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Proposal to remove all barriers from scenarios

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Sulorie
Posts: 7457

Re: Proposal to remove all barriers from scenarios

Post#51 » Mon Aug 12, 2024 3:00 pm

calipso wrote: Mon Aug 12, 2024 2:16 pm

Excuse me, but you got me confused . How can rdps farm way better if the purpose of barriers is for them to not kite back to spawn?
Personally i think the reworks affect both compositions in an equal manner
The barriers punishes the weaker or less organized side and in general reduces their comeback chances. It has nothing to do with range or melee meta. Furthermore it kills their motivation to play as you can't fight back. This only works, if your backline is somewhat protected.
Dying is no option.

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JohnnyWayne
Posts: 256

Re: Proposal to remove all barriers from scenarios

Post#52 » Mon Aug 12, 2024 3:46 pm

calipso wrote: Mon Aug 12, 2024 2:16 pm Excuse me, but you got me confused . How can rdps farm way better if the purpose of barriers is for them to not kite back to spawn?
Personally i think the reworks affect both compositions in an equal manner
Sorry, alright. If you remove the barriers, range premades can hide in their spawn. So its a better situation for range premades (which are the current meta). If the enemy retreats away from the spawn, they push back out and then kite back to the spawn so the enemy can never disengage. The barriers we got, disallow this. At the cost of Pugs or solo sc matches being stuck in the spawn with no way to recover.

I've been pondering about being able to walk back into the spawn, and the barrier still blocks line of sight. But at the same time, you can not allow people to pop out and in constantly. Would this be a better approach? I'd like to hear you guys opinions about that.

calipso
Posts: 71

Re: Proposal to remove all barriers from scenarios

Post#53 » Mon Aug 12, 2024 4:03 pm

Well, let me get things a bit spicy and ask you, why not? Why is THAT bad to go back and forth in a game mode, allowing fights, not dead matches? Ranked is a dead match, we have that already. Why to promote 2 game modes which basically are same thing right now? The difference is the odds you get thanks to matchmaking, and it has been trolling around stacking double premades in one side.

Sulorie
Posts: 7457

Re: Proposal to remove all barriers from scenarios

Post#54 » Mon Aug 12, 2024 5:34 pm

If the range premade had the kill pressure to seriously hurt your melee premade, you wouldn't be able to push them back to their spawn, they would kite a bit, kill some targets by punts and timestamps midair and then push you back to your own spawn.
Dying is no option.

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Phantasm
Posts: 739

Re: Proposal to remove all barriers from scenarios

Post#55 » Mon Aug 12, 2024 10:03 pm

So do I understand it right?

We wont have guards "guarding" spawn points because there is a "chance" that kite group will enter scenario and kite melee blob into those guards and... get some kills?

Thats why according to:

viewtopic.php?f=8&t=53579

more then 80% of all T4 live event SCs end with one side dominating the other!!

Is it really the reason that most players must run RNG scenario roll to get a premade on own side to get any chance to win it?

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Nameless
Posts: 1372

Re: Proposal to remove all barriers from scenarios

Post#56 » Mon Aug 12, 2024 11:51 pm

Imo barriers should be gone and guards with share kill renown brought back.

But If the problem is range group snipping from spawn you could make barrier with small opening where ppl could find save spot. The small opening naturally narrow rdps usefulness if they stay inside. Also going back inside when enemy do coordinated push will be harder cos of collision

As i said at older posts my favourite gameplay from live were scens, after all these changes you make me reconsider even queu solo. Atm i queu only discordand (that hardly pop even at prime) and the few scens were you could go back at savlfe spot at wc. I doubt i am the only one so u only limit scen pool which is bizarre
Mostly harmless

K8P & Norn - guild Orz

siglade
Posts: 115

Re: Proposal to remove all barriers from scenarios

Post#57 » Tue Aug 13, 2024 2:45 pm

As mdps player barrier removed any chance to fight back when opponent was clearly stronger (setup/skill) or the chance for enemy to comeback.

I died a lot while greeding near enemy wc and had several SC lost because of that and honestly it was fine, now you can pretty much farm without having to worry about anything.

Matchmaking is not going to solve the issue, especially wc farm. Objective are irrevelant, number of sc where my side or enemy farmed the wc while other realm played the objective is not rare. You gain more overall by farming kills than winning the sc.

When you can't rely on brute force to win the fight, you need a way to split them or wait for them to do a big mistake(some people going back to cap while the rest pushing..). Something that doesn't happen when people have just to sit in front of barrier and wait enemy surrender.

SC don't need barrier, surrender or matchmaking! we just need a better system(a lot of mechanic are boring/slow/unfun that can be exploited) and obviously many map need to be review and get some change.
bachata, excommunicate abuser

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Twyxx
Posts: 932

Re: Proposal to remove all barriers from scenarios

Post#58 » Tue Aug 13, 2024 3:03 pm

As a tryhard gamer I also find the SC change horrible.
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SRoth137
Posts: 12

Re: Proposal to remove all barriers from scenarios

Post#59 » Wed Aug 14, 2024 1:01 am

JohnnyWayne wrote: Sun Aug 11, 2024 4:16 pm
Fenris78 wrote: Sun Aug 11, 2024 11:17 am
JohnnyWayne wrote: Sun Aug 11, 2024 11:05 am You people seem not to understand that range premades abuse the ability to cast out of the spawn, even though they would not necessarily have to retreat to it. And if the enemy tries to disengage, they just stick and retreat back once pushed a little. All you see is, how you are being farmed on the spawn, caused by bad match making. That is a different issue.
Any team "farming" from their own warcamp is already losing the match and cant really do much to comeback, being able to cast from spawn or not.

Or I misunderstood your post ?
You would argue that the "points" on top of your screen is determining if a match is lost or not. But that is not the mindset premades have, as you might have noticed. Again, please stop thinking only from your very own perspective. Other people play the game differently.

Not to forget, that you can not disengage from that. If you send out people to "play the objective" they will overwhelm you and gain the momentum. Range premades can not be allowed to hide in spawns.
I don't want this to come off as ad hominem, but TBH this sounds like there could be a skill issue here. You absolutely can disengage from that. Heal range is greater than RDPS range. MDPS snare break and charge out. Tanks crossguard and walk away.

You could also try changing your comp. Just because your main fit into a very specific 2/2/2 meta that persisted for years doesn't mean that you're entitled to beat a new, superior comp after a wave of balance changes. Try something new.

Or lobby to leave the barriers in place so you can keep assblasting that 3-2-1 that's giving you trouble (& all the more casual players). Unfortunately it doesn't seem like that's great for the game. Matchmaking is not going to fix anything if SC participation drops below a certain threshold.
Xerol/Xerel/etc

JohnnyWayne
Posts: 256

Re: Proposal to remove all barriers from scenarios

Post#60 » Wed Aug 14, 2024 1:45 am

You don't understand. My SW is on the brink of bis gear. Probably gonna do my SH next. I am trying to save you guys from yourselves.

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