Recent Topics

Ads

Put a timer limit on Gork Sez Stop

Share your ideas and feedback to help improve the game.
Forum rules
Before posting in this forum, please read the Terms of Use.

This section is for providing feedback and sharing your opinions on what could be improved or changed for the Return of Reckoning project.

To ensure your feedback is as helpful as possible, please review the Rules and Posting Guidelines before posting.
ScreenFofoBan
Posts: 57

Re: Put a timer limit on Gork Sez Stop

Post#21 » Wed Jul 31, 2024 1:47 pm

agemennon675 wrote: Wed Jul 31, 2024 1:40 pm I cant believe so many responses here have saying stop cant understand if they are being sarcastic or serious so here let me explain it to you simply, if you stop you die in RvR in many situations you cannot afford to stop
so what ? we should removed the spell that could force u to stop in anyway so u can not die from it ?

Ads
Farrul
Posts: 637

Re: Put a timer limit on Gork Sez Stop

Post#22 » Wed Jul 31, 2024 1:51 pm

agemennon675 wrote: Wed Jul 31, 2024 1:40 pm I cant believe so many responses here have saying stop cant understand if they are being sarcastic or serious so here let me explain it to you simply, if you stop you die in RvR in many situations you cannot afford to stop
Yes, indeed, everytime you can't afford it ( which is a lot of the time in a fast reaction game) this morale proves how broken it is, the fact you can remove it after 2(3 more realistically) seconds standing still in a no danger situation means very little to justify this level of power, at M1 mind you.

Panel
Posts: 158

Re: Put a timer limit on Gork Sez Stop

Post#23 » Wed Jul 31, 2024 2:10 pm

Haven't played my shamaan for going on 2 years now - i would gladly swap GSS for the AM M1 any day

ScreenFofoBan
Posts: 57

Re: Put a timer limit on Gork Sez Stop

Post#24 » Wed Jul 31, 2024 3:07 pm

Farrul wrote: Wed Jul 31, 2024 1:45 pm
ScreenFofoBan wrote: Wed Jul 31, 2024 1:20 pm
Farrul wrote: Wed Jul 31, 2024 1:11 pm
In a 1vs1 this morale is not that hard to counter, just stand still 2 seconds ( annoying but doable). This morale is really broken when it involves more players.
ok well thats funny because it look like the complete opposite to me, any organised 6 man or + with decent healer will outheal this moral easily or u can, u know, stop moving for 2sec and if that mean death for u then u were misplaced, and dont worry u will respawn in WC just fine its not like u are dying IRL
In anything organized with heal or pocket heals almost everything can be trivialized and things be overlooked easily, this is not a good measure.

I will give you a perfect example, Regen Def WE ( at her height) was an abomination 1vsx toon, but even back then, add a single decent Runepriest to the equation and Regen Def WE would be neutralized. Does that mean she did not deserve to be nerfed or was not super overpowered? No, of course not, she was. Everyone knew it except those in denial and it took forever for the devs to do something real about it.

So, the problem is that this game is not organized most of the time and neither will it be anytime soon. In the context of roaming which typically involves many randoms, Gork Sez Stop is not balanced, a low-skill application ability with extreme returns, shaman only need to activate the brain from all the afk dot/hot casting and cast this on someone with a choppa behind them and = win profit from 100 range no effort required. Order has no equivalent to this power at m1.

Extremely poor ability design imho, in a game where even split seconds of standing still leads to disasters. At M1 position this is ridiculous, maybe as M2 would be more tolerable.
Well that unfortunate because group play 2/2/2 6 man or more is literally the measure the devs are looking for first when they changed anything pvp related, way before looking at anything 1v1 wise. So it may be ur opinion its not good measure but devs seems to not agree with your sight on this.

again def WE are like these DPS sham/AM, meme spec used exclusively to stomp newbie because they usually lake the knowledge of the game and even the map potential exit path to recover a bad positionning. Be honest, do u see lot of regen WE, DPS AM/SHAM in 12/18/24 man organised WB ? i almost never see one they usually solo or 6man and thats normal because these spec are very average/bad in the bigger scale organised PVP but good in smaller scale/solo but at the end of the day, no matter how good a class is in small scale, they will 100% get rolled by bigger number organised group so in a way, aiming to only solo small scale will always result in u being killed by bigger number no matter what their M1 is or not.

