[PTS] Patch Notes 16/08/2024

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Teefz
Posts: 100

Re: [PTS] Patch Notes 16/08/2024

Post#61 » Fri Aug 16, 2024 8:38 pm

To avoid any confusion, ability is called Run Away!, patch notes say "RUN AWAY"(RA), which is racial tactic, so I will refer to it as such.
ReturnOfReckoning wrote: Wed Aug 14, 2024 9:46 am - RUN AWAY and Red Tipped Arrer are swapped in the Quick Shooting mastery tree.
For context, Red Tipped Arrer(RTA) is an invention by RoR themselves and introduced in the initial squig rework, pre 1.4.8 Gravord Edition and was intended as a worthy 13-point ability compared to often less desirable 'Behind Ya!'. RTA was(rightfully so) tuned down, so it didn't remove morale absorb, was moved to 15s(to match Spellbreaker???), back to 10s and left there with less range and damage compared to Finish 'em off despite factoring in potential removal of absorb.

Now all of the sudden, RTA is a 5point ability and RA became a worthy 13-point ability only after the nerf?

How is RA such a pressing issue, but somehow the uptime on Guerilla Training is not?

I'm genuinely curious and trying to understand what the idea is here, because initial thoughts throughout the community do not seem great, to be polite. Timing is very odd, in all honesty rushed. Lack of an overall plan seems evident and changes still seem to stem from people pushing their personal agendas. At least we have reached the stage of putting it on pts, before community bleeds completely dry.

ReturnOfReckoning wrote: Wed Aug 14, 2024 9:46 am - Squig Armor - Cast time changed from instant to 2s stationary cast
- KABOOM - Cooldown changed to 60s
How does a AOE punt with a 60s cooldown, locked behind a 55AP 2s stationary cast sound?

This change takes away ranged squigs ability to reliably help their team out with punt. In those 2s, the opportunity to help is gone in most cases. This is bad for the overall functionality and enjoyment of the class. These changes also prevents ranged squigs from reliably gaining their armor buff, when under heavy focus. Previous balanceteam, champs, lead balance designer or whatever they call themselves now, specifically and rightfully so, removed the armor from the pet and put it on Squig Armor. So now with these changes squigs has 2s cast and SW remains instant? It makes absolutely zero sense.

I do agree "KABOOM" should have a cooldown, personally think it would be fine at 20s or 30s, as that would match other AOE punts in the game. However, Assault Stance/Squig Armor should never have a casttime. High AP cost, sure, but never a casttime. While on the subject of Assault/Squig Armor, how about we finally fix remnants from Mythic, so armor talismans do not get converted. That would be step one imo.
Last edited by Teefz on Fri Aug 16, 2024 10:28 pm, edited 2 times in total.

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Panzer80
Posts: 218

Re: [PTS] Patch Notes 16/08/2024

Post#62 » Fri Aug 16, 2024 9:33 pm

These stat changes are interesting and certainly make more sense from a design standpoint.

However, I still don't see these changes to the SH. Which I would have assumed to be the priority given its current state. These are two of the most glaringly OP tactics/abilities in the game.

1: "drop that" disarm changed from pets next attack to the actual SH and make it a melee ability that requires parry. SW should also require parry..

2: Remove the auto attack speed increase to the pet from "shoot'n quicka".
Last edited by Panzer80 on Fri Aug 16, 2024 11:00 pm, edited 3 times in total.
[SM] 85+, [WL] 80+, [SW] 60+, [WH] 85+, [AM] 80+, [Kotbs] 80+
[BO] 80+, [Mara] 80+, [Sham] 60+ [SH] 50+ [WE] 70+

bw10
Posts: 384

Re: [PTS] Patch Notes 16/08/2024

Post#63 » Fri Aug 16, 2024 9:47 pm

i liked how every mpds toiled for two weeks to scrounge up for the "op" event WS ring then you drop this bomb of a patch notes kek

