Buff DE racial tactics.

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Avernus
Posts: 406

Re: Buff DE racial tactics.

Post#11 » Tue Feb 25, 2025 3:38 pm

Zxul wrote: Tue Feb 25, 2025 11:19 am
Avernus wrote: Tue Feb 25, 2025 8:50 am
Sinisterror wrote: Mon Feb 24, 2025 2:30 pm Change Dark Blessings to 10% Increased Direct dmg.
I don't even want to think about WE and sorc with this tactic available. Just no.
1. WE already has several 15% Increased Direct dmg tactics (Taste of Blood, etc), and yet currently does lot less dmg than other dps classes.

2. Sorc, besides must have tactics (Vision of Domination, Shadow of Disaster), will have to sacrifice something else which will be equal to the 10% gained- say Chilling Gusts, so there is a good question if 10% more dmg will even be worth it.
1. Oh, c'mon, WE can have a lot of problems, but it certainly has no problems with bursting squishies - its primary targets. Yeah, there are some issues with facetanking/sustained combat, but i don't think that a class with that amount of escape options and stealth to the boot deserves any pity in that regard.

2. Should the class which full skill rotation,if successfull, could one shot you have its damage buffed? No, i don't think so.

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Zxul
Posts: 1890

Re: Buff DE racial tactics.

Post#12 » Tue Feb 25, 2025 4:12 pm

Avernus wrote: Tue Feb 25, 2025 3:38 pm
Zxul wrote: Tue Feb 25, 2025 11:19 am
Avernus wrote: Tue Feb 25, 2025 8:50 am
I don't even want to think about WE and sorc with this tactic available. Just no.
1. WE already has several 15% Increased Direct dmg tactics (Taste of Blood, etc), and yet currently does lot less dmg than other dps classes.

2. Sorc, besides must have tactics (Vision of Domination, Shadow of Disaster), will have to sacrifice something else which will be equal to the 10% gained- say Chilling Gusts, so there is a good question if 10% more dmg will even be worth it.
1. Oh, c'mon, WE can have a lot of problems, but it certainly has no problems with bursting squishies - its primary targets. Yeah, there are some issues with facetanking/sustained combat, but i don't think that a class with that amount of escape options and stealth to the boot deserves any pity in that regard.

2. Should the class which full skill rotation,if successfull, could one shot you have its damage buffed? No, i don't think so.
1. WE can burst unguarded unhealed squishies which don't know how to solo, but that's it. Currently WE has a significantly worse dps than say a choppa or a sorc, or for that matter magus. WE need finishers to do dmg- they had 2 good ones, RA and Witchbrew, both were heavily nerfed.
About escape and stealth, they pay for it by having no aoe, meaning no spots in wb.

2. Sorc won't have its dmg buffed, because sorc only has 4 tactic slots. 2 are must have in any single target build (Vision of Domination, Shadow of Disaster), 1 more likely intel, and the last one usually some sort of proc dmg- which the sorc will have to give up for the 10% dmg tactic, meaning ending up with same dmg.

Anyway though, 10% dmg tactic wasn't even my idea, I suggested the lifetap/ap drain ones, or armor/resist drain, since those fit DE classes lore more.
"Can we play with him, master? He seems so unhappy. Let us help him smile. Please? Or at least let us carve one on his face when he stops screaming."

— Azeila, Alluress of Slaanesh

Avernus
Posts: 406

Re: Buff DE racial tactics.

Post#13 » Tue Feb 25, 2025 4:30 pm

Zxul wrote: Tue Feb 25, 2025 4:12 pm 1. WE can burst unguarded unhealed squishies which don't know how to solo, but that's it. Currently WE has a significantly worse dps than say a choppa or a sorc, or for that matter magus. WE need finishers to do dmg- they had 2 good ones, RA and Witchbrew, both were heavily nerfed.
About escape and stealth, they pay for it by having no aoe, meaning no spots in wb.

2. Sorc won't have its dmg buffed, because sorc only has 4 tactic slots. 2 are must have in any single target build (Vision of Domination, Shadow of Disaster), 1 more likely intel, and the last one usually some sort of proc dmg- which the sorc will have to give up for the 10% dmg tactic, meaning ending up with same dmg.

