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[PTS] Patch Notes 16/08/2024

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rychu007
Posts: 35

Re: [PTS] Patch Notes 16/08/2024

Post#171 » Tue Aug 20, 2024 12:31 pm

one more funny thing is possibility of replacing ws talis into ini ones :D:D

So You want to say me that 150 - 200 gold (its like 2,3h farming mobs or 2 gb runs and just selling weapons from bags) spend on talis is worth of Your attention and refund but months spend to buy gear like warlord or triumph to get ws isnt? and now we will have useless gear and 0 crests to change it?

thats real not funny joke

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Lisutaris
Posts: 98

Re: [PTS] Patch Notes 16/08/2024

Post#172 » Tue Aug 20, 2024 2:54 pm

Wanted to make a suggestion post but I feel too exhausted to do this. (stats change).
Instead of trying to explain why this approach is bad ... I want to give some input.

Ini and willpower (yes, I know, disrupt, but how many bis heals will go willpower talis? right , no one) are pretty much garbage stats via talis.
Instead of swapping around stuff, which will make your community angry, especially after ring event, you could use this as a chance to introduce offensive benefits to those underwhelming stats. Will open up more different builds and variety and also give magic dps classes something else than intelligence to look at.

Changing stats after your most time consuming event for BIS items is a bad move anyway (like literally 1 day after the event, whoever had this great idea, I am in shock and awe and a lil bit jelly because this is top tier villain stuff and energy <3. Good job if intended and you want to see ppl suffer.)
It does not matter how big or small the change will be. If you would do a poll about changing stats after having the twilight tides event, you can guess the outcome of votings.

Please read the feedback of your community, especially if they provide math and builds to show and highlight problems if you go live with this patch. (parrying spellcasters and heals ... cough cough)

I also want to add that I think the basic idea and intentions are good. Balancing stuff, especially in RoR is not an easy task at all. In the end it is a small community and your balance team is also very small. I do not believe that the balance team members are playing both factions and all classes, so it is easy for some unwanted effects/synergies to happen if you do such changes that will affect alot of classses and builds.
(ignore this if you play both factions and classes 24/7 with 100% knowledge and feel up for the task :P)

In the end, all of us enjoy the game and hope for the best anyway. I want to believe that everything will work out perfectly fine and the vision of balance and rework of RoR is going great and according to plan. We just can not see and grasp the bigger picture yet and are just being hysterical. <3. (Because you do not want us to have spoilers :P)
Last edited by Lisutaris on Tue Aug 20, 2024 3:34 pm, edited 8 times in total.
~~ Guildleader of Entropy and Chaos ~~

Rhyshara - DoK || Rhykera - Sorc || Rhyleth - BG || Sharaye - WE
Destro only <3

If you're happy and you know it, clap your hands

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Paxsanarion
Posts: 389

Re: [PTS] Patch Notes 16/08/2024

Post#173 » Tue Aug 20, 2024 3:14 pm

Lisutaris wrote: Tue Aug 20, 2024 2:54 pm Wanted to make a suggestion post but I feel too exhausted to do this. (stats change).
Instead of trying to explain why this approach is bad ... I want to give some input.

Ini and willpower (yes, I know, disrupt, but how many bis heals will go willpower talis? right , no one) are pretty much garbage stats via talis.
Instead of swapping around stuff, which will make your community angry, especially after ring event, you could use this as a chance to introduce offensive benefits to those underwhelming stats. Will open up more different builds and variety and also give magic dps classes something else than intelligence to look at.

Changing stats after your most time consuming event for BIS items is a bad move anyway (like literally 1 day after the event, whoever had this great idea, I am in shock and awe and a lil bit jelly because this is top tier villain stuff. Good job if intended and you want to see ppl suffer.)
It does not matter how big or small the change will be. If you would do a poll about changing stats after having the twilight tides event, you can guess the outcome of votings.

Please read the feedback of your community, especially if they provide math and builds to show and highlight problems if you go live with this patch.

