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Scenario Queues and Premades

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Jstink101
Posts: 22

Re: Scenario Queues and Premades

Post#41 » Thu Nov 28, 2024 3:21 am

Rapzel wrote: Wed Nov 27, 2024 8:30 am As stated prior the weekend event is there to promote people to look for groups and play one SC, together in a group. No one is forcing you to play the weekend SC and you get very similar rewards from PvE weekly or RvR weekly.

Same old threat with "Game will die", yet we are up to +1000 players on evenings again, from 600-ish.

I am quite sure you have no idea what gatekeeping even means. The "elitist" community have suggested potential solutions, it is up to the devs to solve it which way they find it most reasonable (we've asked them to give us transparency about how many 6 mans there are in queue on each faction e.g.)

To address the "casuals are the back bone of this game":
I do not care if you are casual or not, being a casual does not mean that you should not be punished for bad plays. Certain players who complain on these forum and have their characters in their signature are individuals who have played for a long time, and who do not seem to want to improve, but rather complain.
I am not saying that you are one of them, but there are certain players that keep showing up in these threads spew their weekly bile and leave when ever someone tells them something that is not aligned with their worldview.

There are individuals who play "DPS tank" and refuse to use guard or puts guard on a healer and then run straight for the enemy healer line, never to be seen again, their participation has a negative impact on the own team and yet the casuals believe that this type of play should be rewarded. If the random casual pug tried to play with the team, i.e. assisted, guarded and stayed in range, swapped guard, cross healed or what not, their success rate would increase immensely.

When it comes to the separation of the casual solo player and the elitist premade full sov player, my concern is; what happens when the full sov premade player joins the casual solo player queue? What happens when 6 individuals who have played together in a premade join the queue at a time when there are very few players in queue? Does the separation actually solve a problem or does it create more problems?
My personal opinion is that it will separate these communities even more.

So live SC queue was great? What is the difference between live and RoR when it comes to the function of queuing scenarios? Did live solve the PUG vs Premade issue? Because I don't remember the scenarios on live having a separate queue for PUGs vs Premades, but maybe it is my poor memory and you can remind me about how much better the Live system was.
Can you please explain to me how its "bad plays" to attempt to play this game casual, solo, and want to enjoy the weekend events? or scenarios in general?

All I am getting from you is ranting and belittlement. We get it, you want to gatekeep and want that skill cap high. Your feedback is noted, now I would rather focus on alternatives rather than raising your nose at the long list of casual players trying to participate in weekend events who constantly complain in SC chat. Can you offer a positive solution to players seeking a change?

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thiefy
Posts: 62

Re: Scenario Queues and Premades

Post#42 » Thu Nov 28, 2024 6:45 am

Jstink101 wrote: Thu Nov 28, 2024 3:21 am
Can you please explain to me how its "bad plays" to attempt to play this game casual, solo, and want to enjoy the weekend events? or scenarios in general?
This is not a casual solo game. It's an old game from the time when mmorpgs where competitive and rewarding only if you actually accomplished something and the reason it still exists is because there are still ppl who enjoy that style of mmorpgs. There are lots of other newer games that promote the "congratulations, you logged in, you are a winner" style you obviously enjoy. Why don't you give them a try and let old-timers play hardcore and organised as they wish?
yes i'm toxic but i speak the "truth"
(disclaimer: "truth" is subjective to a person's point of view and possible personal interest)
congratulations! your vision is perfect!
rly? don't you have anything better to do?

nocturnalguest
Posts: 606

Re: Scenario Queues and Premades

Post#43 » Thu Nov 28, 2024 7:59 am

Jstink101 wrote: Thu Nov 28, 2024 3:21 am
Can you please explain to me how its "bad plays" to attempt to play this game casual, solo, and want to enjoy the weekend events? or scenarios in general?