Anyway though, 10% dmg tactic wasn't even my idea, I suggested the lifetap/ap drain ones, or armor/resist drain, since those fit DE classes lore more.
1. I wonder why no mara or SH mentioned...as for someone like choppa...you are not gonna have anything better than raw +50% damage, no class can compete against dmg bonus like that. And i'm not even talking about +25% crit strength for even more damage.

WE is supposed to turn the fight in its favor during first seconds of engagement or flee - and its quite good at both. No, you are not supposed to have choppa lvl of damage bonus while having stealth.

2. Why would a sorc, specialized in ST bombing cared for any procs? Or resist debuffs? Your chosen punts your targed, you burst it,its most likely dead, repeat. No reason to use resist debuff tactic unless you are solo madman or have no chosen around/your chosen are all braindead.

Zxul
Posts: 1890

Re: Buff DE racial tactics.

Post#14 » Tue Feb 25, 2025 5:21 pm

Avernus wrote: Tue Feb 25, 2025 4:30 pm
Zxul wrote: Tue Feb 25, 2025 4:12 pm 1. WE can burst unguarded unhealed squishies which don't know how to solo, but that's it. Currently WE has a significantly worse dps than say a choppa or a sorc, or for that matter magus. WE need finishers to do dmg- they had 2 good ones, RA and Witchbrew, both were heavily nerfed.
About escape and stealth, they pay for it by having no aoe, meaning no spots in wb.

2. Sorc won't have its dmg buffed, because sorc only has 4 tactic slots. 2 are must have in any single target build (Vision of Domination, Shadow of Disaster), 1 more likely intel, and the last one usually some sort of proc dmg- which the sorc will have to give up for the 10% dmg tactic, meaning ending up with same dmg.

Anyway though, 10% dmg tactic wasn't even my idea, I suggested the lifetap/ap drain ones, or armor/resist drain, since those fit DE classes lore more.
1. I wonder why no mara or SH mentioned...as for someone like choppa...you are not gonna have anything better than raw +50% damage, no class can compete against dmg bonus like that. And i'm not even talking about +25% crit strength for even more damage.

WE is supposed to turn the fight in its favor during first seconds of engagement or flee - and its quite good at both. No, you are not supposed to have choppa lvl of damage bonus while having stealth.

2. Why would a sorc, specialized in ST bombing cared for any procs? Or resist debuffs? Your chosen punts your targed, you burst it,its most likely dead, repeat. No reason to use resist debuff tactic unless you are solo madman or have no chosen around/your chosen are all braindead.
1. Mara is more of a debuff or wb aoe spec (unlike wl who has the same debuffs and aoe, but also high frontal burst). Sh because I don't have a sh, and don't play vs them. As for +50% dmg, WE can get +45% with 3 tactics, problem is even with that dmg won't be close, because WE need class mechanic- finishers- to do dmg, and currently they don't have any good finishers.

As I said, WE pay for stealth by having no aoe, meaning not getting a wb slot. And currently unless dealing with glass cannon opponent who doesn't knows how to kite, WE don't have the dmg "to turn the fight in its favor during first seconds of engagement".

2. Procs, because those do a very decent dmg which also ignores toughness. Resist debuff, because unlike in myths chosen aura doesn't debuffs resists all that much- most likely by 160 or less, meaning under 10% less mitigation. Also, it only debuffs resists 25 ft around chosen, meaning by the time sorc starts doing dmg, the punted target will have full resists back. Compared to sorc debuff, which debuffs resists by 20%+. Basically, if sorc will slot 10% dmg tactic instead of resist debuff, unless he is teamed with another sorc which did slot the tactic or with magus, he will end up losing dmg.

Edit:
I can see Agony main sorc slotting 10% dmg tactic- but that is because Agony currently doesn't has a working spec, or a relevant dmg type resist debuff (corp), so maybe with +10% dmg someone will actually manage to make it work.
"Can we play with him, master? He seems so unhappy. Let us help him smile. Please? Or at least let us carve one on his face when he stops screaming."

— Azeila, Alluress of Slaanesh

Avernus
Posts: 406

Re: Buff DE racial tactics.

Post#15 » Tue Feb 25, 2025 5:59 pm

Zxul wrote: Tue Feb 25, 2025 5:21 pm 1. Mara is more of a debuff or wb aoe spec (unlike wl who has the same debuffs and aoe, but also high frontal burst). Sh because I don't have a sh, and don't play vs them. As for +50% dmg, WE can get +45% with 3 tactics, problem is even with that dmg won't be close, because WE need class mechanic- finishers- to do dmg, and currently they don't have any good finishers.