i personally joined a guild and got in touch with few active roamer from other guild to organised thing, today again ive seen organized group lookin for mate, same as guild recruiting new member, tired of getting killed by sham/am ? well dont go to them alone, its their speciality, that basics, i really feel like newer generation of player particularly want to play solo for unknown reason and some are not even listening to older player advice because they think they are smarter or idk they want to try out their own thing and are doubting the knowledge of 10+ years players of this game maybe(i see u full dominator strenght talis/focused offense fresh 40 tank who melt before their guarded dps, no one advised such a thing and ur personnal experience of rvr gonna be HORRIBLE).

But thats fine overall, as i always said, if u are having fun this way then keep going that the point of any games, the problem is, and have been said plenty of time already, when those very same player complain and want changes to fit their solo/full glass playstyle which is at first not even the proper way to play this highly class/role synergic game, so maybe try first the proper way of playing this game and then u could maybe give devs who designed this game for 10 years lessons on BIG scale PVP since solo play and searchin for 1v1 fight is not significant of anything at all.

User avatar
Emissary
Community Manager
Posts: 479

Re: Put a timer limit on Gork Sez Stop

Post#25 » Wed Jul 31, 2024 3:11 pm

I was actually looking at this ability the other day and I was shocked it does have a timer, you just cant see it. Now its 60 seconds but still yet, it has a timer.
"Courage, Honor, Loyalty, Sacrifice. You're braver than you think."

Watch me on Twitch!!!


Image

bw10
Suspended
Posts: 399

Re: Put a timer limit on Gork Sez Stop

Post#26 » Wed Jul 31, 2024 3:22 pm

ScreenFofoBan wrote: Wed Jul 31, 2024 3:07 pm
Farrul wrote: Wed Jul 31, 2024 1:45 pm
ScreenFofoBan wrote: Wed Jul 31, 2024 1:20 pm
ok well thats funny because it look like the complete opposite to me, any organised 6 man or + with decent healer will outheal this moral easily or u can, u know, stop moving for 2sec and if that mean death for u then u were misplaced, and dont worry u will respawn in WC just fine its not like u are dying IRL
In anything organized with heal or pocket heals almost everything can be trivialized and things be overlooked easily, this is not a good measure.

I will give you a perfect example, Regen Def WE ( at her height) was an abomination 1vsx toon, but even back then, add a single decent Runepriest to the equation and Regen Def WE would be neutralized. Does that mean she did not deserve to be nerfed or was not super overpowered? No, of course not, she was. Everyone knew it except those in denial and it took forever for the devs to do something real about it.

So, the problem is that this game is not organized most of the time and neither will it be anytime soon. In the context of roaming which typically involves many randoms, Gork Sez Stop is not balanced, a low-skill application ability with extreme returns, shaman only need to activate the brain from all the afk dot/hot casting and cast this on someone with a choppa behind them and = win profit from 100 range no effort required. Order has no equivalent to this power at m1.

Extremely poor ability design imho, in a game where even split seconds of standing still leads to disasters. At M1 position this is ridiculous, maybe as M2 would be more tolerable.
Well that unfortunate because group play 2/2/2 6 man or more is literally the measure the devs are looking for first when they changed anything pvp related, way before looking at anything 1v1 wise. So it may be ur opinion its not good measure but devs seems to not agree with your sight on this.

again def WE are like these DPS sham/AM, meme spec used exclusively to stomp newbie because they usually lake the knowledge of the game and even the map potential exit path to recover a bad positionning. Be honest, do u see lot of regen WE, DPS AM/SHAM in 12/18/24 man organised WB ? i almost never see one they usually solo or 6man and thats normal because these spec are very average/bad in the bigger scale organised PVP but good in smaller scale/solo but at the end of the day, no matter how good a class is in small scale, they will 100% get rolled by bigger number organised group so in a way, aiming to only solo small scale will always result in u being killed by bigger number no matter what their M1 is or not.

i personally joined a guild and got in touch with few active roamer from other guild to organised thing, today again ive seen organized group lookin for mate, same as guild recruiting new member, tired of getting killed by sham/am ? well dont go to them alone, its their speciality, that basics, i really feel like newer generation of player particularly want to play solo for unknown reason and some are not even listening to older player advice because they think they are smarter or idk they want to try out their own thing and are doubting the knowledge of 10+ years players of this game maybe(i see u full dominator strenght talis/focused offense fresh 40 tank who melt before their guarded dps, no one advised such a thing and ur personnal experience of rvr gonna be HORRIBLE).

