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Magus Solo Roaming [Gank Unit]

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Zxul
Posts: 1890

Re: Magus Solo Roaming [Gank Unit]

Post#41 » Fri Jul 26, 2024 1:56 pm

Farrul wrote: Fri Jul 26, 2024 1:22 pm
Zxul wrote: Fri Jul 26, 2024 12:17 pmIs there is a specific reason why you keep ignoring the fact that with a very easy to get equipment- Winds set + resist lini - any toon which just hit 40 can get 950+ all resists, except for the fact that this won't allow you to keep making things up?
I guess it is easier to ignore what has been wrtitten and then conclude it is made up then to actually face the argument, if you decide to become serious and stop being dishonest, then go ahead and prove how these numbers are made up, too much to ask for eh? ;)

P.S. 950 res is BS and you know it, 99,9% of the playerbase of the newly dinged lvl 40 is not going to use this liniment with this set combined because of a a solo roaming magic toon killing them in split seconds , even if they did the penetration is still very effective and above 60% with no investments, equivalent to more than 800WS investment as my numbers already proven, i.e magic--> physical.

I know you're just clutching at straws here but sometimes it is good to know when to stop, for your own good.
So here is where we get to the real problem- you whine about how non physical dmg is overpowered, while in the same time refuse to use easily available equipment which could protect you from non physical dmg. So I guess you are just looking for something to whine about?

Farrul wrote: Fri Jul 26, 2024 1:22 pm
Farrul wrote: Fri Jul 26, 2024 9:08 amIt is interesting how neither on live or here I had any toon deleted in 2 gcds by a bw. Did you consider that perhaps its a l2p issue on your side, and perhaps your toon should actually invest some into resists and toughness? And use things like los, cleanses, etc? Sorc burst is very telegraphed, if you actually died to it consider rerolling. And especially if it was on regen tank LOL.
Yes of course the classic derailing attempt by the desperate. Imagine dying to a sorc? Clearly a newbie that should delete/reroll. 8-)

Fyi ( since you either dont know much about this game, or just pretent not knowing). Sorc do more singletarget timestamp burst than BW, just a small nitpick.

P.S. Since you're clutching at straws in desperation, i did not claim sorc is problem in roaming, the context is efficiency of magic vs physical penetration.
About bw vs sorc dmg, actually no, it was so long ago- which is why bw got a lot more utility than a sorc- but is no longer the case. Feel free to go ask some experienced bw.

As for efficiency of magic vs physical penetration, like I said- magic being overpowered is probably the reason why pretty much non uses resist lini, while armor talis go for hundreds of gold in ah.
"Can we play with him, master? He seems so unhappy. Let us help him smile. Please? Or at least let us carve one on his face when he stops screaming."

— Azeila, Alluress of Slaanesh

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reynor007
Posts: 598

Re: Magus Solo Roaming [Gank Unit]

Post#42 » Fri Jul 26, 2024 2:34 pm

Zxul wrote: Fri Jul 26, 2024 1:56 pm
my friend, I can remind you of our fight, where you were regrn chosen and had 800resist, and I would have had a normal WE def with 500 strength and 180WS, but I easily defeated you thanks to the magic damage, I can say for sure that if I I was in a class with physical damage, I couldn't break through that much defense
WH - mdpv 80+
WE - Witchrage 80+

Zxul
Posts: 1890

Re: Magus Solo Roaming [Gank Unit]

Post#43 » Fri Jul 26, 2024 2:48 pm

reynor007 wrote: Fri Jul 26, 2024 2:34 pm
Zxul wrote: Fri Jul 26, 2024 1:56 pm
my friend, I can remind you of our fight, where you were regrn chosen and had 800resist, and I would have had a normal WE def with 500 strength and 180WS, but I easily defeated you thanks to the magic damage, I can say for sure that if I I was in a class with physical damage, I couldn't break through that much defense
If you were in RA spec you could, back in the day I was killing sov tanks in it just fine with physical dmg. On WE with 800+ toughness btw. Since then RA was nerfed hard, but so was Witchbrew.