As I said, WE pay for stealth by having no aoe, meaning not getting a wb slot. And currently unless dealing with glass cannon opponent who doesn't knows how to kite, WE don't have the dmg "to turn the fight in its favor during first seconds of engagement".

2. Procs, because those do a very decent dmg which also ignores toughness. Resist debuff, because unlike in myths chosen aura doesn't debuffs resists all that much- most likely by 160 or less, meaning under 10% less mitigation. Also, it only debuffs resists 25 ft around chosen, meaning by the time sorc starts doing dmg, the punted target will have full resists back. Compared to sorc debuff, which debuffs resists by 20%+. Basically, if sorc will slot 10% dmg tactic instead of resist debuff, unless he is teamed with another sorc which did slot the tactic or with magus, he will end up losing dmg.

Edit:
I can see Agony main sorc slotting 10% dmg tactic- but that is because Agony currently doesn't has a working spec, or a relevant dmg type resist debuff (corp), so maybe with +10% dmg someone will actually manage to make it work.
1. I think it's best to compare ST mara and WE, since there is no reason to compare AoE mara and WE because anything is better than nothing. And about SH, i do play against them (played, anyways, my online atm is almost nonesistant) and they do have a damage, thats for sure (at least good ones).

About stealth and WE, you are dealing quite good amount of damage with your AW and all that stacked +%damage buffs. Yeah, toolkit is still not that good (sometimes) in face to face combat, unless you're striking first.

No idea why are you complaining about not having enough damage even if you are initiating the fight. You want to kill your target during stun? Or maybe it's supposed to be 95% your win just because you are, using your stealth, pressed opener+stun+skill or two and then finisher and your target must die? (some ppl do die to this, you know).

WE is the only destro class who can pick its fights and leave almost freely if you want to do so (depends from your enemy's class but still). Yeah, you are paying a lot for that, not just your slot in WB (just like WH).

2. Well, can't say that i'm fully convinced, but, since i don't have lvled sorc, i won't be insisting. Still, while having resist debuff does sound reasonable, i would prefer to leave debuffing to someone else.

Zxul
Posts: 1890

Re: Buff DE racial tactics.

Post#16 » Tue Feb 25, 2025 6:17 pm

Avernus wrote: Tue Feb 25, 2025 5:59 pm
Zxul wrote: Tue Feb 25, 2025 5:21 pm 1. Mara is more of a debuff or wb aoe spec (unlike wl who has the same debuffs and aoe, but also high frontal burst). Sh because I don't have a sh, and don't play vs them. As for +50% dmg, WE can get +45% with 3 tactics, problem is even with that dmg won't be close, because WE need class mechanic- finishers- to do dmg, and currently they don't have any good finishers.

As I said, WE pay for stealth by having no aoe, meaning not getting a wb slot. And currently unless dealing with glass cannon opponent who doesn't knows how to kite, WE don't have the dmg "to turn the fight in its favor during first seconds of engagement".

2. Procs, because those do a very decent dmg which also ignores toughness. Resist debuff, because unlike in myths chosen aura doesn't debuffs resists all that much- most likely by 160 or less, meaning under 10% less mitigation. Also, it only debuffs resists 25 ft around chosen, meaning by the time sorc starts doing dmg, the punted target will have full resists back. Compared to sorc debuff, which debuffs resists by 20%+. Basically, if sorc will slot 10% dmg tactic instead of resist debuff, unless he is teamed with another sorc which did slot the tactic or with magus, he will end up losing dmg.

Edit:
I can see Agony main sorc slotting 10% dmg tactic- but that is because Agony currently doesn't has a working spec, or a relevant dmg type resist debuff (corp), so maybe with +10% dmg someone will actually manage to make it work.
1. I think it's best to compare ST mara and WE, since there is no reason to compare AoE mara and WE because anything is better than nothing. And about SH, i do play against them (played, anyways, my online atm is almost nonesistant) and they do have a damage, thats for sure (at least good ones).

About stealth and WE, you are dealing quite good amount of damage with your AW and all that stacked +%damage buffs. Yeah, toolkit is still not that good (sometimes) in face to face combat, unless you're striking first.

No idea why are you complaining about not having enough damage even if you are initiating the fight. You want to kill your target during stun? Or maybe it's supposed to be 95% your win just because you are, using your stealth, pressed opener+stun+skill or two and then finisher and your target must die? (some ppl do die to this, you know).

