My WL had a pretty good track record against def/regen WL even before the Witchbrew nerf despite, or likely because of the pure glass canon build that allowed to overcome their regen an often burst them down in 1 kd.Niemosin7 wrote: ↑Sat Sep 07, 2024 11:21 am Speaking of which, is there any good anti-class to all these regen guys? especially regen we? They were an absolute mood-killer when I first started playing this game, discouraged me from playing, and had to stop for a year before decided to get back in. Now after finally got a good gear, most of the time I can just ignore them easily since I am main tank, but it so annoying when they just keep harassing me, disappear away easily when I fight back and they losing, then pop back and stab me out from my horse, I fight back, beating them to low hp one more time and they invis away again. Then the circle began, continue harassing while I trying to get away to wc or keep. and if I play dps it is even worse, since I can't ignore them as easily as tank and just have to accept my death.
I think one of the problem is how they can easily escape from any fight, invis away and wait for regen, then attack again anytime as they wish. A stealth class should not have an easy time escaping like that after committing to an attack. (maybe just my point of view, idk)
Regen stuff need a nerf
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Re: Regen stuff need a nerf
Bright Wizard: Chandrra Nalaar, 80rr (shelved)
Shadow Warrior: Amarant, 52rr
Knight of the Blazing Sun: Aurorra Morningstar, 66rr
White Lion: Niacris, 85rr
Shadow Warrior: Amarant, 52rr
Knight of the Blazing Sun: Aurorra Morningstar, 66rr
White Lion: Niacris, 85rr
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Re: Regen stuff need a nerf
lol, tell me your WL's nickname, I will never believe that WL's dps (even if he uses ws talismans) is capable of causing enough damage bis def WETisaya wrote: ↑Sat Sep 07, 2024 4:45 pmMy WL had a pretty good track record against def/regen WL even before the Witchbrew nerf despite, or likely because of the pure glass canon build that allowed to overcome their regen an often burst them down in 1 kd.Niemosin7 wrote: ↑Sat Sep 07, 2024 11:21 am Speaking of which, is there any good anti-class to all these regen guys? especially regen we? They were an absolute mood-killer when I first started playing this game, discouraged me from playing, and had to stop for a year before decided to get back in. Now after finally got a good gear, most of the time I can just ignore them easily since I am main tank, but it so annoying when they just keep harassing me, disappear away easily when I fight back and they losing, then pop back and stab me out from my horse, I fight back, beating them to low hp one more time and they invis away again. Then the circle began, continue harassing while I trying to get away to wc or keep. and if I play dps it is even worse, since I can't ignore them as easily as tank and just have to accept my death.
I think one of the problem is how they can easily escape from any fight, invis away and wait for regen, then attack again anytime as they wish. A stealth class should not have an easy time escaping like that after committing to an attack. (maybe just my point of view, idk)
I just played with both classes, during the entire game there were probably only 2 WLs that were able to lower my health below 50% and this was more of a successful series of critical hits, at the same time when I played on WL, even the average def we caused difficulties, good def we I definitely wouldn't win, After the nerf, everything changed a little, and 360 resist oil is a strong argument, but the pet and Lion Frenzy got a nerf
WH - mdpv 80+
WE - Witchrage 80+
WE - Witchrage 80+
Re: Regen stuff need a nerf
Too many crybabies..
Why is regen that much of a problem for you?
Its easy to counter/disengage from if you really want to.
Also - majority of players roam with a blob - blobs kill regen WEs...
Instead of crying nerf this remove that... come up with ways to counter the player (believe me there are ways)
Why is regen that much of a problem for you?
Its easy to counter/disengage from if you really want to.
Also - majority of players roam with a blob - blobs kill regen WEs...
Instead of crying nerf this remove that... come up with ways to counter the player (believe me there are ways)
Veretta the Witch Elf
Re: Regen stuff need a nerf
Tbh you can never really disengage from WH/WE fully unless they let you. Insta stealth and utterly broken stealth mechanic in general need to be looked over by a sane person. But yeah, regen in itself aint a problem there, outside of a couple outlying mechanics being left in still like the bubble on WE, it's just amplified by many factors that shouldn't ever have been introduced.Avanos wrote: ↑Sat Sep 07, 2024 5:27 pm Too many crybabies..
Why is regen that much of a problem for you?
Its easy to counter/disengage from if you really want to.
Also - majority of players roam with a blob - blobs kill regen WEs...