Another point is that pre nerf Witchbrew ignored toughness, so 900+ toughness on the chosen didn't made a difference. Which actually affected things more than it being magic dmg.
"Can we play with him, master? He seems so unhappy. Let us help him smile. Please? Or at least let us carve one on his face when he stops screaming."

— Azeila, Alluress of Slaanesh

reynor007
Posts: 598

Re: Magus Solo Roaming [Gank Unit]

Post#44 » Fri Jul 26, 2024 3:31 pm

Zxul wrote: Fri Jul 26, 2024 2:48 pm
reynor007 wrote: Fri Jul 26, 2024 2:34 pm
Zxul wrote: Fri Jul 26, 2024 1:56 pm
my friend, I can remind you of our fight, where you were regrn chosen and had 800resist, and I would have had a normal WE def with 500 strength and 180WS, but I easily defeated you thanks to the magic damage, I can say for sure that if I I was in a class with physical damage, I couldn't break through that much defense
If you were in RA spec you could, back in the day I was killing sov tanks in it just fine with physical dmg. On WE with 800+ toughness btw. Since then RA was nerfed hard, but so was Witchbrew.

Another point is that pre nerf Witchbrew ignored toughness, so 900+ toughness on the chosen didn't made a difference. Which actually affected things more than it being magic dmg.
we can always repeat our fight I'm convinced that even after the nerf, I'll have enough damage for the fight to end in exactly the same way
WH - mdpv 80+
WE - Witchrage 80+

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Stinksuit
Posts: 229

Re: Magus Solo Roaming [Gank Unit]

Post#45 » Fri Jul 26, 2024 3:57 pm

reynor007 wrote: Fri Jul 26, 2024 3:31 pm
Zxul wrote: Fri Jul 26, 2024 2:48 pm
reynor007 wrote: Fri Jul 26, 2024 2:34 pm

my friend, I can remind you of our fight, where you were regrn chosen and had 800resist, and I would have had a normal WE def with 500 strength and 180WS, but I easily defeated you thanks to the magic damage, I can say for sure that if I I was in a class with physical damage, I couldn't break through that much defense
If you were in RA spec you could, back in the day I was killing sov tanks in it just fine with physical dmg. On WE with 800+ toughness btw. Since then RA was nerfed hard, but so was Witchbrew.

Another point is that pre nerf Witchbrew ignored toughness, so 900+ toughness on the chosen didn't made a difference. Which actually affected things more than it being magic dmg.
we can always repeat our fight I'm convinced that even after the nerf, I'll have enough damage for the fight to end in exactly the same way
Wh comeback when? Maybe now after nerfs I finally have a chance to beat you :D

reynor007
Posts: 598

Re: Magus Solo Roaming [Gank Unit]

Post#46 » Fri Jul 26, 2024 4:03 pm

Stinksuit wrote: Fri Jul 26, 2024 3:57 pm
reynor007 wrote: Fri Jul 26, 2024 3:31 pm
Zxul wrote: Fri Jul 26, 2024 2:48 pm

If you were in RA spec you could, back in the day I was killing sov tanks in it just fine with physical dmg. On WE with 800+ toughness btw. Since then RA was nerfed hard, but so was Witchbrew.

Another point is that pre nerf Witchbrew ignored toughness, so 900+ toughness on the chosen didn't made a difference. Which actually affected things more than it being magic dmg.
we can always repeat our fight I'm convinced that even after the nerf, I'll have enough damage for the fight to end in exactly the same way
Wh comeback when? Maybe now after nerfs I finally have a chance to beat you :D
maybe someday) I haven't logged into the game for about 6 months and I'm not sure I'll ever return I watched your latest videos, you have become much better, it's nice to watch)
WH - mdpv 80+
WE - Witchrage 80+

User avatar
Stinksuit
Posts: 229

Re: Magus Solo Roaming [Gank Unit]

