Since the last patch we have gotten some consequences regarding the stat changes (weaponskill loosing parry %).
A lot of players didn't like this change because it breaks the specs that we usually run as melee dps, affecting the warband setups at it's core, thus making the gameplay experience bad for a lot of people. We all knew this.
MeleeDPS need Parry to survive being in the front lines. We can't just rely on a guard.
So here's a quick and brief suggestions on how to try get back some of what we had and keep what's new. Keep in mind this is just a tweak idea suggestion for Melee DPS, add some more ideas if you feel like it.
Here it is (maybe combine them all or try a few however you feel):
1#
-Add Parry % to several Sov/Warlord/Vanquisher/Triumph pieces.
-Create new set bonuses with 5-6% Parry.
-Add Parry to some Weapons.
-Add Parry to core tactics.
2#
-Increase parry % gained from Initiative from whatever it is currently to around 2% or 3% more from every 100 initiative points.
-Increase Armor Pen from Weapon Skill (so as melee dps we can drop WS to get initiative).
3#
-Maintain the current parry % from Initiative.
-Add 1.5% or 2% parry for every 100 Weapon Skill.
4#
-Create new defensive abilities that increase Parry for X amount of seconds, either self or group buff.
I think that any of these ideas however you may combine and add them in the game could satisfy most of mDPS players.
Stat/Sets tweak suggestion.
Forum rules
Before posting in this forum, please read the Terms of Use.
This section is for providing feedback and sharing your opinions on what could be improved or changed for the Return of Reckoning project.
To ensure your feedback is as helpful as possible, please review the Rules and Posting Guidelines before posting.
Before posting in this forum, please read the Terms of Use.
This section is for providing feedback and sharing your opinions on what could be improved or changed for the Return of Reckoning project.
To ensure your feedback is as helpful as possible, please review the Rules and Posting Guidelines before posting.
Stat/Sets tweak suggestion.
Last edited by cacumen on Sat Aug 31, 2024 6:52 am, edited 3 times in total.
Ads
Re: Stat/Sets tweak suggestion.
I think the idea of the team is to not have one stat providing both offensive and defensive bonuses, which I think is right.
Right now weapon skill provides armor penetration AND block strike through, so something people seem to ignore is that block is now weaker, as both weapon skill and strength provide strike through now. So, for group play, weapon skill is still worth It as long as you are guarded.
For solo play (which is not the main focus of the game), my guess is that as mdps or 2h tank (except chosen and sm), you will have to focus on sustain, instead of going full ws.
Right now weapon skill provides armor penetration AND block strike through, so something people seem to ignore is that block is now weaker, as both weapon skill and strength provide strike through now. So, for group play, weapon skill is still worth It as long as you are guarded.
For solo play (which is not the main focus of the game), my guess is that as mdps or 2h tank (except chosen and sm), you will have to focus on sustain, instead of going full ws.
Re: Stat/Sets tweak suggestion.
Thanks for clearing that out, that's exactly the reason of why I'm suggesting these ideas, to gain back what we lost as mDPS since Parry was our only defensive stat and now we have none.
So we need some Parry added to either sets or tactics to survive in the front lines.
Re: Stat/Sets tweak suggestion.
I'm just clearing that up because you are proposing that weapon skill should give some parry.cacumen wrote: ↑Sat Aug 31, 2024 6:47 amThanks for clearing that out, that's exactly the reason of why I'm suggesting these ideas, to gain back what we lost as mDPS since Parry was our only defensive stat and now we have none.
So we need some Parry added to either sets or tactics to survive in the front lines.
Re: Stat/Sets tweak suggestion.
Just in case there's a chance. But mostly I think that Parry could come from other sources such as weapons and set pieces, maybe tactics. We really need parry to survive fighting at the front lines.jafh123 wrote: ↑Sat Aug 31, 2024 7:04 amI'm just clearing that up because you are proposing that weapon skill should give some parry.cacumen wrote: ↑Sat Aug 31, 2024 6:47 amThanks for clearing that out, that's exactly the reason of why I'm suggesting these ideas, to gain back what we lost as mDPS since Parry was our only defensive stat and now we have none.
So we need some Parry added to either sets or tactics to survive in the front lines.
Re: Stat/Sets tweak suggestion.
You have many tools to survive at frontline. The things is that they comes from other ppl so you need to be grouped and protected.
Beside that super high parry chance is unnatural imo
Beside that super high parry chance is unnatural imo
Mostly harmless
K8P & Norn - guild Orz
K8P & Norn - guild Orz
Re: Stat/Sets tweak suggestion.
Melee DPS didn't need parry to survive on the frontline, and only relied on guard last year and for all years prior with the exception of a few shortlived failed experiments. "Ranged DPS" are mostly melee in a bomb setting and didn't rely on parry at ANY point to survive on the frontline.
The fact that you were given an ungodly amount of parry at the start of the year does not mean you needed it, that it was balanced relative to other classes that by necessity have to be in the same melee blob despite never having had parry or that the removal of such left you in a worse state than you have been in historically.
WS carried the exact same weight last year as it did after january patch for dps. They did not magically opt to take MORE WS because it gave far more parry. The typical investment simply happened to give more defense out of nowhere.
Parry has never been a priority unless absolutely wanting to maximize defense. People do not do this at scale and opt to invest in 3-4 offensive crit with the rest going FS as a general defense. Outside of that, wounds. (Of course you have some weirdos speccing full strength/WS/What have you, but you know, they simply have even less of an argument despite technically loosing more of the free **** they were handed.)
Some things simply should not change. Making mainstat avoidance OP has ALWAYS backfired because it simply doesn't translate between archetypes, or even between different classes within the archetypes.
I'll say this again; The solution is to revert to Mythic formula. It solves every issue.
The fact that you were given an ungodly amount of parry at the start of the year does not mean you needed it, that it was balanced relative to other classes that by necessity have to be in the same melee blob despite never having had parry or that the removal of such left you in a worse state than you have been in historically.
WS carried the exact same weight last year as it did after january patch for dps. They did not magically opt to take MORE WS because it gave far more parry. The typical investment simply happened to give more defense out of nowhere.
Parry has never been a priority unless absolutely wanting to maximize defense. People do not do this at scale and opt to invest in 3-4 offensive crit with the rest going FS as a general defense. Outside of that, wounds. (Of course you have some weirdos speccing full strength/WS/What have you, but you know, they simply have even less of an argument despite technically loosing more of the free **** they were handed.)
Some things simply should not change. Making mainstat avoidance OP has ALWAYS backfired because it simply doesn't translate between archetypes, or even between different classes within the archetypes.
I'll say this again; The solution is to revert to Mythic formula. It solves every issue.
- Paxsanarion
- Posts: 390
Re: Stat/Sets tweak suggestion.
Give initiative a try. It’s actually very good for defense. After some time to think on it, I begin to believe the choice they have made could be very good for the game.
Ads
Re: Stat/Sets tweak suggestion.
Still, ws was needed not because you want some parry - it was because of the fact that in this game phys damage dps have to lvl 2 stats to be relevant - thus, even with this nerf you can't drop ws anyway.
Who is online
Users browsing this forum: No registered users and 4 guests