But thats fine overall, as i always said, if u are having fun this way then keep going that the point of any games, the problem is, and have been said plenty of time already, when those very same player complain and want changes to fit their solo/full glass playstyle which is at first not even the proper way to play this highly class/role synergic game, so maybe try first the proper way of playing this game and then u could maybe give devs who designed this game for 10 years lessons on BIG scale PVP since solo play and searchin for 1v1 fight is not significant of anything at all.
modern mmos/online rpgs have spoiled players with most of content being soloable right from the start. in ror you cant even quest efficently as most careers lack sustain to chain pull even single mobs and those who can kill painfully slow (1-39). the pvp is even worse with soloing/small scale being almost unviable for players without neither game knowledge nor gear. its propably one of hardest active online games to "get into" as a new player will have to endure eating dirt repeadetly for dozens of hours until it eventually clicks for him or he throws the towel

User avatar
agemennon675
Posts: 544

Re: Put a timer limit on Gork Sez Stop

Post#27 » Wed Jul 31, 2024 3:35 pm

ScreenFofoBan wrote: Wed Jul 31, 2024 1:47 pm
agemennon675 wrote: Wed Jul 31, 2024 1:40 pm I cant believe so many responses here have saying stop cant understand if they are being sarcastic or serious so here let me explain it to you simply, if you stop you die in RvR in many situations you cannot afford to stop
so what ? we should removed the spell that could force u to stop in anyway so u can not die from it ?
So is it ok to have an ability that %100 guarantees the kill on a chase in your opinion ? Shouldnt there be a counterplay for things like these ?
Destruction: 40-BG / 40-DoK / 40-Chosen / 37-Mara / 37/Sorc / 36-SH / 36-Choppa / 24-Shaman / 16-WE
Order: 40-SW / 40-SM / 40-WP / 40-WL / 39-Kotbs / 38-BW / 33-AM / 22-WH / 16-RP / 12-Slayer

User avatar
agemennon675
Posts: 544

Re: Put a timer limit on Gork Sez Stop

Post#28 » Wed Jul 31, 2024 3:39 pm

bw10 wrote: Wed Jul 31, 2024 3:22 pm
ScreenFofoBan wrote: Wed Jul 31, 2024 3:07 pm
Farrul wrote: Wed Jul 31, 2024 1:45 pm
In anything organized with heal or pocket heals almost everything can be trivialized and things be overlooked easily, this is not a good measure.

I will give you a perfect example, Regen Def WE ( at her height) was an abomination 1vsx toon, but even back then, add a single decent Runepriest to the equation and Regen Def WE would be neutralized. Does that mean she did not deserve to be nerfed or was not super overpowered? No, of course not, she was. Everyone knew it except those in denial and it took forever for the devs to do something real about it.

So, the problem is that this game is not organized most of the time and neither will it be anytime soon. In the context of roaming which typically involves many randoms, Gork Sez Stop is not balanced, a low-skill application ability with extreme returns, shaman only need to activate the brain from all the afk dot/hot casting and cast this on someone with a choppa behind them and = win profit from 100 range no effort required. Order has no equivalent to this power at m1.

