what63 wrote: ↑Sat Aug 31, 2024 8:47 am
I'll say this again; The solution is to revert to Mythic formula. It solves every issue.
While I dont agree on 100%, I'm too for the old avoidances formula. Maybe tweak it a bit to accomodate for difference between Initiative/wilpower and offensive stats ; there are vast differences between archetypes and initiative/willpower values, which in turn need to be ironed out to not have vastly superior avoidances for healers, or globally more dodge than disrupt.
Get rid of that stupid strikethrough ; maybe keep it against block to give more purpose capping mainstat, and to avoid block being too strong (especially since you can have +50% block skills)
Actually the parry bonus is likely reverted to "average" values before pre-patch, but some specs like 2H Knight and BO are greatly losing in the process, because no real parry increase, so the difference is now more negatively perceived, by contrast.
Previous values of 10-15% average avoidances (from what I can extract from various log files on my DPS classes at least) where slightly above what I could expect (more 20% effective), but at least they were not zero like they can be now with all this added strikethrough over many existing means.
I agree to the need to decouple some offensive and defensive value from stats, and it was true Initiative been mostly useless stat before (especially for Order since only 1 enemy class to dodge amongst 12), but now linear increase and linear strikethrough are causing so much more trouble than before ; between uber high parry classes (especially some mdps which could get nearly 1k WS, and tanks with 75+ parry), high disrupt healers (with base high willpower granting about 20-25% disrupt on top), and globally zero dodge/disrupt for anyone beside Hold the Line, the formulas seriously need big ironing to avoid so much discrepancies along all classes.
Everyone will get benefit from added dodge/disrupt, and everyone will get more fun hitting enemies without 80% parry all the time... So it's a win-win for everyone, while getting more usefulness to various buffs and debuffs.
Globally what could be done is already suggested by OP, here are my recommendations :
- Return to old formulas with some tweaks, ensuring resulting avoidances with maxed out renown (on DPS with BiS gear) are around 20-25%, at minima.
- Then tweak buffs and debuffs and watch closely how they stack, to get, either :
1. better than 25% avoidances against zero strikethrough + stacked defense buffs
2. lower than 25% avoidances against stacked strikethrough and zero defense buffs.
This way everyone should be happy, no matter the receiving end, enjoying utility from renown and various buffs from skills/tactics/gear/buddies.
Obviously formulas should take into account stat potential, i.e. stacking 800 initiative should give same avoidance score than 800 willpower, but "base" initiative score should give equal avoidance score than "base" willpower score, this way scaling will be a bit different, accounting the fact stacking high initiative is harder for everyone, while stacking high willpower is easy for healers.