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Current State Feedback from a veteran player post 2

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Panzer80
Posts: 218

Current State Feedback from a veteran player post 2

Post#1 » Fri Dec 06, 2024 7:17 pm

EDIT: First and foremost, the game is still FUN, thanks!

Ok. Here we go again. Things that stand out as needing adjustment.

Tanks: Tanks are the most balanced at the moment as they've received most of the changes recently. Only one quality of life issue that stands out to me here. All punt/knockbacks need to be free from career mechanics to compete with the no career mechanic of Kotbs/Chosen. Punts should be able to be used in a pinch and not locked behind career.

Ranged DPS: SH shootin' quicka still needs to either be for the pet OR for the player, but not both. This was one of the OP abilities that needed to be changed last SH cycle but was ignored. A SH build based around this tactic is the only dps build in the game that I know of that makes healers suddenly not OP. SH ability "Drop That".. I have said in the past that it's OP and it is. Either it's too long or needs to be melee range only. Fighting against WL KD on the pet doesn't feel nearly as unfair. Engi/Magus, BW/Sorc all feel fair to fight against (I don't play any of those classes mind you) and have no interest in them but fighting them feels fair and in the case of engi/magus they are by far the most fun to fight as I've said before. Overall, I still think that dodge/disrupt base stats need to be increased by 5-10%. It's still too easy to hit with ranged.

Melee DPS: It' make ppl mad but I've been saying it for years. Reduce the AOE range of WL/Mara/Slayer/Choppa to 10-15 ft instead of 25. They are melee classes. Same for WE 30-foot dagger attacks. It's silly. WH/WE Feinted Position, Elixer/Relics cooldowns need to be 45 secs instead of 60. Change WE swift movements tactic to 20 sec reduction. These classes have too much downtime/cooldown dependency. WH still needs burn away lies tooltip to say it's a torch/oil attack and not a gun to match the animation. WH needs an actual burn ability to do elemental damage to counter high armor. WH still suffers worse than WE despite it being a "tank buster". Plus, it says "BURN" Heretic/Away Lies. WE/WH Punish The False/Black Lotus Blade both need to be changed to 100% heal debuff for short duration (2-3 sec) and cause 3% of incoming healing to be converted to damage. This would make WE/WH useful in WB play and be able to actually assassinate when multiple healers are around. This would also do a lot to curb the OP state of healing, and the spam nature of healer play. Most of the time you just spam heals, even without having to cleanse. Imagine if you had to think and remove this ailment before they get killed by your healers. It adds much needed depth to healer play and utility to the novelty classes WE/WH. Only WH/WE should be able to have the riposte tactic. Medium armor brutes should not get riposte. Mara touch of rot and instability still need initial damage as they aren't worth the global. Put Mara pull on cooldown if it's interrupted. Remove Pick Lock from WL/Mara/Choppa/Slayer.

Healers: What can I say. They still heal themselves too much. If they go damage, they should suffer a significant heal debuff. They already have incredible absorbs. Shammy Gork says stop needs to be M2. AM/Sham have 3 insta cast dps attack dots. This allows them to stack dots too quickly. Give Law of Conductivity/Life Leaka' a longer cast time. Same for Rune Priest/Zealot Stagger. Slow the cast time, it's too powerful for instant cast.

The Lowbie life: I realize keeping new players around is a concern, and we have seen a new influx lately which is good. One thing that still stands out is the lack of extra stats on gear below rank 36. It would be nice to see more +1% chance to parry, +2% reduced chance to be disrupted, etc. on gear 16-36.
Last edited by Panzer80 on Sun Dec 08, 2024 4:12 pm, edited 3 times in total.
[SM] 85+, [WL] 80+, [SW] 60+, [WH] 85+, [AM] 80+, [Kotbs] 80+
[BO] 80+, [Mara] 80+, [Sham] 60+ [SH] 50+ [WE] 70+

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bw10
Posts: 387

Re: Current State Feedback from a veteran player post 2

Post#2 » Fri Dec 06, 2024 7:55 pm

aoe skills on mdps got nerfed some time ago, theyre not 30y

Ashoris
Posts: 406

Re: Current State Feedback from a veteran player post 2

Post#3 » Fri Dec 06, 2024 8:21 pm

Panzer80 wrote: Fri Dec 06, 2024 7:17 pm All punt/knockbacks need to be free from career mechanics to compete with the no career mechanic of Kotbs/Chosen.
srsly ? Please think that through .... you forgot an important detail (hint, tactic) kobs/chosen = tactic -- IB/BG career mechaninc ---- BO/SM both
if you can choose between career mechanic and tactic are you sure you want to take the tactic version ?
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gersy
Posts: 159