Instead of crying nerf this remove that... come up with ways to counter the player (believe me there are ways)
It's just not reasonable to argue that you can disengage from the stealth pair. Insta stealth being added (and pounce lol), in addition to stealth mechanics being almost entirely scapped in favour of unbreakable stealth, without nerfing the original toolset they had that was desinged around them having stealth (in a weaker form than currenctly even), was just utter overkill and shouldn't have happened. Fact is, they get to dictate whether or not you get to leave. Insta stealth honestly shouldn't exist, and DoTs NEED to have a very reasonable shot at breaking stealth for this angle to be valid. WE/WH get to just instantly disappear and switfly enter their real stealth meaning you don't even know if the fight is remotely over until you have mounted and moved for a good chunk of time. And even just the action of mounting isn't something you can just do freely, even if you load up four DoTs, you have to be entirely ready to be popped on again at any moment out of stealth, as opposed to previously where the DoTs ticking meant the WE/WH had to either engage again directly or get out, as there was a very real chance of the stealth ending. Now, the ball is just 100% in their court 100% of the time.
Only way this argument works is if the old mechanics of having to wait until DoTs are gone to be actually safe to stealth and direct damage having any reasonable chance of breaking it are brought back, with the speedboost at the very least going away on top. The way things work at the moment are just entirely unreasonable and incredibly poorly thought out.
Last edited by what63 on Sat Sep 07, 2024 6:41 pm, edited 1 time in total.
Re: Regen stuff need a nerf
Niacris. By good track record I mean about 50/50% which is good, considering how op the class was in 1 vs 1reynor007 wrote: ↑Sat Sep 07, 2024 5:06 pmlol, tell me your WL's nickname, I will never believe that WL's dps (even if he uses ws talismans) is capable of causing enough damage bis def WETisaya wrote: ↑Sat Sep 07, 2024 4:45 pmMy WL had a pretty good track record against def/regen WL even before the Witchbrew nerf despite, or likely because of the pure glass canon build that allowed to overcome their regen an often burst them down in 1 kd.Niemosin7 wrote: ↑Sat Sep 07, 2024 11:21 am Speaking of which, is there any good anti-class to all these regen guys? especially regen we? They were an absolute mood-killer when I first started playing this game, discouraged me from playing, and had to stop for a year before decided to get back in. Now after finally got a good gear, most of the time I can just ignore them easily since I am main tank, but it so annoying when they just keep harassing me, disappear away easily when I fight back and they losing, then pop back and stab me out from my horse, I fight back, beating them to low hp one more time and they invis away again. Then the circle began, continue harassing while I trying to get away to wc or keep. and if I play dps it is even worse, since I can't ignore them as easily as tank and just have to accept my death.
I think one of the problem is how they can easily escape from any fight, invis away and wait for regen, then attack again anytime as they wish. A stealth class should not have an easy time escaping like that after committing to an attack. (maybe just my point of view, idk)
I just played with both classes, during the entire game there were probably only 2 WLs that were able to lower my health below 50% and this was more of a successful series of critical hits, at the same time when I played on WL, even the average def we caused difficulties, good def we I definitely wouldn't win, After the nerf, everything changed a little, and 360 resist oil is a strong argument, but the pet and Lion Frenzy got a nerf
https://killboard.returnofreckoning.com/kill/24756986
Edit: idk if you can see it, but below there's our track record against each other with this BiS regen WE which is, as I said, about 50/50
Bright Wizard: Chandrra Nalaar, 80rr (shelved)
Shadow Warrior: Amarant, 52rr
Knight of the Blazing Sun: Aurorra Morningstar, 66rr
White Lion: Niacris, 85rr
Shadow Warrior: Amarant, 52rr
Knight of the Blazing Sun: Aurorra Morningstar, 66rr
White Lion: Niacris, 85rr
Re: Regen stuff need a nerf
You would still get rekt without the chest. Anti Melee builds are so much more than "muh regen". You also sacrifice set bonuses and stats for using such items, while stacking more defensive tactics and procs. It's a niche build that has weaknesses. Anyone can wear the items, ANYONE. I'm so tired of fresh players complaining about items that give small amounts of health every 4 secs when healing classes can go around dpsing and hoting themslves for 1500 hp. All you're doing is asking for gear you don't wear to be nerfed, just bc you lost. Quick crying and get gud.
[SM] 85+, [WL] 80+, [SW] 60+, [WH] 85+, [AM] 80+, [Kotbs] 80+
[BO] 80+, [Mara] 80+, [Sham] 60+ [SH] 50+ [WE] 70+
[BO] 80+, [Mara] 80+, [Sham] 60+ [SH] 50+ [WE] 70+
Re: Regen stuff need a nerf
Grim chest and 3 fleshrenders isn't regen enough for you?
Bright Wizard: Chandrra Nalaar, 80rr (shelved)
Shadow Warrior: Amarant, 52rr
Knight of the Blazing Sun: Aurorra Morningstar, 66rr
White Lion: Niacris, 85rr
Shadow Warrior: Amarant, 52rr
Knight of the Blazing Sun: Aurorra Morningstar, 66rr
White Lion: Niacris, 85rr
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Re: Regen stuff need a nerf
Regen yes but is this all you wear or are there other armor pieces too, which matter?

Dying is no option.
Re: Regen stuff need a nerf
WE def is soo freaking broke. Even more now with the initiative change now they got way more parry.
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