i think this game never been so unbalanced : Order is weaker and weaker !
Our engi who is totally useless they never get in WB too useless and flat damage without burst.
Mara can grab so easily compare too Wl who need his bugged pet (who die before rich his target)
Our Bright they almost play all dps ae close range they die alltime (they have one less dot then sorc)
Our Wh are not so bad but they can't play full regen cheated like WE
all our tank are less tanky than Destro tank
our heal seems to be not bad since the last patch, but they don't have something like Gork say stop (they still weaker than the shaman)
SC alltime premade in Destro side and/or almost alltime they are 1more
so tell me what you think about thx.
Unbalanced game ?!
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- Posts: 2
Re: Unbalanced game ?!
true, order getting weaker and weaker .game now is very one sided .
Re: Unbalanced game ?!
The reason i stopped playing. just a one sided mess. order wins when few destro are playing, it's the only way, or blob, to survive.
their toons are overall better than what order has. better spells and tools to play with for a better game experience.
best advice play destro, easier and better characters to play with. ugly and the evil side though, but if you can get past that, your going to enjoy yourself.
i sadly couldn't get past that. destro style isn't my style/look.
reason it's unbalanced..... added to get my thought in.**
their toons are overall better than what order has. better spells and tools to play with for a better game experience.
best advice play destro, easier and better characters to play with. ugly and the evil side though, but if you can get past that, your going to enjoy yourself.
i sadly couldn't get past that. destro style isn't my style/look.
reason it's unbalanced..... added to get my thought in.**
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- Posts: 13
Re: Unbalanced game ?!
I'll have to whole heartedly disagree with your statements.
Let's break things down:
Mara pull vs WL pull-
Mara pull is magic based, WL is physical based. In big fights, the mara should be targeting healers who have stacked wisdom and is gets disrupted all the time. You also know when it's coming, you also know what direction it's coming from.
WL pull is physical based. You never know when or from what angel it's coming from. In small man's it's damn near impossible to get away from.
WH's have access to a 100% parry no questions asked. Not a single desto character has that. Mixed with dragon gun on opener to get to M1, add repo you get slammed.
Brights, yup you guys have a lot of those. Also, you've got a ranged knock down on brights. Destro doesn't get ranged knock downs anymore. Also get a cleanse. Sorcs would love one.
"All our tanks are less tanky then destro tanks", That's a laugh. I'm sure anyone that's on destro has met a happy lil IB known as Gilgam. Able to be super defensive and have plenty of dots n damage n regen.
"Our healers", Archmages have more dots, have a vampire tactic that makes all their damage heal 25% of their defensive target. Archmages can clear shammie dots but shammie's can't clear acrhie dots. Will agree, Gork says stop isn't bad, but you stop for a second, it's gone. Mostly for people that don't pay attention.
WP vs DoK. WP gets a free heal debuff in a lvl 5 mastery ability. Dok has to get up to the 13th tactic just to get access on the ability they've already paid for to get a heal debuff vs a WP getting a bonus tactic that adds a bonus dot on the target and if using a great weapon an additional 20% attack speed (on top of the 50% attack speed tactic).
I've seen engineers burst people down if not fast response. I've seen engineers heal whole teams with their keg. Engineer magnet actually works vs Magus vortex that barely does anything.
Can start a whole new thread on SW's but know this is going to be order crusaded with "nu uh's" to the max as it is.
Let's break things down:
Mara pull vs WL pull-
Mara pull is magic based, WL is physical based. In big fights, the mara should be targeting healers who have stacked wisdom and is gets disrupted all the time. You also know when it's coming, you also know what direction it's coming from.
WL pull is physical based. You never know when or from what angel it's coming from. In small man's it's damn near impossible to get away from.
WH's have access to a 100% parry no questions asked. Not a single desto character has that. Mixed with dragon gun on opener to get to M1, add repo you get slammed.
Brights, yup you guys have a lot of those. Also, you've got a ranged knock down on brights. Destro doesn't get ranged knock downs anymore. Also get a cleanse. Sorcs would love one.
"All our tanks are less tanky then destro tanks", That's a laugh. I'm sure anyone that's on destro has met a happy lil IB known as Gilgam. Able to be super defensive and have plenty of dots n damage n regen.
"Our healers", Archmages have more dots, have a vampire tactic that makes all their damage heal 25% of their defensive target. Archmages can clear shammie dots but shammie's can't clear acrhie dots. Will agree, Gork says stop isn't bad, but you stop for a second, it's gone. Mostly for people that don't pay attention.
WP vs DoK. WP gets a free heal debuff in a lvl 5 mastery ability. Dok has to get up to the 13th tactic just to get access on the ability they've already paid for to get a heal debuff vs a WP getting a bonus tactic that adds a bonus dot on the target and if using a great weapon an additional 20% attack speed (on top of the 50% attack speed tactic).
I've seen engineers burst people down if not fast response. I've seen engineers heal whole teams with their keg. Engineer magnet actually works vs Magus vortex that barely does anything.
Can start a whole new thread on SW's but know this is going to be order crusaded with "nu uh's" to the max as it is.
Re: Unbalanced game ?!
Leviathan you try but no doesn't work we just see you play Destro
pet of WL is alltime dead in rvr
Keg of inge heal only inge since long long time
shaman as how many debuff?
pet of WL is alltime dead in rvr
Keg of inge heal only inge since long long time
shaman as how many debuff?