WE is the only destro class who can pick its fights and leave almost freely if you want to do so (depends from your enemy's class but still). Yeah, you are paying a lot for that, not just your slot in WB (just like WH).

2. Well, can't say that i'm fully convinced, but, since i don't have lvled sorc, i won't be insisting. Still, while having resist debuff does sound reasonable, i would prefer to leave debuffing to someone else.
Specifically about WE- glass cannon spec WE, testing on IC constructs, will have little over 600 or so dps. Glass cannon 80+ WE in BiS everywhere will have slightly more, still below other dps. That is with using finishers, WE which will try to just spam AW with dmg tactics will do significantly less.

That is btw with constructs having a low toughness- 300 or so from what I remember, so they are far from a tanky targets. And to remind, Witchbrew is now mitigated by toughness.

You literally won't kill with that anyone unless he is both glass cannon specced, and doesn't know how to detaunt/ kite.
"Can we play with him, master? He seems so unhappy. Let us help him smile. Please? Or at least let us carve one on his face when he stops screaming."

— Azeila, Alluress of Slaanesh

Ksekwlothreftis
Posts: 2

Re: Buff DE racial tactics.

Post#17 » Tue Feb 25, 2025 6:18 pm

Avernus wrote: Tue Feb 25, 2025 5:59 pm
Zxul wrote: Tue Feb 25, 2025 5:21 pm 1. Mara is more of a debuff or wb aoe spec (unlike wl who has the same debuffs and aoe, but also high frontal burst). Sh because I don't have a sh, and don't play vs them. As for +50% dmg, WE can get +45% with 3 tactics, problem is even with that dmg won't be close, because WE need class mechanic- finishers- to do dmg, and currently they don't have any good finishers.

As I said, WE pay for stealth by having no aoe, meaning not getting a wb slot. And currently unless dealing with glass cannon opponent who doesn't knows how to kite, WE don't have the dmg "to turn the fight in its favor during first seconds of engagement".

2. Procs, because those do a very decent dmg which also ignores toughness. Resist debuff, because unlike in myths chosen aura doesn't debuffs resists all that much- most likely by 160 or less, meaning under 10% less mitigation. Also, it only debuffs resists 25 ft around chosen, meaning by the time sorc starts doing dmg, the punted target will have full resists back. Compared to sorc debuff, which debuffs resists by 20%+. Basically, if sorc will slot 10% dmg tactic instead of resist debuff, unless he is teamed with another sorc which did slot the tactic or with magus, he will end up losing dmg.

Edit:
I can see Agony main sorc slotting 10% dmg tactic- but that is because Agony currently doesn't has a working spec, or a relevant dmg type resist debuff (corp), so maybe with +10% dmg someone will actually manage to make it work.
1. I think it's best to compare ST mara and WE, since there is no reason to compare AoE mara and WE because anything is better than nothing. And about SH, i do play against them (played, anyways, my online atm is almost nonesistant) and they do have a damage, thats for sure (at least good ones).

About stealth and WE, you are dealing quite good amount of damage with your AW and all that stacked +%damage buffs. Yeah, toolkit is still not that good (sometimes) in face to face combat, unless you're striking first.

No idea why are you complaining about not having enough damage even if you are initiating the fight. You want to kill your target during stun? Or maybe it's supposed to be 95% your win just because you are, using your stealth, pressed opener+stun+skill or two and then finisher and your target must die? (some ppl do die to this, you know).

WE is the only destro class who can pick its fights and leave almost freely if you want to do so (depends from your enemy's class but still). Yeah, you are paying a lot for that, not just your slot in WB (just like WH).
Since we are comparing classes, WH toolkit is better in generally every way compared to WE, better execution, better skill tree, more consistent damage and most importantly much much better tacticals.
A 10% damage tactical on WE would do absolutely nothing to bridge the gap.
With 8.5k wounds on average and the existence of detaunts your chance to kill someone under KD depends heavily on your luck and the enemies supbar skill while a WH can do rly good dmg or even kill u under KD and then continue fighting using repel blasphemy or relic of magnus. As a WE if u dont finish the fight instantly your chances of finishing it later is cut substantially afterwards.

I would much rather the racial tactics get converted to either extra crit chance or some form of retaliation similar to riposte

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