Some guy was saying this exact thing last year. He posted a similar message for like 3 weeks in a row about how Order were just absolutely dominating the SC's each weekend.
Then the stats for those weekends were posted and it was the complete opposite, destro had significantly more wins than Order, and IRRC more of their wins were conplete dominations where Order got almost no points the whole SC.
The simple fact is that SC wins depend almost entirely on which guilds are running SC groups at what times.
Trying to blame it on one faction just doesn't work.
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DPS is the hardest to play in this game, i take this 2 snippets of your posts to help with some misconceptions.
1) Healers are not the squishies ! They wear deff gear all the time, they have a long lasting detaunt (or 2) and multiple other dmg mitigating buttons, their time to react to heal themself is normally really fast

2) dont hit targets alone .... ASSIST .... an assist on a bad target is often better than multiple solo Players alone on a Target.
3) a Good Target is less dependant on class and more on position aka overextended (a good target is a target out of Position) this is often a melee DPS or even a nonDeff Tank (and most Tanks in SC are not Deff)
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Erengrad - Order - Frostbringer - Devoras
Verey / Ashoris / Devoras
WaR -dead-
Erengrad - Order - Frostbringer - Devoras
Re: ???
While I mostly agree with the points made, dps is not the hardest to play. Tanks have a much higher skill ceiling in small numbers situations where it is expected for them to be ccing challenging and punting the guards at the correct times.Ashoris wrote: ↑Tue Nov 26, 2024 1:13 pm
DPS is the hardest to play in this game, i take this 2 snippets of your posts to help with some misconceptions.
1) Healers are not the squishies ! They wear deff gear all the time, they have a long lasting detaunt (or 2) and multiple other dmg mitigating buttons, their time to react to heal themself is normally really fast.
2) dont hit targets alone .... ASSIST .... an assist on a bad target is often better than multiple solo Players alone on a Target.
3) a Good Target is less dependant on class and more on position aka overextended (a good target is a target out of Position) this is often a melee DPS or even a nonDeff Tank (and most Tanks in SC are not Deff)
- kleinbuchstabe
- Posts: 84
Re: ???
You cant complain about people building groups or warbands. Thats what this game is about! its a group play oriented game. Nad its defenetly not a fraction thing. When pugs are running around solo, and decide to not build a group... well, its obvious that a group will kill them easyly, but thats a consequence, and defenetly not an issue of unfair playing.
The solution is to build a group, or a warband. Join open warbands, or use the /5 LFG channel to find other players. And still, you cant expect to beat a Guild warband wich is used to play together with a random pug WB. Thats also a matter of gear and skill. Playing solo pvp is generaly never a good idea in this game. You can do it, but expect that you are going to die many times whenever jo met a group or warband.
Same thing for SC. Its always better to build up a group instead of joining solo. Your chance to win will rise drasticaly. That is how this game is designed.
The solution is to build a group, or a warband. Join open warbands, or use the /5 LFG channel to find other players. And still, you cant expect to beat a Guild warband wich is used to play together with a random pug WB. Thats also a matter of gear and skill. Playing solo pvp is generaly never a good idea in this game. You can do it, but expect that you are going to die many times whenever jo met a group or warband.
Same thing for SC. Its always better to build up a group instead of joining solo. Your chance to win will rise drasticaly. That is how this game is designed.
Re: ???
both sides premade, both sides blob, etc. there is no order this or destro that. just depends who is playing at the time and on which side. most premades you fighting are probably in reality not very good and could be beaten or gone even with if you make your own.
there is NO faction bias amongst developers or GMs or whatever. the game is not balanced or designed like that. to think otherwise is just placing blame on your own inadequacy. it simply does not exist. winrates, playrates, etc. tend to show this. on average it is a very 50/50 game. the perceived issues are usually entirely a player based thing about who is playing when/where. yes, it is true that sometimes there are 3 order premades are queueing and destro only have 1-2, maybe even 0 if you're really unlucky. but the opposite also happens just as often in fact.
it is rather infrequent that premades intentionally collude with one another to stack SCs as well, and if they do it's usually the noob-y ones that can only beat up on solo queue pugs but will instantly get destroyed by the real 6man groups out there if they ever faced them in a 6v6 or SC. the truly strong 6mans in fact will queue on the lesser side on purpose to avoid stacking with lesser premades and to get better fights and farm the lesser premades. i know these things for a fact because my entire RoR gameplay is playing SC/city/roam in coordinated environments where we intentionally "selfnerf" by playing in situations which are unfavorable. very large part of this is swapping back and forth to the outnumbered side for greater rewards and to intentionally go against greater enemy numbers to sharpen skills and prevail in 6v12, 12v24 situations in SCs or open world roaming.