Re: Unbalanced game ?!
Ur guild Need to l2p seriously....order Is stronger in all Sector in particular dps and tank but Also healer...no doubt tank and dpsOuzoul wrote: ↑Fri Oct 04, 2024 5:53 pm i think this game never been so unbalanced : Order is weaker and weaker !
Our engi who is totally useless they never get in WB too useless and flat damage without burst.
Mara can grab so easily compare too Wl who need his bugged pet (who die before rich his target)
Our Bright they almost play all dps ae close range they die alltime (they have one less dot then sorc)
Our Wh are not so bad but they can't play full regen cheated like WE
all our tank are less tanky than Destro tank
our heal seems to be not bad since the last patch, but they don't have something like Gork say stop (they still weaker than the shaman)
SC alltime premade in Destro side and/or almost alltime they are 1more
so tell me what you think about thx.
Re: Unbalanced game ?!
Exactly....+ Mara pull...silence taunt GG or High disrupt and he **** ....Lion pull in 1v1?....kd +pull and u GOT pulled....that guy Need tò l2p before talk cause order Is Better in all things apart 1/2 class all others are BetterLeviathan333 wrote: ↑Fri Oct 04, 2024 7:18 pm I'll have to whole heartedly disagree with your statements.
Let's break things down:
Mara pull vs WL pull-
Mara pull is magic based, WL is physical based. In big fights, the mara should be targeting healers who have stacked wisdom and is gets disrupted all the time. You also know when it's coming, you also know what direction it's coming from.
WL pull is physical based. You never know when or from what angel it's coming from. In small man's it's damn near impossible to get away from.
WH's have access to a 100% parry no questions asked. Not a single desto character has that. Mixed with dragon gun on opener to get to M1, add repo you get slammed.
Brights, yup you guys have a lot of those. Also, you've got a ranged knock down on brights. Destro doesn't get ranged knock downs anymore. Also get a cleanse. Sorcs would love one.
"All our tanks are less tanky then destro tanks", That's a laugh. I'm sure anyone that's on destro has met a happy lil IB known as Gilgam. Able to be super defensive and have plenty of dots n damage n regen.
"Our healers", Archmages have more dots, have a vampire tactic that makes all their damage heal 25% of their defensive target. Archmages can clear shammie dots but shammie's can't clear acrhie dots. Will agree, Gork says stop isn't bad, but you stop for a second, it's gone. Mostly for people that don't pay attention.
WP vs DoK. WP gets a free heal debuff in a lvl 5 mastery ability. Dok has to get up to the 13th tactic just to get access on the ability they've already paid for to get a heal debuff vs a WP getting a bonus tactic that adds a bonus dot on the target and if using a great weapon an additional 20% attack speed (on top of the 50% attack speed tactic).
I've seen engineers burst people down if not fast response. I've seen engineers heal whole teams with their keg. Engineer magnet actually works vs Magus vortex that barely does anything.
Can start a whole new thread on SW's but know this is going to be order crusaded with "nu uh's" to the max as it is.
Last edited by thorunir on Sat Oct 05, 2024 3:31 am, edited 1 time in total.
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Re: Unbalanced game ?!
Ib snb nowadays Is a joke made by devs tò troll solo roamer of distru im 100x100 sure ....Is a cheat mode himselfLeviathan333 wrote: ↑Fri Oct 04, 2024 7:18 pm I'll have to whole heartedly disagree with your statements.
Let's break things down:
Mara pull vs WL pull-
Mara pull is magic based, WL is physical based. In big fights, the mara should be targeting healers who have stacked wisdom and is gets disrupted all the time. You also know when it's coming, you also know what direction it's coming from.
WL pull is physical based. You never know when or from what angel it's coming from. In small man's it's damn near impossible to get away from.
WH's have access to a 100% parry no questions asked. Not a single desto character has that. Mixed with dragon gun on opener to get to M1, add repo you get slammed.
Brights, yup you guys have a lot of those. Also, you've got a ranged knock down on brights. Destro doesn't get ranged knock downs anymore. Also get a cleanse. Sorcs would love one.
"All our tanks are less tanky then destro tanks", That's a laugh. I'm sure anyone that's on destro has met a happy lil IB known as Gilgam. Able to be super defensive and have plenty of dots n damage n regen.
"Our healers", Archmages have more dots, have a vampire tactic that makes all their damage heal 25% of their defensive target. Archmages can clear shammie dots but shammie's can't clear acrhie dots. Will agree, Gork says stop isn't bad, but you stop for a second, it's gone. Mostly for people that don't pay attention.
WP vs DoK. WP gets a free heal debuff in a lvl 5 mastery ability. Dok has to get up to the 13th tactic just to get access on the ability they've already paid for to get a heal debuff vs a WP getting a bonus tactic that adds a bonus dot on the target and if using a great weapon an additional 20% attack speed (on top of the 50% attack speed tactic).
I've seen engineers burst people down if not fast response. I've seen engineers heal whole teams with their keg. Engineer magnet actually works vs Magus vortex that barely does anything.
Can start a whole new thread on SW's but know this is going to be order crusaded with "nu uh's" to the max as it is.
Re: Unbalanced game ?!
Sw we wanna Say that....ranged kd.....bw ranged kd....Lion ranged kd....ok distru time....sorc no ranged kd ....squig no ranged kd ( Total madness ) .....and least but no the last
....Mara no kd....only sayn cc...if we continue bye bye game....
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