I voted for focus on RVR because I think the mechanic is stale and RP gain is too based on Kills, assists and contribution over time. However I think focus needs to also be put into QOL, mainly to attract and keep players (like me) that don't have an overabundance of time to play. Basic existence things such as gaining Gold, crit chance on pots and realm-wide RP rewards should be made possible or less of a grind. Yes I understand, MMOs are all about the grind, but c'mon, this is a private server trying to maintain and build a decent population so that the game goes on forever. If it's not about the Community and individuals as a whole, how is that ever going to be achieved?
A couple of examples:
- Years ago the devs stopped the ability to make dyes. One great way to make gold was to run the repeatable dye quests in T4 and sell the dyes after. This was an easy way to make gold live, it should be brought back to RoR.
- Logging on when a keep is under attack. No matter whether a defense or offense the RP gain for success is a pittance or nothing if you haven't been in the zone for hours gaining contribution. I have a few hours to play, log on and my realm is attacking a keep. After running out and banging on the lord there's NOTHING for the lord falling, for the keep locking or for the zone locking. All this does is make me sit at the WC until the attempt on the keep is done.
- Resource drops. During live the reward was given to all realm players in the zone and flagged for RVR. In RoR the reward is only shared among the party, even if in a full WB. I realize this might be an AFK issue but c'mon. At no more than 600 rp per drop (at max AAO) and given how much rp is needed to level I think sharing it as it was done on live would boost resource running, BO claiming and commitment to one's realm.
Main: Squatshooter - start date 5/5/2015