All I am getting from you is ranting and belittlement. We get it, you want to gatekeep and want that skill cap high. Your feedback is noted, now I would rather focus on alternatives rather than raising your nose at the long list of casual players trying to participate in weekend events who constantly complain in SC chat. Can you offer a positive solution to players seeking a change?
Ill try too. To succed in this oldstyle MMORPG you have to be doing the following:
a) bring proper group with proper classes (there is no class at the moment which is not "working", any class has a spot in a group beside some very specific 6v6 matches but even there, there is a place for anything but not everything is on same level of efficiency per efforts put, e.g. you need very exceptional skills for RDPS to succed with ranged comps in 6v6, its much easier with plain classic melee setup) which synergies with each other into any kind of group content which is 90% of the game (pug/discordant sc is also a group content FYI, only true solo mode is oRvR roaming)
b) have a good lead/shotcaller/main assist who will coordinate efforts within a group
c) manage your global cooldowns, because this game has no strict rotations on anything and everything is situational
d) understand whats happening on a screen now and what will happen within 2-20 seconds later.

Being casual in this game means playing semirarely, not putting efforts into building true hardcore constant party with same people and not care about perfect GCD management. Which is absolutely fine. Im very casual by this definition too.

However being casual doesnt mean the following:
- shoehorn PvP group play into "congratulations, you managed to press a q button, here is your rewards"
- doing strategical and tactical mistakes (dont assist, guard, postion badly, ignore what your team is doing and rushing all alone into heal line without support, standing still and casting your group heal under enemy focus etc, list is pretty big for this)

Jstink101
Posts: 22

Re: Scenario Queues and Premades

Post#44 » Fri Nov 29, 2024 1:42 am

To respond to both your points, perhaps we have different definitions of "casual".

My working definition is meaning casual time and just getting on to play alone because of "dad hours". I could be the best player on the server, but my time is limited. I can't do 9 hour oRvR raids with a full guild warband. Does that mean I should be punished and not able to participate in game content for my limited time?

If oRvR is the big group guild focus, why can't SCs be solo or small group play? I don't find it unreasonable to want to have the option to avoid the full sov 6mans farming pugs.

nocturnalguest
Posts: 606

Re: Scenario Queues and Premades

Post#45 » Fri Nov 29, 2024 7:04 am

Jstink101 wrote: Fri Nov 29, 2024 1:42 am To respond to both your points, perhaps we have different definitions of "casual".

My working definition is meaning casual time and just getting on to play alone because of "dad hours". I could be the best player on the server, but my time is limited. I can't do 9 hour oRvR raids with a full guild warband. Does that mean I should be punished and not able to participate in game content for my limited time?

If oRvR is the big group guild focus, why can't SCs be solo or small group play? I don't find it unreasonable to want to have the option to avoid the full sov 6mans farming pugs.



Thats exactly what ive meant and said in general. However tho ill specifically comment this part
just getting on to play alone because of "dad hours"


Point 1. Ive got kids as well so i can log mostly when they are put to bed and chores are done so its 9-10+ pm EU Altdorf time and i need to negotiate a lot to free up myself to attend anything earlier then that e.g. some tournament or any other cool activity. It desync with pretty much every group due to timeframes, its too early for my american friends, very late for my russian friends and pretty late for my europian friends.
However it never ever restrain me from doing any game content, be it dungeons, 6v6, organised city and other stuff. It never restrain me from making friends, joining groups and being social.

Point 2. Why do you play PvP MMO alone? This is the biggest issue of all this meme bullsh*t of full sov 6mans farming pugs. If you bother to look up a million of same lame topics like this one, all those pointless and stupid discussions of none existant issue you will find answers which you wont actually like but it doesnt make them not truth (for example gersy post #6 in this thread is absolute quintessence of all the answers you've asked for). Thing is, PvP MMO is to be social and play with other people, form groups and rally together. Its not a game to play alone. Hence all the frustration... There are close to none truly hardcore constant groups of 6 people who are to be called premades, and no, they dont farm pugs, those are elitists folks who are playing on the edges, who takes 6v20+ fights in orvr and win them (and not chasing 1 person with a warband like most "casuals" do), kiting warbands all around the map, those are folks who self organise and play against most skillful teams in 6v6. What you actually encounter in your weekend warfronts are friends/allies/guildies/5 groups of CASUALS (!!!) who enjoy to play together and sh*ttalk in discord. Some of those groups dont even coordinate themselves or have a lead or MA. They are not ready to do rankeds, they just having fun together. And thats what PvP MMO is all about (plus banter obviosly as its PvP afterall).

