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Rille
Posts: 1

Tanks

Post#1 » Mon Sep 02, 2024 8:29 pm

This post will be about 2-handed tanks and nothing else.

So after the ability rework we had several changes to 2 handed tanks, some good like the change to juggernaught some less good in my opinion.

One good and bad change was how the stats contribute to 2-handed tank gameplay, The change to WS and parry led to most tanks gaining a big amount of parry compared to before the ability rework, this was ofc good for surviving more however since strikethrough of int and ballistic skill also increased tanks got tankier against meleedps but even weaker agaisnt ranged dps both physical and magical.
This led to most endgame 2handed tanks going for 7 warlord and the detaunt procc it offers since this had been buffed during the ability rework from 5 to 15 seconds, this granted some much needed extra durability agaisnt ranged dps but was nerfed back to 5 seconds after evry endgame tank went for the set. making it somewhat useless again and making 2 handed tanks yet again very squishy agaisnt ranged dps.

Now I agree that the procc of 7 piece warlord was very strong BUT making it that bad again without offering any alternative besides picking up a shield seems somewhat odd.

My proposal would be to either increase the base resists of evry tank in the game or rework some abilities to counter ranged players, at the moment tanks have alot of tools to reduce the dmg of mdps but very few to deal with ranged dps besides HTL.

I think a big problem is when it gets easier for a group to kill a 2handed tank then it is to kill the dps he is guarding, it defeats the purpose of playing a tank.

Now also with the change from WS giving parry to INI giving parry, both warlord and offsov are quite abit worse then lower tier sets that grants ini bonuses, not to say I dislike the change but it feels like alot of sets would have to be redesigned to fit with INI being a mandatory stat for 2handed tanks.

Now why dont I play SNB? I dont think it's fun, simple as that.

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BillyAlexande
Posts: 1

Re: Tanks

Post#2 » Fri Sep 13, 2024 2:57 am

Rille wrote: Mon Sep 02, 2024 8:29 pm This post will be about 2-handed tanks and nothing else.

So after the ability rework we had several changes to 2 handed tanks, some good like the change to juggernaught some less good in my opinion.

One good and bad change was how the stats contribute to 2-handed tank gameplay, The change to WS and parry led to most tanks gaining a big amount of parry compared to before the ability rework, this was ofc good for surviving more however since strikethrough of int and ballistic skill also increased tanks got tankier against meleedps but even weaker agaisnt ranged dps both physical and magical.
This led to most endgame 2handed tanks going for 7 warlord and the detaunt procc it offers since this had been buffed during the ability rework from 5 to 15 seconds,tomb of the mask this granted some much needed extra durability agaisnt ranged dps but was nerfed back to 5 seconds after evry endgame tank went for the set. making it somewhat useless again and making 2 handed tanks yet again very squishy agaisnt ranged dps.

Now I agree that the procc of 7 piece warlord was very strong BUT making it that bad again without offering any alternative besides picking up a shield seems somewhat odd.

My proposal would be to either increase the base resists of evry tank in the game or rework some abilities to counter ranged players, at the moment tanks have alot of tools to reduce the dmg of mdps but very few to deal with ranged dps besides HTL.

I think a big problem is when it gets easier for a group to kill a 2handed tank then it is to kill the dps he is guarding, it defeats the purpose of playing a tank.

Now also with the change from WS giving parry to INI giving parry, both warlord and offsov are quite abit worse then lower tier sets that grants ini bonuses, not to say I dislike the change but it feels like alot of sets would have to be redesigned to fit with INI being a mandatory stat for 2handed tanks.

Now why dont I play SNB? I dont think it's fun, simple as that.
I totally agree with your suggestion. Great suggestion! :)

Nelly74
Posts: 88

Re: Tanks

Post#3 » Fri Sep 13, 2024 3:12 am

Two-handed tanks should not be a priority given the catastrophic state of certain classes right now (Slayer, Choppa) and others that are far too powerful (SW, Shaman, AM, SH), which should be the main focus of the developers. Additionally, two-handed tanks (I play a 2H Black Orc at level 80+) are actually doing fairly well at the moment. Maybe something to consider in the future, but definitely not now. But that's just my personal opinion.

Sulorie
Posts: 7461

Re: Tanks

Post#4 » Fri Sep 13, 2024 8:01 am

When the 2h tank is the better target compared to DD classes, how about guarding the focused tank with two tanks in party? I would assume that 2h tank on average still got better defenses than any DD class but two tank setup is basically required against range comp.
Dying is no option.