Post#47 » Fri Jul 26, 2024 4:06 pm

reynor007 wrote: Fri Jul 26, 2024 4:03 pm
Stinksuit wrote: Fri Jul 26, 2024 3:57 pm
reynor007 wrote: Fri Jul 26, 2024 3:31 pm

we can always repeat our fight I'm convinced that even after the nerf, I'll have enough damage for the fight to end in exactly the same way
Wh comeback when? Maybe now after nerfs I finally have a chance to beat you :D
maybe someday) I haven't logged into the game for about 6 months and I'm not sure I'll ever return I watched your latest videos, you have become much better, it's nice to watch)
Practise makes perfect I suppose :) I hope to see you come back one day

Zxul
Posts: 1890

Re: Magus Solo Roaming [Gank Unit]

Post#48 » Fri Jul 26, 2024 4:58 pm

reynor007 wrote: Fri Jul 26, 2024 3:31 pm
Zxul wrote: Fri Jul 26, 2024 2:48 pm
reynor007 wrote: Fri Jul 26, 2024 2:34 pm

my friend, I can remind you of our fight, where you were regrn chosen and had 800resist, and I would have had a normal WE def with 500 strength and 180WS, but I easily defeated you thanks to the magic damage, I can say for sure that if I I was in a class with physical damage, I couldn't break through that much defense
If you were in RA spec you could, back in the day I was killing sov tanks in it just fine with physical dmg. On WE with 800+ toughness btw. Since then RA was nerfed hard, but so was Witchbrew.

Another point is that pre nerf Witchbrew ignored toughness, so 900+ toughness on the chosen didn't made a difference. Which actually affected things more than it being magic dmg.
we can always repeat our fight I'm convinced that even after the nerf, I'll have enough damage for the fight to end in exactly the same way
Sure why not, curious how it will go. Same chosen, same equip.
"Can we play with him, master? He seems so unhappy. Let us help him smile. Please? Or at least let us carve one on his face when he stops screaming."

— Azeila, Alluress of Slaanesh

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Pahakukka
Posts: 399

Re: Magus Solo Roaming [Gank Unit]

Post#49 » Wed Jul 31, 2024 9:53 am

Goryak wrote: Tue Jul 23, 2024 2:38 pm
Pahakukka wrote: Mon Jul 22, 2024 11:32 pm
ps. can we make this yellow magus theme a thing :D

This! We gotta remember to add to wvery magus guide/discussion that yellow magus hits harder. Orks can keep their red, noone care about elves, but yellow is the color to make spells hurt!

If only high-level armour sets for magus could be fully dyed, instead of always having those areas permanently blue, purple, whatnot... :(

Rank 1 yellow shirt it is, then. \o/
Red eye can be dyed and looks pretty good too, thats what im using
Tinbitz rr8x BO
Daewuur rr8x Magus
Deawuur rr8x engineer
+ lots of rr50-60 toons, including 1 healer!

-"renown pinata for small groups"

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Goryak
Posts: 203

Re: Magus Solo Roaming [Gank Unit]

Post#50 » Wed Jul 31, 2024 3:28 pm

Spoiler:
Pahakukka wrote: Wed Jul 31, 2024 9:53 am
Goryak wrote: Tue Jul 23, 2024 2:38 pm
Pahakukka wrote: Mon Jul 22, 2024 11:32 pm
ps. can we make this yellow magus theme a thing :D

This! We gotta remember to add to wvery magus guide/discussion that yellow magus hits harder. Orks can keep their red, noone care about elves, but yellow is the color to make spells hurt!

If only high-level armour sets for magus could be fully dyed, instead of always having those areas permanently blue, purple, whatnot... :(

Rank 1 yellow shirt it is, then. \o/
Red eye can be dyed and looks pretty good too, thats what im using
It looks good, yes, but to me it lacks that high-level armour ""look"", and the sleeves can't be dyed, tragic, I say!

Primary and secondary "Sunburst Yellow" dyed Redeye robe (bummer):

Image

Must make compromises, I suppose... :cry:
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