solution: pull your shorts up, join a guild, make friends, make premades with those friends, increase your skill and knowledge of the game, meet new people by queueing up and having good fights, befriend them, play with them, establish a network. climb the ladder of skill/knowledge/networking. if you climb enough, you will never have these views again, you'll have plenty of people to play with and form your own premades/roam groups and you will be able to stomp almost anyone.
break the cycle, escape the noob-hell, create a better mentality for improvement, become stronger, win more.
there is NO faction bias amongst developers or GMs or whatever. the game is not balanced or designed like that. to think otherwise is just placing blame on your own inadequacy. it simply does not exist. winrates, playrates, etc. tend to show this. on average it is a very 50/50 game. the perceived issues are usually entirely a player based thing about who is playing when/where. yes, it is true that sometimes there are 3 order premades are queueing and destro only have 1-2, maybe even 0 if you're really unlucky. but the opposite also happens just as often in fact.
it is rather infrequent that premades intentionally collude with one another to stack SCs as well, and if they do it's usually the noob-y ones that can only beat up on solo queue pugs but will instantly get destroyed by the real 6man groups out there if they ever faced them in a 6v6 or SC. the truly strong 6mans in fact will queue on the lesser side on purpose to avoid stacking with lesser premades and to get better fights and farm the lesser premades. i know these things for a fact because my entire RoR gameplay is playing SC/city/roam in coordinated environments where we intentionally "selfnerf" by playing in situations which are unfavorable. very large part of this is swapping back and forth to the outnumbered side for greater rewards and to intentionally go against greater enemy numbers to sharpen skills and prevail in 6v12, 12v24 situations in SCs or open world roaming.
solution: pull your shorts up, join a guild, make friends, make premades with those friends, increase your skill and knowledge of the game, meet new people by queueing up and having good fights, befriend them, play with them, establish a network. climb the ladder of skill/knowledge/networking. if you climb enough, you will never have these views again, you'll have plenty of people to play with and form your own premades/roam groups and you will be able to stomp almost anyone.
break the cycle, escape the noob-hell, create a better mentality for improvement, become stronger, win more.
Gersy, Witch Hunter General
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Re: ???
No objections here, love farming the order dumpster-truck premades on my magus lol
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Re: ???
Yeah I figured it goes deeper than that after I posted. I figured some guilds have characters on both factions decide to flip teams every now and then. Before I got banned some guy was talking in Advice chat about his Order alt so it checks out.Scragmuncher wrote: ↑Tue Nov 26, 2024 12:08 pm Some guy was saying this exact thing last year. He posted a similar message for like 3 weeks in a row about how Order were just absolutely dominating the SC's each weekend.
Then the stats for those weekends were posted and it was the complete opposite, destro had significantly more wins than Order, and IRRC more of their wins were conplete dominations where Order got almost no points the whole SC.
The simple fact is that SC wins depend almost entirely on which guilds are running SC groups at what times.
Trying to blame it on one faction just doesn't work.
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This clarifies a lot for me I appreciate it man. I noticed that too, the healers a lot of times are actually tanky, I end up mosstly going for the Dwarf gunners and the Archers. The problem I see in Center of Pragg is the enemy tank rushes head on to our team and then everyone hits that tank blindly I don't agree with it. Because the tank is just going to run back to healers below 40% health and run back into our team all over again repeatedly since it's his role. It's why I have trouble assisting team with fights. I'm not a tank shredder build on WE I don't even know if that's a real thing yet.Ashoris wrote: ↑Tue Nov 26, 2024 1:13 pm
DPS is the hardest to play in this game, i take this 2 snippets of your posts to help with some misconceptions.
1) Healers are not the squishies ! They wear deff gear all the time, they have a long lasting detaunt (or 2) and multiple other dmg mitigating buttons, their time to react to heal themself is normally really fast.
2) dont hit targets alone .... ASSIST .... an assist on a bad target is often better than multiple solo Players alone on a Target.
3) a Good Target is less dependant on class and more on position aka overextended (a good target is a target out of Position) this is often a melee DPS or even a nonDeff Tank (and most Tanks in SC are not Deff)
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