Sildur's Enhanced WAR Shaders v6.0: DX11, DX12, OpenGL, Vulkan (January 31, 2023)

Here you can post addons, or anything related to addons.
Forum rules
Before posting on this forum, be sure to read the Terms of Use
User avatar
Landuin85
Posts: 3

Re: Sildur's Enhanced WAR Shaders v6.0: DX11, DX12, OpenGL, Vulkan (January 31, 2023)

Post#851 » Mon Nov 25, 2024 8:22 am

Rydiak wrote: Mon Nov 25, 2024 3:04 am
Landuin85 wrote: Sun Nov 24, 2024 8:53 pm
Rydiak wrote: Sun Oct 06, 2024 6:29 pm A heads-up to any player with a modern AMD gpu, driver 24.9.1 added driver-level frame generation with AFMF2. Using Sildur's addon with a modern API (dx11, dx12, vulkan) will allow you to run AFMF2 (enabled when using the "HYPR-RX" graphics preset in the AMD Adrenaline software) in RoR and achieve 200 fps. Definitely noticeably smoother gameplay in areas that would otherwise have caused visual slowdowns.
How did you get the function to work with the game? 8-) In my case it shows the error message (AMD Adrenalin) that the GPI does not match. :?
I installed the Vulkan hook in the game folder, directed AMD Adrenalin to the 32-bit exe, set the game in Adrenalin to HYPR-RX, and enabled AFMF2. Works flawlessly.
Thank you my friend! ;)

Ads
gustanoid
Posts: 1

Re: Sildur's Enhanced WAR Shaders v6.0: DX11, DX12, OpenGL, Vulkan (January 31, 2023)

Post#852 » Thu Nov 28, 2024 4:08 pm

The distance blur effect is not working for me on neither of the settings. Any idea why?

Arenlis
Posts: 1

Re: Sildur's Enhanced WAR Shaders v6.0: DX11, DX12, OpenGL, Vulkan (January 31, 2023)

Post#853 » Thu Dec 26, 2024 10:36 am

Sildur can't find the RoRlauncher although I extracted it in my Warhammer folder

User avatar
saupreusse
Former Staff
Posts: 2459

Re: Sildur's Enhanced WAR Shaders v6.0: DX11, DX12, OpenGL, Vulkan (January 31, 2023)

Post#854 » Thu Dec 26, 2024 11:38 am

Arenlis wrote: Thu Dec 26, 2024 10:36 am Sildur can't find the RoRlauncher although I extracted it in my Warhammer folder
Just place the batch file in the same directory as the rorlauncher.exe

nick4sooz
Posts: 1

Re: Sildur's Enhanced WAR Shaders v6.0: DX11, DX12, OpenGL, Vulkan (January 31, 2023)

Post#855 » Sun Dec 29, 2024 3:05 pm

any new link to download the pack, as is not working anymore ?

Gerier
Posts: 1

Re: Sildur's Enhanced WAR Shaders v6.0: DX11, DX12, OpenGL, Vulkan (January 31, 2023)

Post#856 » Mon Jan 13, 2025 4:12 pm

Hey, relatively new to RoR and downloaded your Reshade.
Unfortunately only OpenGL does show my character portrait, which would be fine since I'm mainly after AO. But OpeGL also seems to render AO over the Games UI?

See Screenshot:
Spoiler:
Image
You can see the Stair AO on my Bars, any way to fix this?

Edit: Having a deeper look, DX11 has similar issues. Likely fixable, but certainly not for me. No AO then, sad...

User avatar
leeroyer
Posts: 17

Re: Sildur's Enhanced WAR Shaders v6.0: DX11, DX12, OpenGL, Vulkan (January 31, 2023)

Post#857 » Sat Jan 25, 2025 7:06 pm

Hi guys,
I installed Sildur's ReShade and with DX12 I face game drops during zone loading - like when leaving scenario, moving around via flight master... Is there any solution to this?

User avatar
saupreusse
Former Staff
Posts: 2459

Re: Sildur's Enhanced WAR Shaders v6.0: DX11, DX12, OpenGL, Vulkan (January 31, 2023)

Post#858 » Sat Jan 25, 2025 8:11 pm

Gerier wrote: Mon Jan 13, 2025 4:12 pm Hey, relatively new to RoR and downloaded your Reshade.
Unfortunately only OpenGL does show my character portrait, which would be fine since I'm mainly after AO. But OpeGL also seems to render AO over the Games UI?

See Screenshot:
Spoiler:
Image
You can see the Stair AO on my Bars, any way to fix this?

Edit: Having a deeper look, DX11 has similar issues. Likely fixable, but certainly not for me. No AO then, sad...
Thats normal behaviour for reshade. you can create a UI mask to fix this, but it requires some work.

Ads
Klammy
Posts: 1

Re: Sildur's Enhanced WAR Shaders v6.0: DX11, DX12, OpenGL, Vulkan (January 31, 2023)

Post#859 » Mon Feb 03, 2025 4:04 am

Is there a crash log? I keep crashing with Dx12 and I'm trying to see exactly what it is that's causing it.

User avatar
Baragoon
Posts: 1

Re: Sildur's Enhanced WAR Shaders v6.0: DX11, DX12, OpenGL, Vulkan (January 31, 2023)

Post#860 » Wed Mar 26, 2025 11:34 am

[edit] Nevermind. The link in the 30 top mods section is not updated.

Who is online

Users browsing this forum: No registered users and 2 guests