I also want to add that I think the basic idea and intentions are good. Balancing stuff, especially in RoR is not an easy task at all. In the end it is a small community and your balance team is also very small. I do not believe that the balance team members are playing both factions and all classes, so it is easy for some unwanted effects/synergies to happen if you do such changes that will affect alot of classses and builds.
For example. I am pretty sure you did not think of the choppa ability which will decrease the INI of the own party by a freaking lot. (even if it is a niche ability and the overall impact small, did you really think of it?) Not meant as an insult or mean but especially with such a small team you should consider the wishes of more transparency (why you want to do the changes, the intentions and goals) from the community and use such inputs to broaden your view on it as you won't be able to think or know of everything that will be affected. (ignore this if you play both factions and classes 24/7 and feel up for the task :P)

In the end, all of us enjoy the game and hope for the best anyway. I want to believe that everything will work out perfectly fine and the vision of balance and rework of RoR is going great and according to plan. We just can not see and grasp the bigger picture yet <3.
I agree, I would also say RVR changes to make the game more fun and interesting are a higher priority than baseline changes to stats and abilities at this time. I also am not sure how easy the process of balancing the classes is when attempting to change how stats work at the same time. Seems it would be easier and more effective to go on step at a time incrementally if you want to have long term good changes. Right now you will most likely just be making big changes to offset the big changes and if weapon skill is changed then gear sets will also need to be changed and / or gear sets will have to be farmed again.

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Lisutaris
Posts: 98

Re: [PTS] Patch Notes 16/08/2024

Post#174 » Tue Aug 20, 2024 3:36 pm

Ignore the choppa ability example(removed it), lack of sleep and misread it ... it´s just for the choppa itself. Well, does not change the fact and still valid as the good part of it gets nerfed and the ini part "stronger" ... therefore also results in negative side effects for that one ability and dmg dealer balance is actually done afaik as healer balancing has started?. /shrug....
(just went for the first random ini thing I found somewhere :P and is affected by the changes but not added for adjustment in those patchnotes.)
~~ Guildleader of Entropy and Chaos ~~

Rhyshara - DoK || Rhykera - Sorc || Rhyleth - BG || Sharaye - WE
Destro only <3

If you're happy and you know it, clap your hands

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Hellforce
Posts: 41

Re: [PTS] Patch Notes 16/08/2024

Post#175 » Tue Aug 20, 2024 7:00 pm

The Fort changes and Keep lord health sounds really interesting and cant wait to try them out!! As for the "balancing" the WS and continuing nerfing slowly slowly all the damage in the game I hope the balancing team realises that the majority of players in RoR want the game to be competitive and not just a fluff running and winning whenever you have the biggest group!! People putted time and effort to lvl up and learn their toons and constant changes all the time really don't help!! We really love this game , playing since 2008 but believe me if you are trying to convert RoR to a big T1 zone that people dont have anything to chase and learning really good your character doesnt give you the opportunity to do something more in the game , really soon this game will die for a second time!! I dont want to bring any bad news but the last 6 months with all these changes really reminds me the AoR 2013 that devs instead of doing the game more interesting where changing and changing all the time the "balance" of the game!!! I really hope and Im sure that because people behind the project really love the game will understand soon whats the best path making people interested again in RoR and believe me its not the balancing!!
Kaktos The Sorcerer :twisted: :twisted: :twisted:
War Never Ends!!!
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cacumen
Posts: 23

Re: [PTS] Patch Notes 16/08/2024

Post#176 » Thu Aug 22, 2024 12:19 am

Who came with the idea that removing around 20 - 35% from melee dps was a good idea?

There's a reason Weapon Skill gives you parry %, it's literally what it means, the more weapon skill you have the more skilled you are with weapons so it just makes sense to be able to parry attacks with it.

Now, why would initiative give you parry? that literally doesnt make sense.

Whoever is coming out with this 'balance' changes should really consider working in something else about the game, but working on 'balancing stats' is not one of them, please just do something else because this is not good and people have spoken it in the forum and ingame, noone thinks this is a good idea.

Farrul
Posts: 583

Re: [PTS] Patch Notes 16/08/2024

Post#177 » Thu Aug 22, 2024 7:01 am

Players will just stop playing their melee dps toons unless it is WH/WE/ solo roaming or an organized guild during primetime fielding mdps(minority).

Why suffer playing something that the game through these changes does not want to encourage?

There is just no point playing an archetype which is already(before this terrible stat change) at a severe disadvatange compared to just playing a RDPS caster ( *cough* dps shaman) and farming renown/kills from a safe distance.

If you(ror team) want players to engange as the cannon fodder archetype, then improving their defences should be a priority , removing their defences through a senseless nerf of WS is the antithesis of that.

All melee in this game will soon be shield tanks and 2H Chosens since little else makes sense. Those that actually put effort into their mdps toons and with integrity will probably stop playing or take a break until there is sense brought back into balancing.

