Can you please explain to me how its "bad plays" to attempt to play this game casual, solo, and want to enjoy the weekend events? or scenarios in general?Rapzel wrote: ↑Wed Nov 27, 2024 8:30 am As stated prior the weekend event is there to promote people to look for groups and play one SC, together in a group. No one is forcing you to play the weekend SC and you get very similar rewards from PvE weekly or RvR weekly.
Same old threat with "Game will die", yet we are up to +1000 players on evenings again, from 600-ish.
I am quite sure you have no idea what gatekeeping even means. The "elitist" community have suggested potential solutions, it is up to the devs to solve it which way they find it most reasonable (we've asked them to give us transparency about how many 6 mans there are in queue on each faction e.g.)
To address the "casuals are the back bone of this game":
I do not care if you are casual or not, being a casual does not mean that you should not be punished for bad plays. Certain players who complain on these forum and have their characters in their signature are individuals who have played for a long time, and who do not seem to want to improve, but rather complain.
I am not saying that you are one of them, but there are certain players that keep showing up in these threads spew their weekly bile and leave when ever someone tells them something that is not aligned with their worldview.
There are individuals who play "DPS tank" and refuse to use guard or puts guard on a healer and then run straight for the enemy healer line, never to be seen again, their participation has a negative impact on the own team and yet the casuals believe that this type of play should be rewarded. If the random casual pug tried to play with the team, i.e. assisted, guarded and stayed in range, swapped guard, cross healed or what not, their success rate would increase immensely.
When it comes to the separation of the casual solo player and the elitist premade full sov player, my concern is; what happens when the full sov premade player joins the casual solo player queue? What happens when 6 individuals who have played together in a premade join the queue at a time when there are very few players in queue? Does the separation actually solve a problem or does it create more problems?
My personal opinion is that it will separate these communities even more.
So live SC queue was great? What is the difference between live and RoR when it comes to the function of queuing scenarios? Did live solve the PUG vs Premade issue? Because I don't remember the scenarios on live having a separate queue for PUGs vs Premades, but maybe it is my poor memory and you can remind me about how much better the Live system was.
All I am getting from you is ranting and belittlement. We get it, you want to gatekeep and want that skill cap high. Your feedback is noted, now I would rather focus on alternatives rather than raising your nose at the long list of casual players trying to participate in weekend events who constantly complain in SC chat. Can you offer a positive solution to players seeking a change?