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Gamedirection & targetaudience

Share your ideas and feedback to help improve the game.
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Poll: What areas of the game do you wish to see Development time going towards?

Balancing
42
17%
RvR systems
135
55%
Scenario matchmaking
61
25%
Pve
4
2%
Ranked
3
1%
Citysieges
1
0%
Total votes: 246

Topdude
Posts: 140

Re: Gamedirection & targetaudience

Post#21 » Sat Aug 24, 2024 6:24 pm

Thank you for creating this poll and your post Bombling.

I voted for focus on RVR because I think the mechanic is stale and RP gain is too based on Kills, assists and contribution over time. However I think focus needs to also be put into QOL, mainly to attract and keep players (like me) that don't have an overabundance of time to play. Basic existence things such as gaining Gold, crit chance on pots and realm-wide RP rewards should be made possible or less of a grind. Yes I understand, MMOs are all about the grind, but c'mon, this is a private server trying to maintain and build a decent population so that the game goes on forever. If it's not about the Community and individuals as a whole, how is that ever going to be achieved?

A couple of examples:
  • Years ago the devs stopped the ability to make dyes. One great way to make gold was to run the repeatable dye quests in T4 and sell the dyes after. This was an easy way to make gold live, it should be brought back to RoR.
  • Logging on when a keep is under attack. No matter whether a defense or offense the RP gain for success is a pittance or nothing if you haven't been in the zone for hours gaining contribution. I have a few hours to play, log on and my realm is attacking a keep. After running out and banging on the lord there's NOTHING for the lord falling, for the keep locking or for the zone locking. All this does is make me sit at the WC until the attempt on the keep is done.
  • Resource drops. During live the reward was given to all realm players in the zone and flagged for RVR. In RoR the reward is only shared among the party, even if in a full WB. I realize this might be an AFK issue but c'mon. At no more than 600 rp per drop (at max AAO) and given how much rp is needed to level I think sharing it as it was done on live would boost resource running, BO claiming and commitment to one's realm.

    Main: Squatshooter - start date 5/5/2015

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wonshot
Posts: 1192

Re: Gamedirection & targetaudience

Post#22 » Sat Aug 24, 2024 10:19 pm

Martok wrote: Sat Aug 24, 2024 3:31 pm
wonshot wrote: Sat Aug 24, 2024 3:08 amBut a question has risen in the community over the last while. Who are the changes with careers made for...

Good question. Too bad no one else ever thought to ask it, say, in an open to all format like maybe a Podcast or something where the issues could be addressed and discussed and then packaged into video format for open viewing and additional commentary on, I don't know, some format like Youtube.

Oh, wait...
Do you have anything to add about the topic itself, instead of hijacking it into your own content creation avenues? We would much like to hear it.
I think there is a time and a place to debate topics on podcasts, this one, I think is better suited with a public vote with no multiply choice option to see where the community thinks the game needs attention.
As someone who have spent the last 3-4 days talking with players on the balanceing team, staffmembers, talks with guildleaders and debates in more open public channels I came to the conclusion that this format was best suited based on how RoR community behaves, and because I have to trust that results can come out of all the open channels of feedback. CMs, Suggestions forum, and content creation.

I've been behind the ideacreated of the Fixxer podcasts years ago, and was running the weekly talking points and scripts while also attending as a debator.
Also on the Tothmonra podcast, and various streams have I come on and tried to debate hottopics of the community over the years. The issue with that format is that it doesnt reach very wide, hence why I picked a public vote for the community to have an equal chance to voice their views about gamedirection.

Back on topic though, thanks for the votes and comments. My hope is that RoR can unite between staff, players, CMs casuals and tryhards and we all push the server in the same direction that majority wants. Alot of feedback has been provided lately, that is the community pushing with bugreports, testing and feedback. Some changes based on feedback got reverted, some went through. I just really hope we all push towards making RoR better for us all, and the majority, within the scopes of what is possible and motivation levels can provide.
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Martok
Posts: 2088
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Re: Gamedirection & targetaudience

Post#23 » Sun Aug 25, 2024 12:30 am

wonshot wrote: Sat Aug 24, 2024 10:19 pmDo you have anything to add about the topic itself...

I do, and I have.

My point here isn't this thread is either ineffective or misplaced, because quite the opposite is true. My point is it shouldn't be the only format available and indeed isn't the only format available for players to discuss the issue. Open debates, in my opinion, sound better live. Additionally the issue isn't restricted to simply how many people might hear that discussion, the issue is some people will hear it.

As for your other criticism, the Tothmonra Podcast is just that, the Tothmonra Podcast. The only reason I am currently running it is because he asked me to. He stated his desire to keep the venue active while he recovered from his illness and asked if I would be willing to run it for him as an interim host. I agreed to do so. Thus I am keeping my word, not attempting to hijack anything. If you have been a guest on the Tothmonra Podcast before, I would appreciate it if you would consider doing so again.

wonshot wrote: Sat Aug 24, 2024 10:19 pmI think there is a time and a place to debate topics on podcasts, this one, I think is better suited with a public vote with no multiple choice option to see where the community thinks the game needs attention.