I personally will consider for the first time to take a break since i do not wish to encourage changes i 100% disagree with and i find harmful to the wellbeing of the game.

what63
Posts: 187

Re: [PTS] Patch Notes 16/08/2024

Post#178 » Thu Aug 22, 2024 7:11 am

cacumen wrote: Thu Aug 22, 2024 12:19 am Who came with the idea that removing around 20 - 35% from melee dps was a good idea?

There's a reason Weapon Skill gives you parry %, it's literally what it means, the more weapon skill you have the more skilled you are with weapons so it just makes sense to be able to parry attacks with it.

Now, why would initiative give you parry? that literally doesnt make sense.

Whoever is coming out with this 'balance' changes should really consider working in something else about the game, but working on 'balancing stats' is not one of them, please just do something else because this is not good and people have spoken it in the forum and ingame, noone thinks this is a good idea.
Consider this; until earlier this year, you would at best get 7.5% parry from WS against a DPS with softcapped stats. The fact that WS gives as much parry as it does atm against all attackers is an abomination in itself. The change to avoidance that made WS so busted was a massive mistake to begin with.

Also the way it worked previously was to fix the fact that avoidance was COMPLETELY useless on live unless you had a lot of it. The separation made it so mainstat based strikethrough would not work on hard avoidance and vice versa, meaning mainstat and strikethrough wouldn't wipe out all avoidance almost globally, making Deft Defender for example actually function. What we have now is far worse, where avoidance is in some cases back to being completely useless unless you have a lot, but also makes it much easier to get a lot, but only on certain classes. So you can complain all you want about it being bad that MDPS are loosing parry, but really, you're only experiencing this loss because someone screwed up by giving it to you in the first place.

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akisnaakkeli
Posts: 285

Re: [PTS] Patch Notes 16/08/2024

Post#179 » Thu Aug 22, 2024 7:51 am

what63 wrote: Thu Aug 22, 2024 7:11 am
cacumen wrote: Thu Aug 22, 2024 12:19 am Who came with the idea that removing around 20 - 35% from melee dps was a good idea?

There's a reason Weapon Skill gives you parry %, it's literally what it means, the more weapon skill you have the more skilled you are with weapons so it just makes sense to be able to parry attacks with it.

Now, why would initiative give you parry? that literally doesnt make sense.

Whoever is coming out with this 'balance' changes should really consider working in something else about the game, but working on 'balancing stats' is not one of them, please just do something else because this is not good and people have spoken it in the forum and ingame, noone thinks this is a good idea.
Consider this; until earlier this year, you would at best get 7.5% parry from WS against a DPS with softcapped stats. The fact that WS gives as much parry as it does atm against all attackers is an abomination in itself. The change to avoidance that made WS so busted was a massive mistake to begin with.

Also the way it worked previously was to fix the fact that avoidance was COMPLETELY useless on live unless you had a lot of it. The separation made it so mainstat based strikethrough would not work on hard avoidance and vice versa, meaning mainstat and strikethrough wouldn't wipe out all avoidance almost globally, making Deft Defender for example actually function. What we have now is far worse, where avoidance is in some cases back to being completely useless unless you have a lot, but also makes it much easier to get a lot, but only on certain classes. So you can complain all you want about it being bad that MDPS are loosing parry, but really, you're only experiencing this loss because someone screwed up by giving it to you in the first place.
Well said! +1

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Specialpatrol
Posts: 306

Re: [PTS] Patch Notes 16/08/2024

Post#180 » Thu Aug 22, 2024 11:06 am

These stat changes are so amazingly bad, that it boggles the mind.

A while back you changed how reduced chance to be crit-bonuses from high Initiative scales and vice versa, resulting in an overall lesser need for stacking Initiative. Now, you move parry bonus from Weapon Skill to Initiative, because you suddenly deem Initiative a "fairly weak stat". How are you failing to see that it's your own deliberate changes to Initiative, that's made it "fairly weak" to begin with?

Also, Removing parry bonuses from WS will totally ruin 2h KotBS play (this of course seems to have been a long-term goal for you, so maybe congratulations are in order instead), since that spec has no other means for parry buffs (the original default Runefang tactic used to fill this need - which you also failed to grasp).

Please toss this terrible idea in the trash bin. If you want to make make Initiative more desirable, then simply consider reverting or tweaking the scaling of reduced chance to be crit.
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