This is getting embarrassing now.
yoluigi wrote: ↑Fri Jul 26, 2024 6:12 pmI can use a normal ability even if my enemies are on the side should they make it it cancel the ability on normal abilities too when people are not DIRECTLY in front? C'mon man.
THIS IS ALREADY IN THE GAME



. The front/back checks were broken from about mid-2021 and were fixed again when the new ability code came in (end of 2023?).
If you are moving about then melee attacks - channelled and otherwise - will fail if the opponent is outside of your cone of fire. The cone of fire calculations are standard: the cone of fire is your front 180 degrees, and the enemy's angle is determined using their centre point. If you try to use a melee ability while the opponent is in your back arc then you get the "Target outside cone of fire" message appear. This is even shown on the video you have posted.
Annoyingly, if you start channelling on someone and they then move into your back arc then the channel stops but there is no "Target outside cone of fire" message displayed. I'm not sure if that is on the bug tracker but it might be worth raising it if not, if only so you have a better idea of why your ability "breaks from nothing".
If you are not moving then normal melee abilities will auto-face you towards the opponent but channelled melee abilities do not. This does not appear to apply at any point in your video as you are always moving.
yoluigi wrote: ↑Fri Jul 26, 2024 6:12 pmThe channel just sucks everybody that play wp or dok dps gonna tell you it's unreliable that's a fact.
Absolutely nothing in your video or anything else shows any issue with the Warrior Priest channel. It is behaving in exactly the same way as all other channels, except for the first clip where you zoomed in and cut it short so it's impossible to work out what happened.
It broke when the enemy is in your back arc, just like all single-target melee channels. It broke when you ran out of the required resources, just like all single-target melee channels. It broke when the target got too far away, just like all single-target melee channels.
yoluigi wrote: ↑Fri Jul 26, 2024 6:12 pmNobody cares about how i ran out of RF mid channel.
I keep bringing it up because in your evidence video of how "bad" the channel video it is a clear example that - worryingly - you seem to have no clue what is actually going on when then casts huge doubt on whether the ability is at fault or the player. You are not realising your opponent is in the back arc, you are not realising the enemy is too far away, you are not realising when you have run out of resources early, and going by the "I can use a normal ability even if my enemies are on the side..." outburst you're not realising that your other melee attacks are already failing when the enemy is in your back arc. And instead of realising and acknowledging any of this, you are still putting blame on one specific ability when the others like it all work the same.
Skill issue.