Re: Current State Feedback from a veteran player post 2

Post#4 » Fri Dec 06, 2024 8:52 pm

i stopped reading the 1st time at the punt thing.. gave it another chance and stopped reading the 2nd time for good at the 100% IHD section XD btw most aoe ability is 25ft not 30ft atm. this sounds like 1v1/solo player wishlist or something and doesn't take in to account the design philosophy of the game or any of its core mechanics and inner workings.
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Culexus
Posts: 250

Re: Current State Feedback from a veteran player post 2

Post#5 » Fri Dec 06, 2024 9:22 pm

Ashoris wrote: Fri Dec 06, 2024 8:21 pm
Panzer80 wrote: Fri Dec 06, 2024 7:17 pm All punt/knockbacks need to be free from career mechanics to compete with the no career mechanic of Kotbs/Chosen.
srsly ? Please think that through .... you forgot an important detail (hint, tactic) kobs/chosen = tactic -- IB/BG career mechaninc ---- BO/SM both
if you can choose between career mechanic and tactic are you sure you want to take the tactic version ?

I know we'll never get it as the balance team never give their reasoning, but I'd love to hear the thought process behind the BO/SM punt.

Knight/Chos = Can use the punt at any time. Not tied to a career mechanic but requires a tactic to make it a usable punt.
IB/BG = Tied to their mechanic, but have the best punts with no tactic requirement.
SM/BO = Tied to the most difficult career mechanic to use with punts as timing is so important, and they have to pay a tactic slot to make it a usable punt. Oh, and when they were first implemented they were in the middle plan so they didn't even get the small bonus they have now of not costing ap.

In what world are those three punts balanced against each other? Because SM/BO didn't have a punt on live they now have to have the worst possible version of it as the price of getting one? It's stuff like this that makes me wonder what the balance team believes balance is, as it certainly isn't what a lot of us think it is.

Rant over.
Last edited by Culexus on Fri Dec 06, 2024 10:20 pm, edited 1 time in total.
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Panzer80
Posts: 218

Re: Current State Feedback from a veteran player post 2

Post#6 » Fri Dec 06, 2024 9:54 pm

gersy wrote: Fri Dec 06, 2024 8:52 pm i stopped reading the 1st time at the punt thing.. gave it another chance and stopped reading the 2nd time for good at the 100% IHD section XD btw most aoe ability is 25ft not 30ft atm. this sounds like 1v1/solo player wishlist or something and doesn't take in to account the design philosophy of the game or any of its core mechanics and inner workings.
That's a very stupid nit-pick as my post still stands on 10-15 ft. I just made a typo. Kinda like your lower case "i" to start off your post. Obviously, I take issue with "the design philosophy of the game". That's part of the reason most people make a post. SO that's another F for your low-grade attempt. I'd certainly never try to discredit your entire post because of such a small mistake. Though, there wasn't anything to discredit given you made no argument. Just a smug, elitists remark. You can try that passive aggressive shamming all you want, but I have a lot of experience with this game.
[SM] 85+, [WL] 80+, [SW] 60+, [WH] 85+, [AM] 80+, [Kotbs] 80+
[BO] 80+, [Mara] 80+, [Sham] 60+ [SH] 50+ [WE] 70+

Florian90210
Posts: 131

Re: Current State Feedback from a veteran player post 2

Post#7 » Fri Dec 06, 2024 10:11 pm

Complete nonsense.
mdps already crap classes which require babysitters for them, you want to nerf them even more?

lemao
Posts: 361

Re: Current State Feedback from a veteran player post 2

Post#8 » Fri Dec 06, 2024 10:33 pm

This post shows that being a "veteran player" should not weight much
Terrible suggestions

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Dackjanielz
Posts: 331

Re: Current State Feedback from a veteran player post 2

Post#9 » Fri Dec 06, 2024 11:05 pm

Personally i think MDPS is the archtype that suffers the most in this game, they heavily depend on potion, gear, tanks and heals.....The other 3 do not.

i do agree however that the punts on SM and BO are a bit of an issue, single target punts are very finicky actions that require alot of skill and accuracy to do correctly so timing is everything, which is what these classes do not have with the class mechanic.

One fix would be to simply remove the mechanic restriction from it - however this would make them copy catting the other classes somewhat.....So maybe there's something else we can do to sooth this issue.

We could make them very weak punts that have a very small cooldown or perhaps no immunity timer involved, i think alot of players would soon find that to be very annoying though lol....

Oldpine
Posts: 21

Re: Current State Feedback from a veteran player post 2

Post#10 » Sat Dec 07, 2024 1:54 am

I'm curious as to why your opinions on any of this matter more than the average person that plays, are you a designer or a playtester or somebody involved with the project? I'm also curious as to what metrics you're using for all of these adjustments you're suggesting. Have you any sort of data to support any of this?

I do like discussion on these things, but you present yourself as an authority on this, and I'd like to see why besides merely that you play and have feelings about it.

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