For context, Red Tipped Arrer(RTA) is an invention by RoR themselves and introduced in the initial squig rework, pre 1.4.8 Gravord Edition and was intended as a worthy 13-point ability compared to often less desirable 'Behind Ya!'. RTA was(rightfully so) tuned down, so it didn't remove morale absorb, was moved to 15s(to match Spellbreaker???), back to 10s and left there with less range and damage compared to Finish 'em off despite factoring in potential removal of absorb.ReturnOfReckoning wrote: ↑Wed Aug 14, 2024 9:46 am - RUN AWAY and Red Tipped Arrer are swapped in the Quick Shooting mastery tree.
Now all of the sudden, RTA is a 5point ability and RA became a worthy 13-point ability only after the nerf?
How is RA such a pressing issue, but somehow the uptime on Guerilla Training is not?
I'm genuinely curious and trying to understand what the idea is here, because initial thoughts throughout the community do not seem great, to be polite. Timing is very odd, in all honesty rushed. Lack of an overall plan seems evident and changes still seem to stem from people pushing their personal agendas. At least we have reached the stage of putting it on pts, before community bleeds completely dry.
How does a AOE punt with a 60s cooldown, locked behind a 55AP 2s stationary cast sound?ReturnOfReckoning wrote: ↑Wed Aug 14, 2024 9:46 am - Squig Armor - Cast time changed from instant to 2s stationary cast
- KABOOM - Cooldown changed to 60s
This change takes away ranged squigs ability to reliably help their team out with punt. In those 2s, the opportunity to help is gone in most cases. This is bad for the overall functionality and enjoyment of the class. These changes also prevents ranged squigs from reliably gaining their armor buff, when under heavy focus. Previous balanceteam, champs, lead balance designer or whatever they call themselves now, specifically and rightfully so, removed the armor from the pet and put it on Squig Armor. So now with these changes squigs has 2s cast and SW remains instant? It makes absolutely zero sense.
I do agree "KABOOM" should have a cooldown, personally think it would be fine at 20s or 30s, as that would match other AOE punts in the game. However, Assault Stance/Squig Armor should never have a casttime. High AP cost, sure, but never a casttime. While on the subject of Assault/Squig Armor, how about we finally fix remnants from Mythic, so armor talismans do not get converted. That would be step one imo.