The key word in tromat's description was 'rare.' Your response seems to be based on the notion this rare artifact would be found each and every time anyone took a keep. That wasn't the suggestion.
The key component of any such addition to the game would be the rarity of the event. I have discussed this before, on numerous occasions, the notion of random events being inserted into the game to add a bit of spice and a hint of the unknown. You know, something different, something opposed to the Never-Ending Story of Blob Blob Blob Blob Around The Clock.
Also, if 'everyone' just played the winning side, you could give the winning side a ten-thousand percent damage increase because there wouldn't be any enemy to employ it against.
CyunUnderis wrote: ↑Wed Aug 28, 2024 6:08 pmReward people that are trying, despite being successful.
You may want to reword that.