BT run it only for like 5 WBs, so saing Years is a bit overstatment.
Rune of Battle abuse 3/24/2025
Re: Rune of Battle abuse 3/24/2025
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Re: Rune of Battle abuse 3/24/2025
And it was nerfed after the 5 WBs to its current state.

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Re: Rune of Battle abuse 3/24/2025
I remember BT running it 2 years ago, so amount of WB's don't really matter here. My point is that rune of battle wb aren't anything new
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Re: Rune of Battle abuse 3/24/2025
I would assume because it is fun to actually play the game rather than be dead on ground, hence survivability is supported more rather than just insta gibbing someone in nanosecond. Like sure, leave these exploits around, then you will see everything wither around it until you have bunch of wb's just using these and thats it, to the point other people will rather just not engage with it. I want to remind everyone of the AA haste stacking slayers on live with two handers that when they got the proc, made your game freeze for like 1-2 seconds only to load into you being at 10% health or maybe even dead, with that scenarios were dead for a good month or two before it was fixed as everyone arms raced themselves for that exploit.Sinisterror wrote: ↑Tue Mar 25, 2025 10:32 am Why everything powerful that leads to dying must be destroyed? This attitude is exactly the reason we cant have nice things
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Re: Rune of Battle abuse 3/24/2025
lol AA haste stacking to 100% was possible with Dps Wp/Wh/Wl/Slayer/Dps dok basically anyone who had 50% aa haste tactic + 25% AA haste from Tyrant and Keeper, yes lvl 17 keeper 2pc set bonus was 25% and back then 100% literally meant 0s aa speed doesnt matter if its 2.4s or 4.2s you just had to right click target and they died. And people would have died just as fast in RvR than sc's because it literally youst needed r click dead -> new target r click dead : Ddirnsterer wrote: ↑Wed Mar 26, 2025 5:04 pmI would assume because it is fun to actually play the game rather than be dead on ground, hence survivability is supported more rather than just insta gibbing someone in nanosecond. Like sure, leave these exploits around, then you will see everything wither around it until you have bunch of wb's just using these and thats it, to the point other people will rather just not engage with it. I want to remind everyone of the AA haste stacking slayers on live with two handers that when they got the proc, made your game freeze for like 1-2 seconds only to load into you being at 10% health or maybe even dead, with that scenarios were dead for a good month or two before it was fixed as everyone arms raced themselves for that exploit.Sinisterror wrote: ↑Tue Mar 25, 2025 10:32 am Why everything powerful that leads to dying must be destroyed? This attitude is exactly the reason we cant have nice things
I think your just making that lag up because people just died instantly and it was fixed in few days not months. It wasnt exploit it was finding obviously game breaking stacking and having fun with it because it will obviously be patched fast, and sc's werent dead at all or if they were, it was because of server population not the AA haste D They changed it in few days to cap it at 100% and 4.2s would be 2.1s with 100% AA haste instead of 0s like before.
And comparing That to Rune of Battle : D I dont quite see them the same category, killboard shouldnt exists or you should at minimum be excluded from it by choice because its not even accurate because you can kill enemy with healers healing you, and it counted as solo kill on killboard if only you damaged it. Or is this fixed?
I hate to repeat myself but top 3 RoR's Problems are 1. - 1.5s GCD instead of 1.15s. 2. 24 Aoe cap and 3. Capped morale dmg. Some other huge ones are nerfed critical rate/and dmg. Nerfed or removed unique and powerful skills/tactics/morales alot of which were kind of career defining/Iconic Specs. Nerfed Super good CC like 50% Ae heal debuffs, 9s kotbs/ch ae Stagger which was one of the tools with 9ae cap to kill 1/4 of Warband with one party, only single target dmg.
With 9ae cap and no morale dmg cap, you could wipe third of warband with 6man, pull back and kite, repeat. Also no undefendable guard dmg should exist, Undefendable attacks shouldnt go thru morale avoidances except other morales that do dmg. Obviously Healers/Tanks are not build to withstand 24 cap, it took 3 people before vs 1 now to hit 24.
This game has been very much "Toned Down/Dummed down" from Aor by quite alot imo, but still is the best PvP Mmo there is=)
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Re: Rune of Battle abuse 3/24/2025
Sure it was not months but I do recall pretty vividly there being such arms race as you say even on destro side and it lasted longer than days as whole guilds were theorycrafting exactly what could be done with 15 rank dungeon sets etc, so it was not mere days either and the game took a good slump in activity during that time as queueing to sc's was pretty moot. Funny thing is I have tried to get some of my friends to play this game again who played during that time, and they vehemently refuse because to them warhammer online is buggy piece of crap game in their eyes.Sinisterror wrote: ↑Wed Mar 26, 2025 5:44 pm lol AA haste stacking to 100% was possible with Dps Wp/Wh/Wl/Slayer/Dps dok basically anyone who had 50% aa haste tactic + 25% AA haste from Tyrant and Keeper, yes lvl 17 keeper 2pc set bonus was 25% and back then 100% literally meant 0s aa speed doesnt matter if its 2.4s or 4.2s you just had to right click target and they died. And people would have died just as fast in RvR than sc's because it literally youst needed r click dead -> new target r click dead : D
I think your just making that lag up because people just died instantly and it was fixed in few days not months. It wasnt exploit it was finding obviously game breaking stacking and having fun with it because it will obviously be patched fast, and sc's werent dead at all or if they were, it was because of server population not the AA haste D They changed it in few days to cap it at 100% and 4.2s would be 2.1s with 100% AA haste instead of 0s like before.
And comparing That to Rune of Battle : D I dont quite see them the same category, killboard shouldnt exists or you should at minimum be excluded from it by choice because its not even accurate because you can kill enemy with healers healing you, and it counted as solo kill on killboard if only you damaged it. Or is this fixed?
And it is not meant to be one to one comparison, but if you just leave these things be it will most likely end up impacting general population negatively if not fixed.
Re: Rune of Battle abuse 3/24/2025
This has been in the game for... how long? Is every order WB this mass runepriests with 1 WH? No? How surprising...dirnsterer wrote: ↑Wed Mar 26, 2025 5:04 pm I would assume because it is fun to actually play the game rather than be dead on ground, hence survivability is supported more rather than just insta gibbing someone in nanosecond. Like sure, leave these exploits around, then you will see everything wither around it until you have bunch of wb's just using these and thats it, to the point other people will rather just not engage with it.
It's funny meme nothing else, if you just organize enough of anything in the game it can blow up stuff instantly or at least near instantly.
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Re: Rune of Battle abuse 3/24/2025
Gibbing people instantly comment was to the general point of "Why not allow people to kill others extra super fast in general".
Maybe people do not realize this is a thing? And now it is brought up. And it does not even need to be a full warband, plus it does not even need to be a WH. It is haha funny meme now, but there is a slippery slope here. Like why not have it be like you need single target for each application, at least then you would need to shove 6 tanks with it into a funnel, like a little bit more effort for the haha funny meme.
But to iterate, feel free to do whatever in this game to your hearts content, but just saying when complete bullshit comes at you constantly people do tend to find better things to do. I am sure our players are ethical not to abuse this at all.
Re: Rune of Battle abuse 3/24/2025
The perfect solution is to BAN more than 1 DPS class in a WB, then this problem will not exist.
So a WB can have only 1 mara/wl, choppa/slay and so on.
So a WB can have only 1 mara/wl, choppa/slay and so on.
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