Post#27 » Fri Aug 09, 2024 1:31 pm
My 50c TLDR enjoy- maybe it will help anyone.
Autor of topic requires information rather then opinions but i will smuggle some of my opinions.
The proposed solution are intended to ballance lake organisation toward competative/organised gameplay.
Subconsciously ballance of game in some players mind point towards organised groups/warbands, and its reasonable from competetive player perspective, who logs into loosing side join organised warband and doing hes job.Presumption that numbers shouldn't be main variable in fights(ect ect.) But you know - good 60% or even more of the server population are just zerg surfers who dont care bout any ballancing stuff or competative parts of it- they want to shoot from safety hiding behind the numbers and dont want to give tools to the outnumbered side aka organised warbands.
9 target Htl in rdps meta ? ??? ?(assume its for tank and 2 DD in party*8 tanks in 24 player warband)
It would be realy good to know how HtL works(from technical perspective), is it “duplicates” targets or each “hit” will hit target who wasn't hited to not overuse it. Anyways moste of the tanks roleplaying pseudo dps in 2H specs so who cares, everyone will absorb all rdps dmg.
9 target Oil ? In 9 target world, make more sence for fights inside keep that need resolve in more then only moraledrop. Those fights inside keep can be very dramatic and cinematic- but close possibility to defend keeps on high Aao where proper Oil drop could make big diferrence. But gives opportunity to push campain on even AAO and take keeps by dedication, and not burned everyone under oil. (even aao on this server almost never exist so)
From semi/org warband leader.
From my observation 9 target cap makes fights longer. Fight is longer, and more susceptible towards players who join midfight, who can resolve fight into differend outcome, give time to flank, reposition, use proper CC and escalate/snowball fight into resolve.
For sure with 9target cap the overall dmg is less then it was beffore, its easier to be in place where player dont take dmg.. But concentrated(burst) dmg is more then was before in compere to healing output that must protect damaged player(aoe out of party healing getting more random on 9 target). So its easier to escalate outnumbered fights only by bursting random zerg dmg that could be outhealed in 24target heal cap. In contrary organised warband cannot face easly higher numbers of opponents because they will hit only 9 not 24 and make less presure and less opportunity to snowball fight with coordinated dmg.(it doesnt make zergs play better, but organised warbands lose opportunity to face multiple opponents numbers. Hiding mistakes behind numbers is more profitable then it was before, and organised warbands who face zergs must be better then before, at everything .)
Distracting Bellows must be placed very precisly or it will be wasted, deffensive abbilities are susceptible for misplacement. So players must be very good and precise not just spam it randomly. So if something must be apply precisely, its just better to add more numbers of players to prevent mistake- simple.
Is 9target cap help with zergbusting? - Maybe-I don't believe in it much. At the moment it justify random zerging, because opportunity to resolve fight into win with random CC and unrestricted movement is very high- and there is no zergbusting tool for that.
Players playstyle should change and then evaluate it, not having same playstyle as before and expect same resaults. Are those resaults and analisis will be fitting into reality of this game? - dont know- maybe changes are required.
Is it harder for organised warbands to face zergs? Yes. Its easier to be floded because there will be alvays some group that not taking risk(becasue lack of 15 targets more) walk into backline freely without CC or taking any dmg, and org wb will take 24target hit all the time. Zerg just need to press "W" and win fight. Lack of aoe dmg doesnt screan organised wb as it was before and , aoe presure doesnt help in reposition that much.
Opinin on playstyle and tactic.
From my point of view frontline should go wide as much as possible(taking profit from challanging/Htl,AoEdmg as wide as possible-> differend targets ect), forcing to spread opponents aoe burst into smaller chunks possible and wasting AoE radius,, then have one strong single target group who will snowball and escalate fight, but is it tactic to fight vs zergs efficiently? Is it effective in all places and positions? Definitely no. From my observation dmg overkill at the moment is not profitable from tactical point of view., its waste time and resaurces that could be used otherwasy,and easy to prevent.( not like channel drop is bad- dont get me wrong) Who cares if we overkill those 4 even 6 frontliners if our backline colapse because of zerg float, and frontline is in one place, not controling flanks. Those heavy DMG concentration tactic puts warband into bad starting position, and it can be not that optimal in 9 target meta.
In my opinion requires organised warbands to play more solo because some randoms will brake your CC that would protect your vital tactical moves. So yes - it requires more organisation and effort from organaised warband(who want to play relatively solo) -much more effort, and in the end it place them towards solo play in lakes vs multiple opponents. Summing up- organised warbands should be better then it was before, and zerging will be even more justify and tempting for everyone.
From pugleader pov- it was good change until its one pug vs one pug- so almost never. Full time noob blob vs 3pug partys in random setup will win anyways. Fight is longer so players have opportunity to learn in slower pace, and players can make difference in fights by doing their arhetype role and not taking 24cap dmg into face, beginer players can be more precise in their gameplay. Is the ballance should be pointing towards pugs unorganised blobs?- dont think so ,but i dont need to solve that problem.
What types of target cap ware historically implemented into the game and with what effects ? Do anyone have any other data or info ?