I did not question that. My belief is the more an issue is discussed in various formats, the more people the discussion will reach. The two are not mutually exclusive.

wonshot wrote: Sat Aug 24, 2024 10:19 pmI've been behind the idea created of the Fixxer podcasts years ago, and was running the weekly talking points and scripts while also attending as a debater.

Then we have much more in common than you might care to admit.
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wonshot
Posts: 1192

Re: Gamedirection & targetaudience

Post#24 » Sun Aug 25, 2024 2:18 am

Please stay on the topics, gamedirection & target audience.
Bombling 93BW

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Brizio
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Posts: 149

Re: Gamedirection & targetaudience

Post#25 » Sun Aug 25, 2024 4:46 am

Imho RvR is not in a good spot right now, mostly because of blobing. But scenarios/cities matchmaking are just abysmal.

In my last city instance, my pug warband was matched against a premade warband. While that's not unusual, the pug warband had no tanks at all. This is a significant issue as a tank is essential for any warband. It's unfair and a waste of time for everyone involved. The instance shouldn't have been created if the warband didn't have the proper composition.

Additionally, if you're going to pair a pug warband with many undergeared players against a full premade with lots of experienced players, it would be beneficial to implement a handicap mechanic. This would help to balance the matchup and prevent new players from getting overwhelmed and discouraged.
Last edited by Brizio on Sun Aug 25, 2024 5:17 am, edited 1 time in total.

Endari
Posts: 96

Re: Gamedirection & targetaudience

Post#26 » Sun Aug 25, 2024 5:05 am

I couldn't vote because the option I want isn't available, but I’m not interested in the game the current team is building. I want Warhammer Online: Age of Reckoning. It's the entire reason I started playing on a private server called Return of Reckoning.

I’d take the live version in a heartbeat, crazy RR100 gear included. Give me ToVL and all the broken tomb loot, and all the little Easter eggs and bugged appearance gear.

At least there was a clear vision for the ideal game being worked towards, not the mess we have now, driven by whatever the team’s friends want today.

How did scheduled city sieges help the RvR campaign? They didn’t—they just made some guilds happy.

Who really wants all this AoE? Why does the White Lion even have an AoE spec? Why do we have the abomination of shield WP/DoK? Why is there even a single piece of PvE gear that is BiS?

And now, after so many years, you nerf the two classes that were closest to being what they should be—the BW and Sorc—for what? Who really felt that the BW/Sorc were overperforming?

I have lost all faith in the current team. I no longer believe they are making Age of Reckoning better. Whatever this is now has become nearly unrecognizable—and not in a good way.

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Brizio
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Posts: 149

Re: Gamedirection & targetaudience

Post#27 » Sun Aug 25, 2024 5:35 am

Endari wrote: Sun Aug 25, 2024 5:05 am I couldn't vote because the option I want isn't available, but I’m not interested in the game the current team is building. I want Warhammer Online: Age of Reckoning. It's the entire reason I started playing on a private server called Return of Reckoning.

I’d take the live version in a heartbeat, crazy RR100 gear included. Give me ToVL and all the broken tomb loot, and all the little Easter eggs and bugged appearance gear.

At least there was a clear vision for the ideal game being worked towards, not the mess we have now, driven by whatever the team’s friends want today.

How did scheduled city sieges help the RvR campaign? They didn’t—they just made some guilds happy.

Who really wants all this AoE? Why does the White Lion even have an AoE spec? Why do we have the abomination of shield WP/DoK? Why is there even a single piece of PvE gear that is BiS?

And now, after so many years, you nerf the two classes that were closest to being what they should be—the BW and Sorc—for what? Who really felt that the BW/Sorc were overperforming?

I have lost all faith in the current team. I no longer believe they are making Age of Reckoning better. Whatever this is now has become nearly unrecognizable—and not in a good way.
Honestly, my interest in the game is decreasing as well. The communication between the developers and the community isn't sufficient, with the exception of Emissary, who is doing an excellent job.

akisnaakkeli
Posts: 285

Re: Gamedirection & targetaudience

Post#28 » Sun Aug 25, 2024 5:44 am

Endari wrote: Sun Aug 25, 2024 5:05 am I couldn't vote because the option I want isn't available, but I’m not interested in the game the current team is building. I want Warhammer Online: Age of Reckoning. It's the entire reason I started playing on a private server called Return of Reckoning.

I’d take the live version in a heartbeat, crazy RR100 gear included. Give me ToVL and all the broken tomb loot, and all the little Easter eggs and bugged appearance gear.

At least there was a clear vision for the ideal game being worked towards, not the mess we have now, driven by whatever the team’s friends want today.

How did scheduled city sieges help the RvR campaign? They didn’t—they just made some guilds happy.

Who really wants all this AoE? Why does the White Lion even have an AoE spec? Why do we have the abomination of shield WP/DoK? Why is there even a single piece of PvE gear that is BiS?

And now, after so many years, you nerf the two classes that were closest to being what they should be—the BW and Sorc—for what? Who really felt that the BW/Sorc were overperforming?

I have lost all faith in the current team. I no longer believe they are making Age of Reckoning better. Whatever this is now has become nearly unrecognizable—and not in a good way.
Sadly i agree fully.