P.S. Nobody argues that match making needs to be tweaked and we need more fair system behind it. However in this "hobby" project not much to demand from people that are only motivated by passion. Hope we will see better MM system someday which will not lead to SCs stop popping. But raising a question of when they do better MM system is like beating a dead horse, devs already stated its planned. The only meaningful discussion would be talking about mechanics and giving proposals of how new system should be working, not those cries "scary none existant premades dont let me grind weekly rewards in group content solo". Nobody is whining why they cant solo gunbad, HV, CnT/BB/BE or Bastion, right?

illumius
Posts: 32

Re: Scenario Queues and Premades

Post#46 » Fri Nov 29, 2024 2:02 pm

Online 900/3500. There are three reasons why this is so.
1) Poor balance. Half of the classes are useless in group activities. Compared to 1.4.8, the number of tactical decisions has been reduced. The destruction side has an advantage of 20-30% efficiency for 2 years already. This leads to a degradation in the quality of players of destruction (most players do not even know the description of all the abilities of their class), and provokes an outflow of players from the order.
2) Bad MM. The player reaches level 40 and realizes that he can no longer complete the weekend event in 2-3 hours. It also works against the played teams. It is enough for one person to leave it and everyone else understands that they will not find a replacement. As a result, the entire group leaves the project. In the fall of 2022, I saw more than 30 strong bands, now there are less than 10 of them. But for a small online it is critical.
3) Outdated graphics. But the design without Asian and WOW motifs makes it unique.
AM, BW, SL, SM, WL, Engi, RP, WP - all 80+ and BIS.
BO and WE for easy game on mid tier sc.

Rapzel
Posts: 447

Re: Scenario Queues and Premades

Post#47 » Fri Nov 29, 2024 8:05 pm

illumius wrote: Fri Nov 29, 2024 2:02 pm Online 900/3500. There are three reasons why this is so.
1) Poor balance. Half of the classes are useless in group activities. Compared to 1.4.8, the number of tactical decisions has been reduced. The destruction side has an advantage of 20-30% efficiency for 2 years already. This leads to a degradation in the quality of players of destruction (most players do not even know the description of all the abilities of their class), and provokes an outflow of players from the order.
2) Bad MM. The player reaches level 40 and realizes that he can no longer complete the weekend event in 2-3 hours. It also works against the played teams. It is enough for one person to leave it and everyone else understands that they will not find a replacement. As a result, the entire group leaves the project. In the fall of 2022, I saw more than 30 strong bands, now there are less than 10 of them. But for a small online it is critical.
3) Outdated graphics. But the design without Asian and WOW motifs makes it unique.
Hours from EU prime. Now theres 1200+

Ashoris
Posts: 406

Re: Scenario Queues and Premades

Post#48 » Fri Nov 29, 2024 8:23 pm

Jstink101 wrote: Thu Nov 28, 2024 3:21 am Can you please explain to me how its "bad plays" to attempt to play this game casual, solo, and want to enjoy the weekend events? or scenarios in general?
Easy answer: the weekend SC were implemented to encourage Groupplay and organize. The idea was to give a little bit extra to incentivice groupbuilding for SC.

2nd note: Kids and family is what most of the organized ppl have too :) . They just have a peer group or pool of like minded ppl that group up and play together.

We have guilds on this server with XX people online but everyone is doing something solo and we have guilds that instantly start to group up as soon as there are 2+ members online in ally.

Its more a mindset (and question of network) than a time issue. belive me, if you play decently and willing to learn the better Players will recognize you and even invite you as soon as you are online :)
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ShadowWar
Posts: 178

Re: Scenario Queues and Premades

Post#49 » Sat Nov 30, 2024 12:07 am

Florian90210 wrote: Mon Nov 25, 2024 8:58 am Problem is in people who get stomped but queue anyway and continue to feed premades.
How dare they dress like that in scenarios?

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ShadowWar
Posts: 178

Re: Scenario Queues and Premades

Post#50 » Sat Nov 30, 2024 12:09 am

Everdin wrote: Mon Nov 25, 2024 3:48 pm So there aren't enough people for a dedicated solo mode, thread can be closed
We should have removed ranked a long time ago by that metric.

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