em no it actually change a lot; 90% can be 9k hp..... this make always loose 90% life whille 2k can be 20%......90% versus 2280 damage matters little to most classes. Only to tanks and healers, who are usually the ones holding the orb.
a tank with 10k of hp would loose only a 20% of his life.... gl killing him......, he just have to run under wc if party wipe..... the first that take the relic will win that way.
Specific value as 2k do not stack well with tiers progression, it would be better have a % damage rather then a fix ammount. Also relic damage should be hard to substain if there 'arent a lot of relic exchange the sc is not fun.
For exemple 2k it's pretty much 50% of the hp in t2.
So it could jsut be set on 2k so that in level you always loose the correct proportional ammount.
Almost pretty impossible kill a turtle tank that way, then when all party rel you can just re push, dosen't matter if you dont get point if away from temple. As long you stat with the relic you cannot loose.