9 is better because force warbands to avoid the "rush in spamming 1 button aoe faster then enemy zerg" mentality which turned rvr lakes in zerglakes. Capping at 9 forces actually to have some setup and engagement thought.BluIzLucky wrote: ↑Sat Jul 27, 2024 5:10 amHaven't played but this is what I expected.
Never understood the argument for 9 cap being better, literally only when you can bottleneck your entire WB behind your tanks (generally not the most exciting gameplay) could it give a benefit to the underdog, rest of the time it benefits the zerg.
A weird change, particularly after years of nerfs to zerg busting abilities (remember kite warbands? Objective renown nerfs?), I thought they wanted zergs for the big 100 v 100 clashes.
Zerging is the natural response to losing wb v wb in a kill-focused winner-takes-all no-comeback (i.e. you won't win the 2nd, 3rd or 4th fight either) game.
Patch Notes 26/07/2024
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Patch Notes 26/07/2024
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Re: Patch Notes 26/07/2024
I've now changed my RoR bookmark category from "games" to "comedy," cause these changes are hilarious(ly bad).
Detangler and alts - 84 Chosen, other 40s - DoK, Zealot, SH, WE, BG, BO
Destro - Mostly Harmless
Tangler and alts - 8X IB, other 40s - RP, SM
Order - Most dishonorable
Destro - Mostly Harmless
Tangler and alts - 8X IB, other 40s - RP, SM
Order - Most dishonorable
Re: Patch Notes 26/07/2024
provide constructive feedback. Being cringe won't help in make the game better.
Re: Patch Notes 26/07/2024
I cant get the logic behind adding barriers. Even for dominating premade that is not better cos before everyone leave wc and normally there is 1 fight at open and continues fight at wc.
Now ppl just avoid leaving the camp, get 10 min lockout, so less fight at current scen and less ppl queu for next one so less scens in general and less kills total.
Can someone explain what ror devs want to achieve by adding barriers left and right
Now ppl just avoid leaving the camp, get 10 min lockout, so less fight at current scen and less ppl queu for next one so less scens in general and less kills total.
Can someone explain what ror devs want to achieve by adding barriers left and right
Mostly harmless
K8P & Norn - guild Orz
K8P & Norn - guild Orz
Re: Patch Notes 26/07/2024
Any information about pet pathing fix?
#AllClassesMatter
“A man can fail many times, but he isn't a failure until he begins to blame somebody else.”
― John Burroughs
“A man can fail many times, but he isn't a failure until he begins to blame somebody else.”
― John Burroughs
Re: Patch Notes 26/07/2024
They said it was made to punish premades for being afk, i also am blind to see the logic behind that. Good luck with ppl or premades going outside of barriers to get farmed again, they will leave or get the debuff or simply stop queuing.Nameless wrote: ↑Sat Jul 27, 2024 8:44 am I cant get the logic behind adding barriers. Even for dominating premade that is not better cos before everyone leave wc and normally there is 1 fight at open and continues fight at wc.
Now ppl just avoid leaving the camp, get 10 min lockout, so less fight at current scen and less ppl queu for next one so less scens in general and less kills total.
Can someone explain what ror devs want to achieve by adding barriers left and right
It is obvious barriers were implemented for the weak faction to not have a place to kite and get farmed.
The only encouragement they gave to those being farmed is a buff, which any form of impact is yet to been seen.
Feels like they don’t want balance fights, just dead matches. I believe we have ranked for that
Re: Patch Notes 26/07/2024
these new barriers amplify the pain created by the below-average matchmaking.
please dont add further salt to the wound.
love the game, but the strong matchmaking imbalances in scenarios (esp. event scs)
are quite a burden... be it on the receiving or giving end.
games flourish when they can put a player into a state of flow, this happens in the sweet spot between being overwhelmed and underwhelmed. unfortunately this has become rare in ror, but i hope very much that the new matchmaking system will help in that regard.
good luck with it!
please dont add further salt to the wound.
love the game, but the strong matchmaking imbalances in scenarios (esp. event scs)
are quite a burden... be it on the receiving or giving end.
games flourish when they can put a player into a state of flow, this happens in the sweet spot between being overwhelmed and underwhelmed. unfortunately this has become rare in ror, but i hope very much that the new matchmaking system will help in that regard.
good luck with it!
Re: Patch Notes 26/07/2024
Agree 100%, very bad decision having BIS items as some random event rewards.Mandodlenn wrote: ↑Fri Jul 26, 2024 11:51 pm Why is the Ring event, the only event giving permanent items with meaningful effect on gearing a char, set at the time of year with the lowest number of players online?
This breaks the game for 1 more year, gearwise.
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Re: Patch Notes 26/07/2024
I've already saw premades insta leave and poor pug group play with even bigger disadvantage.calipso wrote: ↑Sat Jul 27, 2024 9:51 amThey said it was made to punish premades for being afk, i also am blind to see the logic behind that. Good luck with ppl or premades going outside of barriers to get farmed again, they will leave or get the debuff or simply stop queuing.Nameless wrote: ↑Sat Jul 27, 2024 8:44 am I cant get the logic behind adding barriers. Even for dominating premade that is not better cos before everyone leave wc and normally there is 1 fight at open and continues fight at wc.
Now ppl just avoid leaving the camp, get 10 min lockout, so less fight at current scen and less ppl queu for next one so less scens in general and less kills total.
Can someone explain what ror devs want to achieve by adding barriers left and right
It is obvious barriers were implemented for the weak faction to not have a place to kite and get farmed.
The only encouragement they gave to those being farmed is a buff, which any form of impact is yet to been seen.
Feels like they don’t want balance fights, just dead matches. I believe we have ranked for that
For the record on live i loved scens, made my shaman to 100 mainly doing scens solo and grouped. Current situation after so many ill changes make me reconsider queuing at all. So no, these changes doesnt push out only new players, they literally make old timers stop playing that game mode. Pretty good job.
Mostly harmless
K8P & Norn - guild Orz
K8P & Norn - guild Orz
-
- Posts: 100
Re: Patch Notes 26/07/2024
this is the problem of a private server, they can do whatever they want with it.Nameless wrote: ↑Sat Jul 27, 2024 3:36 pmI've already saw premades insta leave and poor pug group play with even bigger disadvantage.calipso wrote: ↑Sat Jul 27, 2024 9:51 amThey said it was made to punish premades for being afk, i also am blind to see the logic behind that. Good luck with ppl or premades going outside of barriers to get farmed again, they will leave or get the debuff or simply stop queuing.Nameless wrote: ↑Sat Jul 27, 2024 8:44 am I cant get the logic behind adding barriers. Even for dominating premade that is not better cos before everyone leave wc and normally there is 1 fight at open and continues fight at wc.
Now ppl just avoid leaving the camp, get 10 min lockout, so less fight at current scen and less ppl queu for next one so less scens in general and less kills total.
Can someone explain what ror devs want to achieve by adding barriers left and right
It is obvious barriers were implemented for the weak faction to not have a place to kite and get farmed.
The only encouragement they gave to those being farmed is a buff, which any form of impact is yet to been seen.
Feels like they don’t want balance fights, just dead matches. I believe we have ranked for that
For the record on live i loved scens, made my shaman to 100 mainly doing scens solo and grouped. Current situation after so many ill changes make me reconsider queuing at all. So no, these changes doesnt push out only new players, they literally make old timers stop playing that game mode. Pretty good job.
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