LouLockman
Posts: 1

Re: Tanks

Post#5 » Sat Sep 14, 2024 1:22 am

Rille wrote: Mon Sep 02, 2024 8:29 pm This post will be about 2-handed tanks and nothing else.

So after the ability rework we had several changes to 2 handed tanks, some good like the change to juggernaught some less good in my opinion.

One good and bad change was how the stats contribute to 2-handed tank gameplay, The change to WS and parry led to most tanks gaining a big amount of parry compared to before the ability rework, this was ofc good for surviving more however since strikethrough of int and ballistic skill also increased tanks got tankier against meleedps but even weaker agaisnt ranged dps both physical and magical.
This led to most endgame 2handed tanks going for 7 warlord and the detaunt procc it offers since this had been buffed during the ability rework from 5 to 15 seconds, this granted some much needed extra durability agaisnt ranged dps but was nerfed back to 5 seconds after evry endgame tank went for the set. making it somewhat useless again and making 2 handed tanks yet again very squishy agaisnt ranged dps. Uno Online

Now I agree that the procc of 7 piece warlord was very strong BUT making it that bad again without offering any alternative besides picking up a shield seems somewhat odd.

My proposal would be to either increase the base resists of evry tank in the game or rework some abilities to counter ranged players, at the moment tanks have alot of tools to reduce the dmg of mdps but very few to deal with ranged dps besides HTL.

I think a big problem is when it gets easier for a group to kill a 2handed tank then it is to kill the dps he is guarding, it defeats the purpose of playing a tank.

Now also with the change from WS giving parry to INI giving parry, both warlord and offsov are quite abit worse then lower tier sets that grants ini bonuses, not to say I dislike the change but it feels like alot of sets would have to be redesigned to fit with INI being a mandatory stat for 2handed tanks.

Now why dont I play SNB? I dont think it's fun, simple as that.
Yes, tanks need to improve their resistance to external obstacles such as bullets, bombs, etc. so that they do not suffer much damage.
Last edited by LouLockman on Sun Sep 15, 2024 12:45 pm, edited 1 time in total.

User avatar
Aethilmar
Posts: 760

Re: Tanks

Post#6 » Sat Sep 14, 2024 4:04 am

Clearly some folks do not understand the concept of tradeoffs. 2H tanks have more damage (sometimes significantly more) and different utility. If they are built for survival they are still very hard to kill.

As for tanks dying to focus, that would be a valid tactic if it actually worked here. In SW:TOR (which is based off of this combat system), it was called tank tunneling and as a tank you needed to be prepared for it.

Anyway, as guy with 4 tanks most of which are 2-handed, hard pass on this suggestion.
Aethilmar 8x SM
Aenean 8x AM
Vusean 8x Chosen
Culwych 8x Magus
... and a host of others ...

User avatar
Karl
Posts: 359

Re: Tanks

Post#7 » Sat Sep 14, 2024 8:18 am

My 2 cents: there is a trade off to be made between beeing able to dish out and soak up damage (I play a 2h SM and I rarely go down before my guarded dps) If more resistance is needed there is allways the old Winds imprevious set :)
____________________________________________________________

Farrul
Posts: 638

Re: Tanks

Post#8 » Sat Sep 14, 2024 8:26 am

Rille wrote: Mon Sep 02, 2024 8:29 pmNow why dont I play SNB? I dont think it's fun, simple as that.
There is almost no difference at all if you play a 2H Swordmaster or 2H Chosen, BG 2H still work since it is tanky, 2H IB has been neutered, 2H Kotbs is an aurabot with no parry ability or tactic to increase it ( unlike all the other tank carrers) it must have a pockethealer with him at all times to not melt. 2H Borc i wouldn't bother.

So, with 2H tanks one has to pick wisely, 2H SM or Chosen like the itemization wants you to play ( magic carrers) or the 2H BG.

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sven85z
Posts: 25

Re: Tanks

Post#9 » Sat Sep 14, 2024 9:22 am

Why does Chosens parry ability stack with parry proc from the parry proc weapon. I dont think any other tanks parry ability does.

Sulorie
Posts: 7461

Re: Tanks

Post#10 » Sat Sep 14, 2024 9:36 am

sven85z wrote: Sat Sep 14, 2024 9:22 am Why does Chosens parry ability stack with parry proc from the parry proc weapon. I dont think any other tanks parry ability does.
You would wonder how much the stuff stacks ..
Dying is no option.

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