Extremely poor ability design imho, in a game where even split seconds of standing still leads to disasters. At M1 position this is ridiculous, maybe as M2 would be more tolerable.
Well that unfortunate because group play 2/2/2 6 man or more is literally the measure the devs are looking for first when they changed anything pvp related, way before looking at anything 1v1 wise. So it may be ur opinion its not good measure but devs seems to not agree with your sight on this.

again def WE are like these DPS sham/AM, meme spec used exclusively to stomp newbie because they usually lake the knowledge of the game and even the map potential exit path to recover a bad positionning. Be honest, do u see lot of regen WE, DPS AM/SHAM in 12/18/24 man organised WB ? i almost never see one they usually solo or 6man and thats normal because these spec are very average/bad in the bigger scale organised PVP but good in smaller scale/solo but at the end of the day, no matter how good a class is in small scale, they will 100% get rolled by bigger number organised group so in a way, aiming to only solo small scale will always result in u being killed by bigger number no matter what their M1 is or not.

i personally joined a guild and got in touch with few active roamer from other guild to organised thing, today again ive seen organized group lookin for mate, same as guild recruiting new member, tired of getting killed by sham/am ? well dont go to them alone, its their speciality, that basics, i really feel like newer generation of player particularly want to play solo for unknown reason and some are not even listening to older player advice because they think they are smarter or idk they want to try out their own thing and are doubting the knowledge of 10+ years players of this game maybe(i see u full dominator strenght talis/focused offense fresh 40 tank who melt before their guarded dps, no one advised such a thing and ur personnal experience of rvr gonna be HORRIBLE).

But thats fine overall, as i always said, if u are having fun this way then keep going that the point of any games, the problem is, and have been said plenty of time already, when those very same player complain and want changes to fit their solo/full glass playstyle which is at first not even the proper way to play this highly class/role synergic game, so maybe try first the proper way of playing this game and then u could maybe give devs who designed this game for 10 years lessons on BIG scale PVP since solo play and searchin for 1v1 fight is not significant of anything at all.
modern mmos/online rpgs have spoiled players with most of content being soloable right from the start. in ror you cant even quest efficently as most careers lack sustain to chain pull even single mobs and those who can kill painfully slow (1-39). the pvp is even worse with soloing/small scale being almost unviable for players without neither game knowledge nor gear. its propably one of hardest active online games to "get into" as a new player will have to endure eating dirt repeadetly for dozens of hours until it eventually clicks for him or he throws the towel
I know this is an unpopular opinion here and hard to swallow pill but that is the reason "modern" in your terms or evolved mmorpgs survive and make money and this one is dead
Destruction: 40-BG / 40-DoK / 40-Chosen / 37-Mara / 37/Sorc / 36-SH / 36-Choppa / 24-Shaman / 16-WE
Order: 40-SW / 40-SM / 40-WP / 40-WL / 39-Kotbs / 38-BW / 33-AM / 22-WH / 16-RP / 12-Slayer

Ads
User avatar
Nameless
Posts: 1417

Re: Put a timer limit on Gork Sez Stop

Post#29 » Wed Jul 31, 2024 3:40 pm

My biggest problem is that there is something wrong with 2 sec wait time. To fully remove it it is like 4-5 sec which is way too much.
I saw at killboards 10k dmg contribution on single enemy from gss. It feels over the top imo for m1
Mostly harmless

K8P & Norn - guild Orz

ScreenFofoBan
Posts: 57

Re: Put a timer limit on Gork Sez Stop

Post#30 » Wed Jul 31, 2024 3:46 pm

agemennon675 wrote: Wed Jul 31, 2024 3:35 pm
ScreenFofoBan wrote: Wed Jul 31, 2024 1:47 pm
agemennon675 wrote: Wed Jul 31, 2024 1:40 pm I cant believe so many responses here have saying stop cant understand if they are being sarcastic or serious so here let me explain it to you simply, if you stop you die in RvR in many situations you cannot afford to stop
so what ? we should removed the spell that could force u to stop in anyway so u can not die from it ?
So is it ok to have an ability that %100 guarantees the kill on a chase in your opinion ? Shouldnt there be a counterplay for things like these ?
100% guarantees ? im pretty sure u are speaking from a solo dps perspective, any healer will tank that M1 on 50km if they had too, it obviously dont burst quick enough to outdmg the heal, and any healer will make u tank that M1 just fine aswell if they heal u, again counterplay of ur own weakness is grouping with people that will help you counter them, not all class are supposed to do everything alone and even for the more "blessed" class to play solo will fold to bigger/more organised number

Who is online

Users browsing this forum: No registered users and 3 guests