat(WS) go gain any of this ''free penetration''. Can happily invest into toughness or any other stat instead.
To make matters worse:
Casters have at least 15% (20)disrupt strikethrough in good gear, full renown will give you 18%, maybe from gear 2-4 more. Unless there is a special mechanic like HTL or Wods etc they will hit almost everytime on most targets. At least magic melee users like SM, Chosen must fight vs 50-75% parry makes it more balanced.
This is why sorcs delete people in 2 globals even regen tanks unless they hold a shield or have a pockethealer with them, there is little defence against it, this is why Magus in this video deletes someone before they have a chance to react( if stacking enough crit). Yes i know som are random people not prepared for the duel, but still highlights how strong magic is.
this is easy classes for roam but not bestFarrul wrote: ↑Fri Jul 26, 2024 9:20 amYou can read above, physical is underpowered unless there is a special mechanic(like WH blessed blade before nerf). It can't compare to magic at all in effciency.ggunit wrote: ↑Thu Jul 25, 2024 6:31 pmMDPV is my friend in real life and we was discuss many about this before![]()
He just hate phisics characters,
im love
but both is good for solo roaming!
(phisics better for sure but i dont wanna make you mad more)
no one mage classes can do much damage as a WL for example
he can do 10k+ damage from few skills without any casts, build career resourses and etc
just jump and do
but fatty enemys can reducted this damage better when magic damage yes
and this is your choise - make a 10k damage with no mitigation to 6/12 classes
7k damage to 3/12 classes
and no damage to last 3/12
or choose mage damage class and make 7k to anyone![]()
but this is rough calculation for sure
armor/resist is important defensive stat but not only one
toughness/parry/block/crit-reductions and many stats is make a differences too
you can choose mage classes without big base abilitys like grenadir engi or dps AM and still no - damage to any tanks like WL![]()
becouse toughness is destroy dots as f-ck
Having said that, of course the duel is more than penetration and physical can still win because it is also a class with abilities, not just magic vs physical.
But genereally this is why the best carrers have always been magic for roaming unless there has been a special balance( like mentioned above with the pre-nerfed WH blessed blade set at 50% penetration).
Destro generally has had the better roaming carrers except for WH(previously before nerf) and AM.
1) Regen WE(magic) before she was nerfed, move spot 3 now with magus? Need more data.
2) Shaman ( magic)
3) Magus (magic)
4) RSH/Chosen( mostly physical/magic).
This is not a coincidence but explained with the numbers i provided above.
P.S. I may have said it dont remember, your video is entertaining and you are skilled as magus, good work.
Thanks man!3Form wrote: ↑Fri Jul 26, 2024 9:55 am Very nice video, you deleted my Shadow Warrior before the disarm ran out lolLearned my lesson and avoided you since then! You seem to have been roaming around the same time that Sworks has also been terrorising the lakes.
To add my 2c to the ongoing discussion. Nothing deletes my tank faster than magic damage from a sorc/magus. At least with a sorc once you're on them the threat is reduced. But getting onto a Magus is much harder.
I don't necessarily think it's wrong that magic damage is harder to counter than physical, in fact I think it's the whole point for having a separate damage type. Just some of the numbers being thrown around here seem wildly off. Resistances imo are *much* harder to build up than armour. I don't know where this 550 base number comes from, my near BIS tank is sitting at around 480. Maybe I can get higher with Valewalker. I also run a resistance pot which is effectively nullified by resistance debuff. Even the soft/hard caps for mitigation are much lower. 40% is about as far as you can push it. Whereas on armour sitting at 110% on a tank no problem.
The reason people stack armour so much is because for a long time most "meta" careers have been phys damage based. And what's the alternative to an armour pot. A pot that buffs a *single* resistance? It might be an interesting experiment to put the resistance lini on the same cooldown as armour pots.
Since you appear to just ignore logic, lets try it in a different way- plz show me on the doll where did the non physical dmg hurt you.
Is there is a specific reason why you keep ignoring the fact that with a very easy to get equipment- Winds set + resist lini - any toon which just hit 40 can get 950+ all resists, except for the fact that this won't allow you to keep making things up?Farrul wrote: ↑Fri Jul 26, 2024 9:08 am The effective and practical penetration of magic is insanely overpowered compared to physical, let's add some numbers:
Physical :
You'll need 700 WS for 50 % penetration[.
800 WS for 60% penetration,
900 WS for 70% penetration,
Magic :
VS 350-370 resistance buff on BIS character( 850-870 all res) : 70% penetration with the standard resistance debuff all these carrers get( 350-370).
VS 250ish resistance buffs and BIS( 750 all res), 77-78% penetration.
VS 500 res bis character. 90% penetration.
VS 400 res, average vanq/sentinel character. 93-94 % penetration.
Verdict:
This is insane, mind you the magic user did have not invest a single point into secondary stat(WS) go gain any of this ''free penetration''. Can happily invest into toughness or any other stat instead.
It is interesting how neither on live or here I had any toon deleted in 2 gcds by a bw. Did you consider that perhaps its a l2p issue on your side, and perhaps your toon should actually invest some into resists and toughness? And use things like los, cleanses, etc? Sorc burst is very telegraphed, if you actually died to it consider rerolling. And especially if it was on regen tank LOL.Farrul wrote: ↑Fri Jul 26, 2024 9:08 am To make matters worse:
Casters have at least 15% (20)disrupt strikethrough in good gear, full renown will give you 18%, maybe from gear 2-4 more. Unless there is a special mechanic like HTL or Wods etc they will hit almost everytime on most targets. At least magic melee users like SM, Chosen must fight vs 50-75% parry makes it more balanced.
This is why sorcs delete people in 2 globals even regen tanks unless they hold a shield or have a pockethealer with them, there is little defence against it, this is why Magus in this video deletes someone before they have a chance to react( if stacking enough crit). Yes i know som are random people not prepared for the duel, but still highlights how strong magic is.
I guess it is easier to ignore what has been wrtitten and then conclude it is made up then to actually face the argument, if you decide to become serious and stop being dishonest, then go ahead and prove how these numbers are made up, too much to ask for eh?
Yes of course the classic derailing attempt by the desperate. Imagine dying to a sorc? Clearly a newbie that should delete/reroll.Farrul wrote: ↑Fri Jul 26, 2024 9:08 amIt is interesting how neither on live or here I had any toon deleted in 2 gcds by a bw. Did you consider that perhaps its a l2p issue on your side, and perhaps your toon should actually invest some into resists and toughness? And use things like los, cleanses, etc? Sorc burst is very telegraphed, if you actually died to it consider rerolling. And especially if it was on regen tank LOL.
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