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Panzer80
Posts: 218

Re: [PTS] Patch Notes 16/08/2024

Post#64 » Fri Aug 16, 2024 11:02 pm

bw10 wrote: Fri Aug 16, 2024 9:47 pm i liked how every mpds toiled for two weeks to scrounge up for the "op" event WS ring then you drop this bomb of a patch notes kek
It still has the BIS offensive effects.
[SM] 85+, [WL] 80+, [SW] 60+, [WH] 85+, [AM] 80+, [Kotbs] 80+
[BO] 80+, [Mara] 80+, [Sham] 60+ [SH] 50+ [WE] 70+

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wonshot
Posts: 1192

Re: [PTS] Patch Notes 16/08/2024

Post#65 » Fri Aug 16, 2024 11:51 pm

Image

This one confuses me a bit. If the test of aoe cap is concluded and over with, why is the testserver patchnote then going to have aoecap changes before live server.. if the test is over with, why does it go to test server and not live server? or is it gonna change on next live patch?
Bombling 93BW

cacumen
Posts: 23

Re: [PTS] Patch Notes 16/08/2024

Post#66 » Fri Aug 16, 2024 11:53 pm

Omg, now this is the cherry on the top of the cake, hands down one of the worst patches ever.

I now don't have hope for the 'Balancing of the game', this is out of the window. It makes me sad to see RoR in such state, years playing this game and trust me, i've seen bad things happen, but this is just too much. Makes me want to not play the game and find something else, but I love this game so much, it just saddens me.

I hope that the Dev Team in charge of these changes will listen to the people and not apply these changes.

Please stop 'balancing' the game in a negative way, you will just make players quit their characters and make the game less enjoyable. There are others way to balance it.

Farrul
Posts: 602

Re: [PTS] Patch Notes 16/08/2024

Post#67 » Sat Aug 17, 2024 12:07 am

Moving Parry from weapon skill to initiative is a huge balance mistake.

Poor mdps. Poor physical damage carrers.

Magic damage carrers already have so many advantages over physical damage carrers with their free penetration of damage not requiring any weapon skill to build, and now they will have even more. Not sure how the dev balance team don't see an issue with this. Inc hybrid shamans with free 30% parry and even more overpowered roaming Magus.

This is actually insane.

The only solution before it is too late is to scrap this entire idea, do NOT give initiative parry for the love of everything that is balance & sanity, Parry belongs to weapon skill which is already a taxing stat to build( considering physical damage carrers need to build mainstat as well)

If initiative is too weak of a stat then buff the crit reduction aspect of it further( but you already did that).

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Tastykate
Posts: 20

Re: [PTS] Patch Notes 16/08/2024

Post#68 » Sat Aug 17, 2024 3:42 am

This post goes out to Bluntmanchronic one of the original OG parry shamans.. You were just ahead of the times a true fortune teller.

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Panel
Posts: 158

Re: [PTS] Patch Notes 16/08/2024

Post#69 » Sat Aug 17, 2024 3:50 am

The agenda and intent of the devs is pretty clear here ie nerf both the damage and survivability of melee and thereby indirectly buff range - especially magic rdps. Thankfully i have a magus gathering dust in IC that i can brush off while i park my mara awaiting the moment common sense returns to the game

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ShadowWar
Posts: 191

Re: [PTS] Patch Notes 16/08/2024

Post#70 » Sat Aug 17, 2024 4:06 am

I fully support the stat changes, but this type of change has a big blast-radius of impact. If you are going to go forward with something like this, it needs to be accompanied with itemization changes as well for gear.

It would be very nice to know what the goal of this is as well so that people can give appropriate feed back on the impact. The goal should be more than just "make initiative more desirable" but have a game-state in mind as well. Whether it's to reduce defensiveness of DPS, make tanks more tanky, or anything and everything in between. I don't know what the intent for the game is, and changes like this probably shouldn't be made in a vacuum.

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