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Evilcurse
Posts: 12

Re: Gamedirection & targetaudience

Post#29 » Sun Aug 25, 2024 6:49 am

Bombling I post this as i think its relevant buddy.

Who am I and so what, I am a very passionate player that loves the game, I was the guild leader of BRUTALITY (Destro) and RETRIBRUTION (Order) built and lead both guild from nothing. I have returned from an 8 month break (Burn out) and after 1 week found myself trying to pull the REALM together (Destro) as there is no REALM pride anymore, I sent a few messages out yesterday afternoon to a few of my well respected friends as I had got frustrated in LOTD with Destro not supporting one another. Please see what I had wrote and the response I received back. I have removed names please don't take any of this as an attack but just as a concerned passionate player, like you all.

Destro is well and truly dead a shadow of what it once was None of the WB leaders will play together for the realm, it’s absolutely barking mad and I never thought I would say this but even XXXXXX won’t support the others lol its crazy. just tried a LoTD this evening I had a full 2,2,2, WB and at the start we all said lets rally at vaults and push seftu together (agreed in region chat) XXXXXX and another pug push north and the rest is history no comms, couldn’t get them to rally up as a realm, not even once, I would have joined them anywhere to rally but nothing. I have been playing my baby Sorc a lot this week as I have damaged my ankle playing football and have seen some crazy **** in the lake with XXXXX is it the same guy?? He just won’t do anything to support anyone, and people still follow him blind throwing zones and defences. I called the entire realm out this evening in region chat for not playing as one and called shame to all the enablers that are supporting such TOXIC game play NO Realm Pride at all. For those in my WB in LOTD yesterday I apologise for folding the WB.

The game is in such a bad place, and I can see it so clear now that I have return from my break.

The reply from a well respected friend.

Yes the game has been in a really really terrible place since the 9aoe cap was introduced its now reverted but the damage has already been done, too little too late. too many bad decisions and lack of leadership from the dev team. It's like they spend more time putting out massive fires constantly that they caused, which keeps eating away the population.
very few people in my guild actually want to play the game at the moment, everyone is so fed up with the devs probably 70% of my guys are on break atm.

I expect the same sentiment is shared between players outside my guild as I see prime time population dropping to extremely low levels. I'm guessing what your seeing in the lakes with warband leaders at the moment is a reflection of all of this frustration. The problem is with the game & the devs, not the players.

The devs need start doing some proper revamps to the rvr campaign with good communication to the player base about what they are doing and why they are doing it. Of course, there is no realm pride when there is nothing to fight for in ORVR other then endlessly pushing forts for no reason. I have absolutely zero realm pride, I don't care about playing order or destro, the only thing I have pride about is my guild. This is the mindset the devs have created, They need to put some proper hard work in and do it quickly or the game won't survive.

I get its it difficult for the Dev team change one thing ten other problem rise, but who are they taking the info from the guilds they are inbedded with? we need more transparency as we are the player base, without us there is no game and right now its dying a death.

Brutality

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Lion1986
Posts: 488

Re: Gamedirection & targetaudience

Post#30 » Sun Aug 25, 2024 7:42 am

actually the dev team listened feedback of player (hence removed the 9 aoe cap and reintroduced the 24).
Destro is well and truly dead a shadow of what it once was None of the WB leaders will play together for the realm, it’s absolutely barking mad and I never thought I would say this but even XXXXXX won’t support the others lol its crazy. just tried a LoTD this evening I had a full 2,2,2, WB and at the start we all said lets rally at vaults and push seftu together (agreed in region chat) XXXXXX and another pug push north and the rest is history no comms, couldn’t get them to rally up as a realm, not even once, I would have joined them anywhere to rally but nothing. I have been playing my baby Sorc a lot this week as I have damaged my ankle playing football and have seen some crazy **** in the lake with XXXXX is it the same guy?? He just won’t do anything to support anyone, and people still follow him blind throwing zones and defences. I called the entire realm out this evening in region chat for not playing as one and called shame to all the enablers that are supporting such TOXIC game play NO Realm Pride at all. For those in my WB in LOTD yesterday I apologise for folding the WB.
this is not due to devs, but of destro players being meme and egoist uncooperative players who are more interested in killboard than objectives themselves.
I expect the same sentiment is shared between players outside my guild as I see prime time population dropping to extremely low levels. I'm guessing what your seeing in the lakes with warband leaders at the moment is a reflection of all of this frustration. The problem is with the game & the devs, not the players.
pop is dropping due to summer vacations, families, social life and new WoW expansion/games incoming which phisiologically drain peoples from here.
The devs need start doing some proper revamps to the rvr campaign with good communication to the player base about what they are doing and why they are doing it. Of course, there is no realm pride when there is nothing to fight for in ORVR other then endlessly pushing forts for no reason. I have absolutely zero realm pride, I don't care about playing order or destro, the only thing I have pride about is my guild. This is the mindset the devs have created, They need to put some proper hard work in and do it quickly or the game won't survive.
Realmpride died when they allowed Xrealming. That caused little to no interest apart few individuals that love the faction they are in.
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