Post#2 » Thu Dec 19, 2024 12:05 am
The possibilities are endless definitely regarding the future here. There were concepts for Blacksmithing as a new profession in an old, past thread that could be useful, maybe devs could someday even utilize it for a new event to create alternate BiS gear (besides rings) for endgame with rare/very low RNG drops for the mats in rvr or dungeons perhaps.
As for professions, it could be interesting to add secondary mini-professions (professions everyone can have besides main 2x primary professions) like in Worldofwarcraft that could encourage players to go explore more into the underrated PVE overworld zones to gather ingredients.
Cooking/Fishing: Like a "Cooking" mini-profession, using ingredients from butchering and maybe using "Fishing" as a side skill from the "Cooking" mini-profession to farm different ilvl kinds of fish that scale appropriately (T1, T2, T3, T4) from rivers/lakes/oceans. This probably wont be viable for the devs to create a unique animation for this (maybe holding a wooden stick?) but it could just be a solo process (like Cultivating, Apothecary,etc) with a random RNG chance to catch a fish that could be used. Could be used to create alternate, weaker versions of Halfling pie foods during off-season that players could use. This could also be tied in to the Halfing pie event for food mats.
Lumberjack: The same concept could be applied for Lumberjack mini-profession to gather ingredients from trees in pve zones (could be tied to the Halfling pie event for wood with low rng drop) for different ilvl kinds of wood that scale appropriately (T1, T2, T3, T4). Could be tied in to Blacksmithing (weapons). Most races have an animation where they can chop slowly with a melee weapon(axe) that could be utilized for this.
Mining: For Mining mini-profession, ore could be added to the pve zones (different ores that only exist in some zones that scale appropriately (T1, T2, T3, T4)) with random spawn locations. The concept of adding ores was already introduced during the Twilights Tide event, this could also possibly be tied in to the event with a very low rng drop to gather ore which is still very hard during Twilights Tide. Could have a higher concentration of ore in caves. Could be tied in to Blacksmithing (weapons). Most races have an animation where they can chop slowly with a melee weapon(mining pick) that could be utilized for this.
Other ideas from other MMORPGS have that could be integrated here:
-DAOC Player housing
-Everquest PVE NPC companions that serve as pets with unique abilities
-Worldofwarcraft-themed glyphs that can change our spells/abilities to look like different colors (Nurgle, Khorne, Slaanesh themes for Chaos classes,etc). This could involve different, long, challenging pve questchains to unlock a glyph involving interacting with important, relevant lore characters from the Warhammer Fantasy universe.
-etc
This game doesn't just have to be limited to t4 rvr lakes, forts, cities, and scenarios. The pve overworld could be way more utilized for players to get more out of the game besides pvp through an increased RPG focus on the pve environment. There's still a TON of untapped potential that the devs ( if they're interested) could utilize from the PVE T1-T4 zones.